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| {{PageSeo
| | [[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Fighter]] |
| | description = Fighter is a character class in Baldur's Gate 3. | | ---- |
| | image = Class Fighter Badge Icon.png
| | [[File:Fighter Class Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."</blockquote> |
| }}{{ClassQuote|quote=Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.|image=Class Fighter Badge Icon.png}}
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| [[Category:Classes]] | | [[File:Fighter Default Armor.jpg|thumb|right|Fighter's default armor]] |
| | '''Fighter''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] as their primary ability score. |
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| '''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score.
| | == Class Information == |
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| The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}, {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}, {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} __NOTOC__
| | === Hit Points === |
| | * Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code> |
| | ** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code> |
| | === Class Features === |
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| {| class="wikitable" style="max-width: 30em;"
| | * Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code> |
| |+ Fighter Class Progression
| | * Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]], [[Armor#Heavy Armor|Heavy Armors]]</code> |
| ! style="width: 6%;" | Level
| | * [[Shield]] Proficiency |
| ! style="width: 6%;" | Proficiency Bonus
| | * Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code> |
| ! Features
| | {{clear}} |
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| ! [[#Level 1|1st]]
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| | rowspan="4" style="text-align: center;" | +2
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| | {{SAI|Second Wind}}, [[Fighting Style]]
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| ! [[#Level 2|2nd]]
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| | {{SAI|Action Surge}}
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| ! [[#Level 3|3rd]]
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| | {{Icon|Fighter_Class_Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]]
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| ! [[#Level 4|4th]]
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| | {{SAI|Feats|Feat}}
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| ! [[#Level 5|5th]]
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| | rowspan="4" style="text-align: center;" | +3
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| | {{Pass|Extra Attack}}
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| ! [[#Level 6|6th]]
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| | {{SAI|Feats|Feat}}
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| ! [[#Level 7|7th]]
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| | {{Icon|Fighter_Class_Icon.png|24|link=#Level 7}} [[#Level 7|Subclass feature]]
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| ! [[#Level 8|8th]]
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| | {{SAI|Feats|Feat}}
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| ! [[#Level 9|9th]]
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| | rowspan="4" style="text-align: center;" | +4
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| | {{SAI|Indomitable}}
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| ! [[#Level 10|10th]]
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| | {{Icon|Fighter_Class_Icon.png|24|link=#Level 10}}[[#Level 10|Subclass feature]]
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| ! [[#Level 11|11th]]
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| | {{Pass|Improved Extra Attack}}
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| ! [[#Level 12|12th]]
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| | {{SAI|Feats|Feat}}
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| |}
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| '''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience. | | == Skills == |
| | <div style="font-size:150%; font-family:Garamond;">"You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for that Skills"</div> |
| | ---- |
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| == Class information == | | <span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span> |
| | * Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]] |
| | * Skills with Proficiency (Choose 2): |
| | ** [[Acrobatics]] |
| | ** [[Animal Handling]] |
| | ** [[Athletics]] |
| | ** [[History]] |
| | ** [[Insight]] |
| | ** [[Intimidation]] |
| | ** [[Perception]] |
| | ** [[Survival]] |
| | * Skills without Proficiency: |
| | ** [[Deception]] |
| | ** [[Performance]] |
| | ** [[Persuasion]] |
| | ** [[Sleight of Hand]] |
| | ** [[Stealth]] |
| | ** [[Arcana]] |
| | ** [[Investigation]] |
| | ** [[Nature]] |
| | ** [[Medicine]] |
| | == Level Progression == |
| | <div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div> |
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| [[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]
| | <div style="text-align: center; font-size: 170%;"><b>Level 1</b></div> |
| | | ---- |
| ; Hit points | | * [[File:Second Wind Icon.png|frameless|link=Second Wind]] [[Second Wind]] |
| : At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | | * Fighting Styles (Choose 1): |
| : On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}
| | ** Archery: You gain a +2 bonus to [[Ranged Weapon Attacks]]. |
| | | ** Defence: You gain a +1 bonus to [[Armour Class]] while wearing [[Armor|Armour]] |
| ; Key Ability Scores
| | ** Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. |
| : {{Ability|Strength}} for physical attacks.
| | ** Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a [[Two-handed Weapons|Two-Handed]] melee weapons, that die is reroll once. |
| : {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]].
| | ** Protection: When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within <code>1.5m / 5ft</code>. You must be able to see the enemy. (''This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.'') |
| : {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s).
| | ** Two-Weapon Fighting Style: When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack. |
| : {{Ability|Intelligence}} for Spells (Eldritch Knight only). | |
| ; Saving throw proficiencies
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| : {{Ability|Strength}}, {{Ability|Constitution}}
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| ; Equipment Proficiencies
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| : {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
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| : {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
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| : {{Shields}}
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| ; Skills proficiencies (Choose 2)
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| : {{Skill|Acrobatics}}, {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|History}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Perception}}, {{Skill|Survival}}
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| : You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
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| ; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}}
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| ; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment.
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| == Level progression ==
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| Through experience, you acquire new power. You gain the following traits.
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| {{Level header|1}}
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| ; {{SAI|Second Wind|w=40}}
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| : Draw on your stamina to protect yourself. Once per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}. | |
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| {{HorizontalRuleImage}}
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| ; [[Fighting Style]]
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| :; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
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| :; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
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| :; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
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| :; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
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| :; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
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| :; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
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| {{Level header|2}}
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| ; {{SAI|Action Surge|w=40}}
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| : Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].
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| {{Level header|3}}
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| ==== Choose a subclass: ====
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| {| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
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| ! style="width: 250px;" | {{ImageLink|Class Fighter Battle Master Badge Icon.png|Battle Master|w=150|h=150}}
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| ! style="width: 250px;" | {{ImageLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|w=150|h=150}}
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| ! style="width: 250px;" | {{ImageLink|Class Fighter Champion Badge Icon.png|Champion|w=150|h=150}}
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| | style="vertical-align:left;"|
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| * Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
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| * Choose 3 [[Battle Master#Level 3|Battle Manoeuvres]]
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| | style="vertical-align:top;"|
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| * {{SAI|Weapon Bond|w=40}}
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| * {{SpellSlot|1|2|w=24}} Gain two Level 1 Spell Slots
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| * Learn new [[Eldritch Knight#Level 3|Cantrips]]
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| * Learn new [[Eldritch Knight#Level 3|Spells]]
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| | style="vertical-align:top;"|
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| * {{Pass|Improved Critical Hit|w=40}}
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| |}
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| {{Level header|4}}
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| * Choose a [[Feat]].
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| {{HorizontalRuleImage}}
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| ==== Subclass features: ====
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| {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
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| ! style="width: 250px;" | [[Battle Master]]
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| ! style="width: 250px;" | [[Eldritch Knight]]
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| ! style="width: 250px;" | [[Champion]]
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| | style="text-align:center;"| (none)
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| | style="vertical-align:top;"|
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| * {{SpellSlot|1|3|w=24}} Gain an additional Level 1 Spell Slot
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| * Learn a new [[Eldritch Knight#Level 4|Spell]]
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| | style="text-align:center;"| (none)
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| |}
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| {{Level header|5}}
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| ; {{Pass|Extra Attack|w=40}}
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| : You can attack twice, instead of once, whenever you take the Attack action on your turn.
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| {{Level header|6}}
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| * Choose a [[Feat]].
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| {{Level header|7}}
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| *'''Subclass features:'''
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| {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
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| ! style="width: 250px;" | [[Battle Master]]
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| ! style="width: 250px;" | [[Eldritch Knight]]
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| ! style="width: 250px;" | [[Champion]]
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| | style="text-align:left;"|
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| * Choose 2 additional [[Battle_Master#Level_3|Manoeuvres]]
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| * Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
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| | style="vertical-align:top;"|
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| * {{Pass|War Magic|w=40}}
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| * {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
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| * {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
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| * Learn a new [[Eldritch Knight#Level 4|Spell]]
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| | style="text-align:left;"|
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| * {{Pass|Remarkable Athlete: Jump|w=40}}
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| * {{Pass|Remarkable Athlete: Proficiency|w=40}}
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| |}
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| {{Level header|8}}
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| * Choose a [[Feat]].
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| {{Level header|9}}
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| ; {{SAI|Indomitable|w=40}}
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| : You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}.
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| {{Level header|10}}
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| ==== Subclass features: ====
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| {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
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| ! style="width: 250px;" | [[Battle Master]]
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| ! style="width: 250px;" | [[Eldritch Knight]]
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| ! style="width: 250px;" | [[Champion]]
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| | style="text-align:left;"|
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| * {{Pass|Improved Combat Superiority|w=40}}
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| * Choose 2 additional [[Battle_Master#Level_3|Manouevers]]
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| | style="vertical-align:top;"|
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| * {{Pass|Eldritch Strike|w=40}}
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| * Learn a new [[Eldritch Knight#Level 4|Spell]]
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| | style="text-align:left;"|
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| * Choose a [[Fighting Style]]
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| |}
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| {{Level header|11}}
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| ; {{Pass|Improved Extra Attack|w=40}}
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| : You can make two additional attacks (instead of one) after using the Attack action.
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| {{Level header|12}}
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| * Choose a [[Feat]].
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| {{FighterNavbox}}
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| {{NavGameplay}}
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