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{{Hatnote|See also the {{class|Warlock}} version {{SAI|Deepened Pact: Extra Attack}}}}
{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Passive feature page
{{PageSeo
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]].
| description = You can make an additional attack when making an Attack Action.
| description = You can make an additional free attack after making an unarmed or weapon attack.
| image = Extra Attack Icon.png
| image = Extra Attack.webp
}}
| icon = Extra Attack Icon.webp
[[File:Extra Attack Icon.png|frameless|right]]
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger, {{Class|Warlock}} (with Pact of the Blade)
| class learns at level 6 = College of Swords, College of Valour
| notes =


* The initial Attack needs to cost an {{SmallIcon|Action Icon.png}} [[Resources#Common Resources|Action]] for '''Extra Attack''' to trigger;
You can make an additional attack when making an Attack [[Action]].
** Therefore {{SmallIcon|Bonus Action Icon.png}} [[Resources#Common Resources|Bonus Action]]s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, [[Great Weapon Master: Bonus Attack]], [[Eldritch Knight]]'s [[War Magic]]) or {{SmallIcon|Reaction Icon.png}} [[Resources#Common Resources|Reaction]]s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify.
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}}
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Bufotoxin}}{{ref|name=Extra Attack Code|}}
*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}}
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''.
** {{Pass|Deepened Pact}} ({{Pass|Pact of the Blade (passive feature)}})'s Extra Attack {{em|does}} stack, but not in [[Honour mode]].
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger.
* Some other [[Classes]] have their own version of '''Extra Attack''';
** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5.
** {{Class|Druid}}'s [[Wild Strike]] and [[Improved Wild Strike]] at Level 5 and 10.
** [[Beast Master]] {{Class|Ranger}}'s [[Bestial Fury]] at level 11.
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty.
=== Non-Honour mode ===
The notes below are changed to specifically {{em|not}} work in the [[Honour mode]] difficulty. They still work in [[Explorer]], [[Balanced]] and [[Tactician]]:
* {{Class|Warlock}}'s Pact of the Blade {{SAI|Deepened Pact: Extra Attack}} ''does'' stack with other sources.
* Sources of additional {{SmallIcon|Action Icon.png}} Actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only {{SAI|Action Surge}} works in honour mode.
** For example, a {{Cond|Hastened}} Level 11 {{Class|Fighter}} with {{Cond|Elixir of Bloodlust}} on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.


== Description ==
Can make an additional free attack after making an unarmed or weapon attack.


== Progression ==
* Learns at level 5: {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Paladin}}, {{Class|Ranger}}
* Learns at level 6: {{Class|College of Swords}}, {{Class|College of Valor}}


}}
== Notes ==
== References ==
* At level 11, the {{Class|Fighter}} class gains an improved version of this ability, {{SmIconLink|Extra Attack Icon.png|Improved Extra Attack}}.
{{reflist}}
* The {{SmIconLink|Hastened Condition Icon.webp|Hastened (Condition)|Hastened}} condition allows a creature to make multiple attacks for ''both'' their base [[Action]] and their Haste [[Action]]. For example, a Hastened character with '''Extra Attack''' can make 2 total attacks per [[Action]] for a combined total of 4 attacks per turn.
{{NavGameplay}}
* '''Extra Attack''' may not be used to make additional attacks outside of your turn (such as part of a [[Reaction]], like an [[Attack of Opportunity]] or [[Riposte]]).
* '''Extra Attack''' applies only to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}}'''Dual Wield''', as an offhand attack is considered a [[Bonus Action]]. Only the {{Class|Rogue}}'s [[File:Fast Hands Icon 64px.png|frameless|25px]] [[Thief#Level 3|Fast Hands]] feature increases the [[Bonus Action]] amount (by 1 in this case).
 
[[Category:Passive Features]]
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