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{{PageSeo
[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Fighter]]
| description = Fighter is a character class in Baldur's Gate 3.
----
| image = Class Fighter Badge Icon.png
<blockquote style="font-size:160%; font-family:Garamond;">"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."</blockquote>
}}{{ClassQuote|quote=Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.|image=Class Fighter Badge Icon.png}}


[[Category:Classes]]
[[File:Fighter Class Icon.png|frameless|left|upright=1.5]]'''Fighter''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] as their primary ability score.
{{clear}}
== Class Information ==
[[File:Fighter Class Default Armor 2.png|thumb|right|Fighter's default armor]]


'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score.
=== Hit Points ===
* Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code>
** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code>
=== Class Features ===


The Fighter subclasses are: {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}, {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}, {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} __NOTOC__
* Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code>
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]], [[Armor#Heavy Armor|Heavy Armors]]</code>
* [[Shield]] Proficiency
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
{{clear}}


{| class="wikitable" style="max-width: 30em;"
== Skills ==
|+ Fighter Class Progression
<div style="font-size:150%; font-family:Garamond;">"You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for that Skills"</div>
! style="width: 6%;" | Level
----
! style="width: 6%;" | Proficiency Bonus
! Features
|-
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Second Wind}}, [[Fighting Style]]
|-
! [[#Level 2|2nd]]
| {{SAI|Action Surge}}
|-
! [[#Level 3|3rd]]
| {{Icon|Fighter_Class_Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]]
|-
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| {{Pass|Extra Attack}}
|-
! [[#Level 6|6th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 7|7th]]
| {{Icon|Fighter_Class_Icon.png|24|link=#Level 7}} [[#Level 7|Subclass feature]]
|-
! [[#Level 8|8th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{SAI|Indomitable}}
|-
! [[#Level 10|10th]]
| {{Icon|Fighter_Class_Icon.png|24|link=#Level 10}}[[#Level 10|Subclass feature]]
|-
! [[#Level 11|11th]]
| {{Pass|Improved Extra Attack}}
|-
! [[#Level 12|12th]]
| {{SAI|Feats|Feat}}
|}


'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.
<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
* Skills with Proficiency (Choose 2):
** [[Acrobatics]]
** [[Animal Handling]]
** [[Athletics]]
** [[History]]
** [[Insight]]
** [[Intimidation]]
** [[Perception]]
** [[Survival]]
* Skills without Proficiency:
** [[Deception]]
** [[Performance]]
** [[Persuasion]]
** [[Sleight of Hand]]
** [[Stealth]]
** [[Arcana]]
** [[Investigation]]
** [[Nature]]
** [[Medicine]]
== Subclass ==
''Available to [[Fighter#Level 3|Level 3]] Fighters.''


== Class information ==
=== Battle Master ===


[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]
[[File:Battle Master Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."</span>
<code>[[Battle Master|Subclass Information]]</code>
{{clear}}


; Hit points
=== Eldritch Knight ===
: At Level 1&colon; {{InfoBlob|10 + {{Ability|Constitution}} Modifier}}
: On level up&colon; {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}


; Key Ability Scores
[[File:Eldritch Knight Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Eldritch Knight study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes."</span>
: {{Ability|Strength}} for physical attacks.
<code>[[Eldritch Knight|Subclass Information]]</code>
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]].
{{clear}}
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s).
: {{Ability|Intelligence}} for Spells (Eldritch Knight only).
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Constitution}}
; Equipment Proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
: {{Shields}}
; Skills proficiencies (Choose 2)
: {{Skill|Acrobatics}}, {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|History}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Perception}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}}
; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment.


== Level progression ==


Through experience, you acquire new power. You gain the following traits.
== Level Progression ==
<div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div>


{{Level header|1}}
=== <b>Level 1</b> ===
----


; {{SAI|Second Wind|w=40}}
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
: Draw on your stamina to protect yourself. Once per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.
* Action: [[File:Second Wind Icon 1.png|frameless|upright=0.1|link=Second Wind]] [[Second Wind]]
* Fighting Style (Choose 1):


{{HorizontalRuleImage}}
{| class=wikitable
! Fighting Style
! Description
|-
| '''Archery''' ||
You gain a +2 bonus to [[Ranged Weapon Attacks]].


; [[Fighting Style]]
|-
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
| '''Defence''' ||
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
You gain a +1 bonus to [[Armour Class]] while wearing [[Armor|Armour]].
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


{{Level header|2}}
|-
| '''Duelling''' ||
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.


; {{SAI|Action Surge|w=40}}
|-
: Immediately gain an extra [[Action]] to use this turn. Recharges on a [[Short Rest]].
| '''Great Weapon Fighting''' ||
When you roll a 1 or 2 on a damage die for an attack with a [[Two-handed Weapons|Two-Handed]] melee weapons, that die is reroll once.


{{Level header|3}}
|-
| '''Protection''' ||
When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within <code>1.5m / 5ft</code>. You must be able to see the enemy. (''This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.'')


==== Choose a subclass: ====
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{ImageLink|Class Fighter Battle Master Badge Icon.png|Battle Master|w=150|h=150}}
| '''Two-Weapon Fighting Style''' ||
! style="width: 250px;" | {{ImageLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|w=150|h=150}}
When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
! style="width: 250px;" | {{ImageLink|Class Fighter Champion Badge Icon.png|Champion|w=150|h=150}}
|-
| style="vertical-align:left;"|
* Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* Choose 3 [[Battle Master#Level 3|Battle Manoeuvres]]
| style="vertical-align:top;"|
* {{SAI|Weapon Bond|w=40}}
* {{SpellSlot|1|2|w=24}} Gain two Level 1 Spell Slots
* Learn new [[Eldritch Knight#Level 3|Cantrips]]
* Learn new [[Eldritch Knight#Level 3|Spells]]
| style="vertical-align:top;"|
* {{Pass|Improved Critical Hit|w=40}}
|}
|}


{{Level header|4}}
=== <b>Level 2</b> ===
----


* Choose a [[Feat]].
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
* Action: [[File:Action Surge Icon.png|frameless|link=Action Surge]] [[Action Surge]]


{{HorizontalRuleImage}}
=== <b>Level 3</b> ===
----


==== Subclass features: ====
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
* Choose a subclass:
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[Battle Master]]
| [[File:Battle Master Icon.png|frameless|upright=1.5|center|link=Battle Master]] [[Battle Master]]
! style="width: 250px;" | [[Eldritch Knight]]
| [[File:Eldritch Knight Icon.png|frameless|upright=1.5|center|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 250px;" | [[Champion]]
|-
| style="text-align:center;"| (none)
| style="vertical-align:top;"|
* {{SpellSlot|1|3|w=24}} Gain an additional Level 1 Spell Slot
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:center;"| (none)
|}
|}


{{Level header|5}}
<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
 
; {{Pass|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
 
{{Level header|6}}
 
* Choose a [[Feat]].
 
{{Level header|7}}
 
*'''Subclass features:'''
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! style="width: 250px;" | [[Battle Master]]
! [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]] [[Battle Master]]
! style="width: 250px;" | [[Eldritch Knight]]
! [[File:Eldritch Knight Icon.png|frameless|upright=0.15|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 250px;" | [[Champion]]
|-
|-
| style="text-align:left;"|
* Choose 2 additional [[Battle_Master#Level_3|Manoeuvres]]
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{Pass|War Magic|w=40}}
* Gain [[File:Superiority Dice d8.png|frameless|link=]] [[Battle Master#Level 3|Superiority Dice]]
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* Choose [[Battle Master#Level 3|Battle Maneuvers]]
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
| style="vertical-align:top;"|
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Gain two Level 1 Spell Slots
| style="text-align:left;"|
* Choose new [[Eldritch Knight#Level 3|Spells]]
* {{Pass|Remarkable Athlete: Jump|w=40}}
* {{Pass|Remarkable Athlete: Proficiency|w=40}}
|}
|}


{{Level header|8}}
=== <b>Level 4</b> ===
----


* Choose a [[Feat]].
<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
* New [[Character Abilities#Feats|Feat]] ! (Choose 1)


{{Level header|9}}
<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
 
; {{SAI|Indomitable|w=40}}
: You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead {{Recharge|Long Rest}}.
 
{{Level header|10}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! style="width: 250px;" | [[Battle Master]]
! [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]] [[Battle Master]]
! style="width: 250px;" | [[Eldritch Knight]]
! [[File:Eldritch Knight Icon.png|frameless|upright=0.15|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 250px;" | [[Champion]]
|-
|-
| style="text-align:left;"|  
| style="text-align:center;"| (none)
* {{Pass|Improved Combat Superiority|w=40}}
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{Pass|Eldritch Strike|w=40}}
* Gain an additional
* Learn a new [[Eldritch Knight#Level 4|Spell]]
Level 1 Spell Slot
| style="text-align:left;"|
* Gain new [[Eldritch Knight#Level 4|Spell]]
* Choose a [[Fighting Style]]
|}
|}
{{Level header|11}}
; {{Pass|Improved Extra Attack|w=40}}
: You can make two additional attacks (instead of one) after using the Attack action.
{{Level header|12}}
* Choose a [[Feat]].
{{FighterNavbox}}
{{NavGameplay}}
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