Editing Enlarge/Reduce
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Latest revision | Your text | ||
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| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 3 = Sorcerer, Wizard | | class learns at level 3 = Sorcerer, Wizard | ||
| class learns at level 8 = Arcane Trickster, Eldritch Knight | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| races = Duergar | | races = Duergar | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 3 = Duergar | | race learns at level 3 = Duergar | ||
| granted by items = Sethan:Long Rest | | granted by items = Sethan:Long Rest | ||
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This affects their weapon damage and [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s. | This affects their weapon damage and [[Strength]] [[Ability Check|Checks]] and {{SavingThrow}}s. | ||
| cost = action, spell2 | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = Enlarge, Reduce | | variants = Enlarge, Reduce | ||
| notes = * Reduce changes the [[Creature Size|Size]] category of the target creature, which affects | | notes = * Enlarge/Reduce changes the [[Creature Size|Size]] category of the target creature, which affects the maximum size of creature it can {{SAI|Throw}} or use as an {{SAI|Improvised Melee Weapon}}, and vice-versa. | ||
* While not stated in the spell description, Enlarge/Reduce also increases or decreases the weight of the target creature (depending on the selected variant). | * While not stated in the spell description, Enlarge/Reduce also increases or decreases the weight of the target creature (depending on the selected variant). | ||
* The change in size from the spell stacks with the change in size from [[Disguise Self]], making it possible to become a tiny creature (small race + Reduce). As a tiny creature it is possible to go through even the smallest of passageways such as pipes or jumping through the bars of a fence, something even the small races can't do. | * The change in size from the spell stacks with the change in size from [[Disguise Self]], making it possible to become a tiny creature (small race + Reduce). As a tiny creature it is possible to go through even the smallest of passageways such as pipes or jumping through the bars of a fence, something even the small races can't do. |