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Fighter
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Fighter is a character Class in Baldur's Gate 3.
Overview[edit | edit source]
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses[edit | edit source]
The Fighter subclasses are:
Class Progression[edit | edit source]
| Level | Proficiency Bonus | Features |
|---|---|---|
| 1st | +2 | Second Wind, Fighting Style |
| 2nd | Action Surge | |
| 3rd | Choose a subclass | |
| 4th | Feat | |
| 5th | +3 | Extra Attack |
| 6th | Feat | |
| 7th | Subclass feature | |
| 8th | Feat | |
| 9th | +4 | Indomitable |
| 10th | Subclass feature | |
| 11th | Improved Extra Attack | |
| 12th | Feat |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]

- Hit points
- At Level 1: 10 + Constitution Modifier
- On level up: 6 + Constitution Modifier
- Key Ability Scores
- Strength for physical attacks.
- Dexterity for physical attacks with Finesse and Ranged weapons, Armour Class (non- Heavy armour), and Initiative.
- Constitution for Hit Points (and Concentration Checks for Eldritch Knights).
- Intelligence for Spells (Eldritch Knight and Arcane Archer).
- Spellcasting Ability
- Intelligence for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- Strength, Constitution
- Equipment Proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Heavy armour
- Shields
- Skills proficiencies (Choose 2)
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
Multiclass Proficiencies[edit | edit source]
- Equipment Proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour
- Shields
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
- Second Wind ()
- Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level. ( Recharge: Short rest.)

- Fighting Style
- Choose a fighting style:
- Archery
- You gain a +2 bonus to Attack rolls you make with ranged Weapons.
- Defence
- You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling
- When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- Great Weapon Fighting
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Protection
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
- Two-Weapon Fighting
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Level 2[edit | edit source]
- Action Surge
- Immediately gain an extra Action to use this turn. ( Recharge: Short rest.)
Level 3[edit | edit source]
Select a subclass[edit | edit source]
Gain one of the following cantrips: |
|
Gain two Level 1 Spell Slots
|
Level 4[edit | edit source]
- Choose a Feat.

Subclass features:[edit | edit source]
| Arcane Archer | Battle Master | Champion | Eldritch Knight |
|---|---|---|---|
| (none) | (none) | (none) |
Gain one Level 1 Spell Slot
|
Level 5[edit | edit source]
- Extra Attack
- You can make an additional free attack after making an unarmed or weapon attack.
Level 6[edit | edit source]
- Choose a Feat.
Level 7[edit | edit source]
Subclass features:[edit | edit source]
| Arcane Archer | Battle Master | Champion | Eldritch Knight |
|---|---|---|---|
|
|
|
Level 8[edit | edit source]
- Choose a Feat.

Subclass features:[edit | edit source]
| Arcane Archer | Battle Master | Champion | Eldritch Knight |
|---|---|---|---|
| (none) | (none) | (none) |
|
Level 9[edit | edit source]
- Indomitable
- Whenever you fail a Saving Throw, you can roll again, using the new result instead. ( Recharge: Long rest.)
Level 10[edit | edit source]
Subclass features:[edit | edit source]
| Arcane Archer | Battle Master | Champion | Eldritch Knight |
|---|---|---|---|
|
|
|
Gain one Level 2 Spell Slot
|
Level 11[edit | edit source]
- Improved Extra Attack
- You can make two additional attacks after attacking with your main-hand weapon.

Subclass features:[edit | edit source]
| Arcane Archer | Battle Master | Champion | Eldritch Knight |
|---|---|---|---|
| (none) | (none) | (none) |
|
Level 12
- Choose a Feat.