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{{ up to date | 2023-09-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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[[File:Laezel Zaithisk Quest.jpg|thumb|Lae'zel wishes to be purified.]]
[[File:Laezel Zaithisk Quest.jpg|thumb|Lae'zel wishes to be purified.]]
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=== The Githyanki Crèche ===
=== The Githyanki Crèche ===
[[File:Monastery Roof Quest.jpg|thumb|Climb the cliffs to access the upper levels of the Monastery.]]
[[File:Monastery Roof Quest.jpg|thumb|Climb the cliffs to access the upper levels of the Monastery.]]
From upper floor, move north up the hall, then jump across the gap to the east. Move south, then east to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall (X;78, Y:49) that opens the monastery doors, which can make reentering the monastery easier)
From upper floor, move north up the hall, then jump across the gap to the west. Move north, then west to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall (X;78, Y:49) that opens the monastery doors, which can make reentering the monastery easier)


After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.
After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.


=== The Infirmary ===
=== The Infirmary ===
The infirmary (X:1299, Y:-809) is on the southwestern end of the crèche. [[Ghustil Stornugoss]] is in charge of [[Zaith'isk]] purification and research on the illithids. Speak to her and reveal that the party is infected with tadpoles to initiate the  purification.
The infirmary (X:1299, Y:-809) is on the southwestern end of the crèche. [[Ghustil Stornugoss]] is in charge of [[Zaith'isk]]<nowiki/>purifaction and research on the illithids. Speak to her and reveal that the party is infected with tadpoles to initiate the  purfication.


The party can Investigate the device closely (DC 15), learning that it's a synthesis of illithid anatomy and metal alloys. It hums with psionic energy hinting at paths into unknown minds and unseen planes. Lae'zel insists on going first. The player can let her, insist that they go first because Lae'zel owes her success to them, or tell her to step aside without elaboration. The first two choices will net [[approval]] from Lae'zel, while the third option will turn her immediately hostile.
The party can Investigate the device closely (DC 15), learning that it's a synthesis of illithid anatomy and metal alloys. It hums with psionic energy hinting at paths into unknown minds and unseen planes. Lae'zel insists on going first. The player can let her, insist that they go first because Lae'zel owes her success to them, or tell her to step aside without elaboration. The first two choices will net [[approval]] from Lae'zel, while the third option will turn her immediately hostile.
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== Consequences ==
== Consequences ==
Using the zaith'isk can cause permanent debuffs to the character who entered it. Each failed saving throw results in a -2 to a stat. The first roll is wisdom, the second is intelligence, and the third is constitution. If Lae'zel goes into the zaith'isk, she also risks permanent debuffs. However, choosing to consume tadpoles reduces the effect of the debuff.
Using the zaith'isk can cause permanent debuffs to the character who entered it. Each failed saving throw results in a -2 to a stat. The first roll is wisdom, the second is intellect, and the third is constitution. If Lae'zel goes into the zaith'isk, she also risks permanent debuffs. However, choosing to consume tadpoles reduces the effect of the debuff.


A permanent buff known as [[Awakened]] can be gained by choosing "Draw on the zaith'isk's power, take it as your own" or succeeding all three saving throws if the origin character entered the zaith'isk.
A permanent buff known as [[Awakened]] can be gained by choosing "Draw on the zaith'isk's power, take it as your own" or succeeding all three saving throws if the origin character entered the zaith'isk.


== Companion approval ==
== Companion approval ==
The Githyanki patrol on [[The Risen Road]]:
<!-- Verified in game data files: PLA_GithChokepoint_ConfrontationLaezel -->
* Allow Lae'zel to speak {{Approval|Shadowheart|-1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+10}}
* Speak instead of Lae'zel {{Approval|Lae'zel|-5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|+1}}
* Produce the artifact  {{Approval|Astarion|-1}} {{Approval|Shadowheart|-5}} {{Approval|Lae'zel|-5}} {{Approval|Karlach|+1}}


Outside [[Crèche Y'llek]]:
* Allow Lae'zel to talk past the initial githyanki guards outside the Crèche {{Approval|Shadowheart|-1}} {{Approval|Astarion|0}}{{Approval|Gale|0}} {{Approval|Karlach|0}} {{Approval|Wyll|0}} {{Approval|Lae'zel|+1}}
* Allow Lae'zel to talk past the initial githyanki guards outside the Crèche {{Approval|Shadowheart|-1}} {{Approval|Astarion|0}}{{Approval|Gale|0}} {{Approval|Karlach|0}} {{Approval|Wyll|0}} {{Approval|Lae'zel|+1}}


In the infirmary of [[Crèche Y'llek]]:
In the infirmary:
* Allow Lae'zel to use the Zaith'isk {{Approval|Lae'zel|+10}}
* Allow Lae'zel to use the Zaith'isk {{Approval|Lae'zel|+1}}
* Insist that you go first because Lae'zel owes her success to you {{Approval|Lae'zel|+3 +1 +1 +1 +1}}
* Insist that you go first because Lae'zel owes her success to you {{Approval|Lae'zel|+1}}
* Tell Lae'zel to endure {{Approval|Lae'zel|+1}}
* Tell Lae'zel to endure {{Approval|Lae'zel|+1}}
* Convince Lae'zel to leave the Zaith'isk {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|+1}}
* Convince Lae'zel to leave the Zaith'isk {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|+1}}
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