Fighter
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Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
The Fighter subclasses are: Battle Master,
Eldritch Knight,
Champion
The Fighter Class Progression | ||
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Level | Proficiency Bonus | Features |
1st | +2 | ![]() |
2nd | +2 | ![]() |
3rd | +2 | ![]() |
4th | +2 | ![]() |
5th | +3 | ![]() |
6th | +3 | ![]() |
7th | +3 | ![]() |
8th | +3 | ![]() |
9th | +4 | ![]() |
10th | +4 | ![]() |
11th | +4 | ![]() |
12th | +4 | ![]() |
Class Information[edit | edit source]
- Level 1 Maximum Hit Points: 10 +
Constitution Modifier
- Hit points at higher levels: 6 +
Constitution Modifier
- Hit points at higher levels: 6 +
- Key Ability Scores:
Strength for physical attacks.
Dexterity for physical attacks with Finesse weapons, Armour Class (non-
Heavy Armour), and Initiative.
Constitution for Hit Points (and
Concentration Checks for
Eldritch Knight Fighters).
Intelligence for Spells (
Eldritch Knight Fighter only).
- Saving Throw Proficiencies:
Strength,
Constitution
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Level Progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
Second Wind[edit | edit source]
- Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level
hit points.
Fighting Style[edit | edit source]
(Choose 1):
Archery: You gain a +2 bonus to Ranged Weapon Attacks.
Defence: You gain a +1 bonus to
Armour Class while wearing Armour.
Duelling: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection: When you have a Shield, impose
Disadvantage on an enemy who attacks one of your allies when you are within
1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2[edit | edit source]
Action Surge[edit | edit source]
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3[edit | edit source]
- Choose a subclass:
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Level 4[edit | edit source]
- Choose a Feat.
- Subclass Features:
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(none) |
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(none) |
Level 5[edit | edit source]
Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6[edit | edit source]
- Choose a Feat.
Level 7[edit | edit source]
- Subclass Features:
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Level 8[edit | edit source]
- Choose a Feat.
Level 9[edit | edit source]
Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)

Indomitable[edit | edit source]
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Recharge: Long rest
Level 10[edit | edit source]
- Subclass Features:
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Level 11[edit | edit source]
Improved Extra Attack[edit | edit source]
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12[edit | edit source]
- Choose a Feat.
Subclasses | ![]() ![]() ![]() |
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Fighting Styles | ![]() ![]() ![]() ![]() ![]() ![]() |
Other Class Features | ![]() ![]() ![]() ![]() ![]() |
Gameplay mechanics
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Resources | ![]() ![]() ![]() ![]() ![]() |
Dice rolls | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other mechanics | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Items | ![]() ![]() |
Character mechanics
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Ability scores | ![]() ![]() ![]() ![]() ![]() ![]() |
Races | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Classes | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Character features | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |