Editing Find the Blood of Lathander

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
'''Find the Blood of Lathander''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started at the [[Rosymorn Monastery]].
'''Find the Blood of Lathander''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started at the [[Rosymorn Monastery]].


{{SpoilerWarning}}
<br><br/>
<br><br/>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending story decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight: bold; line-height: 1.6;">Explore Rosymorn Monastery.</div>
<div style="font-weight: bold; line-height: 1.6;">Explore Rosymorn Monastery.</div>
Line 54: Line 57:


==Walkthrough==
==Walkthrough==
=== Accessing the monastery ===
=== Accessing the Monastery ===
[[File:Monastery Window Entrance Quest.jpg|thumb|The broken door to the Monastery leads the way in.]]
[[File:Monastery Window Entrance Quest.jpg|thumb|The broken door to the Monastery leads the way in.]]
The [[Rosymorn Monastery]] is accessed from the [[Mountain Pass]]. Find the Cable Car Wheel {{coords|-47|-74}} and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. Follow the path east until a cutscene triggers where a group of githyanki warriors shoot down some cultists. Unfortunately, the Rosymorn Monastery Doors are locked and magically enchanted, but there are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, a number of drunk Kobolds must be dealt with to continue - one holds an item that starts this quest.
The [[Rosymorn Monastery]] is accessed from the [[Mountain Pass]]. Find the Cable Car Wheel (X:-47, Y:-74) and succeed in a Strength check (DC 15) to summon the cable car. Climb on the cable car and use the wheel to move towards the Monastery. Follow the path east until a cutscene triggers where a group of githyanki warriors shoot down some cultists. Unfortunately, the Rosymorn Monastery Doors are locked and magically enchanted, but there are broken windows that can be climbed through (X:64, Y:31) just west of the doors. Once inside, there are a number of drunk Kobolds who must be dealt with to continue - one of which holds an item that starts this quest.


=== The Dawnmaster's Crest ===
=== The Dawnmaster's Crest ===
One way to acquire the Blood of Lathander is to acquire the [[Dawnmaster's Crest]]. To do this, the party can acquire three weapons: a mace, a warhammer, and a battleaxe. The party can find ceremonial versions of all three items, but also simply use generic versions of the weapons (i.e. a [[Battleaxe]]). Completing the puzzle bestows the beneficial effect [[Morninglord's Radiance]] on all members the party. Alternatively, passing a passive {{Ability check|Perception|10}} reveals the hidden chamber containing the crest, and a {{Ability check|Sleight of Hand|30}} can unlock it, bypassing the puzzle and the beneficial effect [[Morninglord's Radiance]] entirely.
One way to acquire the Blood of Lathander, although unnecessary, is to acquire the [[Dawnmaster's Crest]]. To do this, the party must acquire three ceremonial weapons: [[Ceremonial Mace]], [[Ceremonial Warhammer]], and [[Ceremonial Battleaxe]].  


==== Ceremonial Mace ====
==== Ceremonial Mace ====
The [[Ceremonial Mace]] is held by a Kobold Looter on the ground floor {{Coords|40|28}}. Loot the mace from its body. An alternative Mace can be found to the southeast on the upper floor, by accessing the gravesite of Dawnmaster Stockhold {{Coords|127|-5}}.
The Ceremonial Mace is held by one of the Kobold Looters on the ground floor (X:40, Y:28). Loot the mace from its body. An alternative Mace can be found to the southeast on the upper floor, by accessing the gravesite of Dawnmaster Stockhold (X:127, Y:-5).


==== Ceremonial Battleaxe ====
==== Ceremonial Battleaxe ====
[[File:Ceremonial Warhammer Wall Quest.jpg|thumb|The crack in the wall to the Battleaxe.]]
[[File:Ceremonial Warhammer Wall Quest.jpg|thumb|The crack in the wall to the Battleaxe.]]
From the Kobold room, move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. Once atop of the rocks, jump across to the Monastery's roof. Move south-east to find an enchanted door {{Coords|95|46}}. The door can be lockpicked (DC 15) and the barricades jumped over. Otherwise, the wall to the south can be destroyed with force or bludgeoning damage {{Coords|106|38}}. Once inside, there is a [[Guardian of Faith (creature)|Guardian of Faith]]. On the ground below it is the [[Ceremonial Battleaxe]]. Picking it up causes the Guardian to attack.
From the Kobold room, move north to the giant crack in the wall. From here, jump up the rocks to get higher up on the Monastery. Once at the top of the rocks, jump across to the Monastery's roof. Move southeast to find an enchanted door (X:95, Y:46). The door can be lockpicked (DC 15) and the barricades jumped over. Otherwise, the wall to the south can be destroyed with force damage (X:106, Y:38). Once inside, there is a [[Guardian of Faith]]. On the ground below it is the Battleaxe. Picking it up causes the Guardian to attack.


==== Ceremonial Warhammer ====
==== Ceremonial Warhammer ====
[[File:Ceremonial Battleaxe Nest Quest.jpg|thumb|The eagle's nest has the warhammer]]
[[File:Ceremonial Battleaxe Nest Quest.jpg|thumb|The eagle's nest has the warhammer]]
The [[Ceremonial Warhammer]] is on the topmost floor of the Monastery, in the centre of a Giant Eagle's nest. There are two sets of Knotted Roots that can be climbed - one to the north {{Coords|54|55}} and one to the west {{Coords|89|41}}.
The Ceremonial Warhammer is on the topmost floor of the Monastery, in the center of a Giant Eagle's nest. There are two sets of Knotted Roots that can be climbed - one to the north (X:54, Y:55) and one to the west (X:89, Y:41).  


Once the party arrives on the roof, an eagle warns them off, requiring either a {{Ability check|Animal Handling|18}} or a [[Persuasion]] check (with [[Speak with Animals]] active). If the party succeeds, the [[Ancient Giant Eagle]] and [[Giant Eagle]] remain neutral, although they attack if the party moves too close to the nest. With the help of [[Fog Cloud]] or [[Darkness]] and [[Invisibility]], the party can sneak and grab the warhammer while the eagles are unaware. Alternatively, the party can kill the giant eagles and pick up the warhammer after they are dead.
Once the party arrives on the roof, an eagle warns them off, requiring either an Animal Handling check (DC 18) or a Persuasion check (with [[Speak With Animals]] active). If the party succeeds, the [[Ancient Giant Eagle]] and [[Giant Eagle]] remain neutral, although they attack if the party moves too close to the nest. With the help of [[Fog Cloud]] or [[Darkness]] and [[Invisibility]], the party can sneak and grab the Warhammer while the eagles are unaware.


==== Placing the weapons ====
==== Placing the Weapons ====
On the same floor as the Guardian of Faith, there is a room with a giant stained-glass window {{Coords|74|68}}. Examining the window indicates which Dawnmaster uses what weapon, although one of the panels is too shattered to read.
On the same floor as the Guardian of Faith, there is a room with a giant stained-glass window (X:74, Y:68). Examining the window indicates which Dawnmaster uses what weapon, although one of the panels is too shattered to read.


An optional hint is available down the hall; northeast, there are a set of two doors {{Coords|54|41}} where crying can be heard. Opening the door, nine [[gremishka]] attack. Once they are defeated, move to the southwest corner of the room. Lockpick the gated area to find a book {{RarityItem|The Parables of Dawnmaster Vaseid}} on Dawnmaster Vaseid, wielding a battleaxe.
An optional hint is available down the hall; northeast, there are a set of two doors (X:54, Y:41) where crying can be heard. Opening the door, nine [[Gremishka]] attack. Once they are defeated, move to the southwest corner of the room. Lockpick the gated area to find a book - [[The Parables of Dawnmaster Vaseid]] - on Dawnmaster Vaseid wielding a battleaxe.


There are four stone tables with plaques that list the names of Dawnmasters. One of them is already complete, with a [[Ceremonial Longsword]]. Drag the weapons to the correct tables:
There are four stone tables with plaques that list the names of Dawnmasters. One of the is already complete, with a [[Ceremonial Longsword]]. Drag the weapons to the correct tables:
* Dawnmaster Seed - Warhammer
* Dawnmaster Stockhold - Mace
* Dawnmaster Vaseid - Battleaxe


{| class="wikitable"
Once the weapons are placed on the correct table, a secret section of the wall opens up with a pouch that contains the Dawnmaster Crest.
| Dawnmaster Seed || Warhammer
|-
|  Dawnmaster Stockhold || Mace
|-
| Dawnmaster Vaseid || Battleaxe
|}


Once the weapons are placed on the correct table, a secret section of the wall opens up with a pouch that contains the {{MdRarityItem|Dawnmaster's Crest}} and {{MdRarityItem|Note to the Next Dawnmaster}}. Completing the puzzle bestows the beneficial effect [[Morninglord's Radiance]] upon all members the party.
'''Note: Generic versions of the weapons (ie a [[Battleaxe]]) can be used instead of the ceremonial variants. The type of weapon is the only thing that matters for them to be accepted for the puzzle.'''


Placing the weapons on the correct tables grants 35 experience. Reading the note progresses the quest and grants 30 experience.
=== The Githyanki Creche ===
From the stained glass room, move South up the hall, then jump across the gap to the East, where the enchanted door was. Move South, then East to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall (X;78, Y:49) that opens the monastery doors, which can make reentering the monastery easier)


=== The Githyanki Crèche ===
After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Creche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.
[[File:Rotating Statue Lathander Quest.jpg|thumb|The correct orientation for the statues.]]
[[File:Secret Chamber.jpg|thumb|Overview of puzzle.]]
[[File:Secret Stairway Rocks Quest.jpg|thumb|Climb the rocks to get to the next area.]]
[[File:Second Energy Source Quest.jpg|thumb|The second Energy Source.]]
From the stained glass room, move South up the hall, then jump across the gap to the East, where the enchanted door was. Move South, then East to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once down the stairs, move north to a barricade on the west wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall {{coords|78|49}} that opens the monastery doors, which can make re-entering the monastery easier). Reading the plaque [[Holy Blood of Lathander]] under the statue progresses the quest and grants 30 xp.
 
After moving west, follow the stairs to north to reach the Monastery Basement {{coords|74|80}} where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.


Enter the Captain's Chambers, where the Kith'rak of the creche is arguing with an Inquisitor. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor {{coords|1390|-757}}. A [[Gith Shard]] is needed to open the way, which is on the person of [[Kith'rak Therezzyn]]. Steal it, or fight the Kith'rak to gain the shard. Inquisitor Ch'r'ai recognises the party and tells them to enter, opening the way.
Enter the Captain's Chambers, where the Kith'rak of the creche is arguing with an Inquisitor. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor (X:1390, Y:-757). A [[Gith Shard]] is needed to open the way, which is on the person of [[Kith'rak Therezzyn]]. Steal it, or fight the Kith'rak to gain the shard. Inquisitor Ch'r'ai recognizes the party and tells them to enter, opening the way.


'''WARNING: Speaking to the Inquisitor makes the entire crèche hostile, and [[Steal a Githyanki Egg]] will be unable to be completed peacefully.'''
'''WARNING: Speaking to the Inquisitor makes the entire crèche hostile, and [[Steal a Githyanki Egg]] will be unable to be completed peacefully.'''


Move into the Inquisitor's Chambers, where the Inquisitor, [[Ch'r'ai W'wargaz]] is waiting to speak to the party. For this quest, it is possible to ignore him to avoid making the crèche hostile and move straight to the western hallway {{coords|1330|-660}}. Two statues here must be rotated - the south one requires a passive {{Ability check|Athletics|25}} check to move and must be turned westward, while the other must be turned eastward. If the Athletics check was failed, the statue can be covered in Grease or attacked instead. A path opens in the wall, with some barrels that can be jumped over, moved aside, or destroyed. Proceed west to the Secret Stairway. Use ranged attacks to destroy the Energy Source crystal on the south side of the barrier.
[[File:Rotating Statue Lathander Quest.jpg|thumb|The correct orientation for the statues.]]
Move into the Inquisitor's Chambers, where the Inquisitor, [[Ch'r'ai W'wargaz]] is waiting to speak to the party. For the purposes of this quest, it is possible to ignore him to avoid making the crèche hostile and move straight on to the western hallway (X:1330, Y:-660). There are two statues here that must be rotated - the one to the south requires an Athletics check to move and must be turned to the west, while the other must be turned to the east. A path opens in the wall, with some barrels that can be jumped over, moved aside, or destroyed. Proceed west to the Secret Stairway. Use ranged attacks to destroy the Energy Source crystal on the south side of the barrier.


In the next room is a Dawnbreaker that shoots out {{SAI|Break of Dawn|pulses}} to knock the party away. The [[Turn-based mode]] will automatically activate, allowing the party to run up to and disarm it with a {{Ability check|Sleight of Hand|14}}. Unfortunately, the path forward is still blocked. Move to some rocks and climb them, then follow the path around to find another energy source {{coords|1118|-790}}. The final energy is on the rocks to the north. Avoid the pulses of the Dawnbreaker and consider disarming it to easily destroy the Energy Source.
[[File:Secret Stairway Rocks Quest.jpg|thumb|Climb the rocks to get to the next area.]]
In the next room is a Dawnbreaker that shoots out pulses to knock the party away. Wait for breaks in the pulses to run up to it and disarm it (DC 14). Unfortunately, the path forward is still blocked. Move to some rocks and climb them, then follow the path around to find another energy source (X:1118, Y:-790). The final energy is on the rocks to the north. Avoid the pulses of the Dawnbreaker and consider disarming it to easily destroy the Energy Source.


[[File:Second Energy Source Quest.jpg|thumb|The second Energy Source.]]
Moving forward, the party finally encounters the Blood of Lathander. From here, there are several outcomes.
Moving forward, the party finally encounters the Blood of Lathander. From here, there are several outcomes.


==== Using the Dawnmaster's Crest ====
==== Using the Dawnmaster's Crest ====
If the Dawnmaster's Crest was obtained, place it in the altar's item slot to safely take the Blood of Lathander. Placing the crest after taking the mace also deactivates the trap.
If the Dawnmaster's Crest was obtained, simply place it in the altar's item slot to safely take the Blood of Lathander. Placing the crest after taking the mace also deactivates the trap.


==== Taking the Mace by Force ====
==== Taking the Mace by Force ====
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever party member grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Alternatively, the party can destroy the energy source {{coords|1063|-788}} below the platform powering the forcefield. If the Solar Machines are destroyed the creche will still be intact, otherwise the creche will destroyed by the blast. Some companions who get stuck in the blast have unique dialogue afterwards.
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever character grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ([[Misty Step]] or [[Dimension Door]] work here). Destroy the Solar Machines to keep the creche intact, or escape the creche to destroy it. Some companions who get stuck in the blast have unique dialogue afterwards.
 
{{clear}}
== Quest rewards ==
* {{MdRarityItem|The Blood of Lathander}}


== Achievements ==
== Quest Rewards ==
{{Achievement|Taking Blood}}
* {{RarityItem|The Blood of Lathander}}


== Notes ==
== Notes ==
{{notelist}}
* Because of the location of the Blood of Lathander, Discover the Artefact's Secrets must also be completed.


{{NavQuests/Act One}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)