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{{SpoilerWarning}}
{{ up to date | 2023-09-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Laezel Zaithisk Quest.jpg|thumb|Lae'zel wishes to be purified.]]
 
'''Find the Githyanki Crèche''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Find a Cure]]. It can be initiated as soon as [[Lae'zel]] is rescued during [[Free Lae'zel]] if she joins the party. For the majority of Act One, this quest is directly connected to Lae'zel's [[companion]] quest, [[The Githyanki Warrior]].  
'''Find the Githyanki Crèche''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Find a Cure]]. It can be initiated as soon as [[Lae'zel]] is rescued during [[Free Lae'zel]] if she joins the party. For the majority of Act One, this quest is directly connected to Lae'zel's [[companion]] quest, [[The Githyanki Warrior]].  


:
[[File:Laezel Zaithisk Quest.jpg|thumb|Lae'zel wishes to be purified.]]
{{SpoilerWarning}}
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
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=== The Githyanki Patrol ===
=== The Githyanki Patrol ===
[[File:Mountain Pass 3.jpg|thumb|Approaching dragon.]]
[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
[[File:Mountain Pass 2.jpg|thumb|The Githyanki Patrol]]
The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, [[Kith'rak Voss]].
{{hatnote|See [[Voss/Transcript|this transcript page]] for an in-depth exploration of this conversation and its consequences.}}The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and runs ahead to meet with the patrol, temporarily leaving the party. Go with her to start a conversation with the dragon's rider, [[Kith'rak Voss]].
 
This conversation is complex, with multiple variations depending on whether Voss speaks with Lae'zel, a gith origin, or any other character. Each variation requires a different number of [[Ability check|ability checks]] to avoid hostilities. This page will focus on the path of least resistance, with or without Lae'zel.


==== Lae'zel Speaks with Voss ====
==== Lae'zel Speaks with Voss ====
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* I will be speaking on her behalf, gith.
* I will be speaking on her behalf, gith.


Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that. Choose the ability check:
Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.


* ''Mouth a silent command to Lae'zel: 'truth'.''
* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10)
* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10)
After the DC 10 check, another passive deception check happens in the background. If Voss determines that you are lying, he commands the patrol to attack.
* ''Produce the odd artefact.'' You're looking for this, I take it?
 
* I have my own mandate. Time to die, gith.
If you succeed the check, Voss commands Lae'zel to go to the crèche and aid the search for the artefact before flying off.


==== Gith (or "Gith") Origin Speaks with Voss ====
If anything but the second option is chosen, the githyanki become hostile. Otherwise, he commands Lae'zel to go to the crèche and aid the search for the artefact.
If a [[Gith|githyanki]] origin, or a character disguised as gith using [[Disguise Self]], Voss will ask what they are doing so far away from their crèche. If the character is accompanied by non-gith characters, he will question their company. Either way, the player must pass a {{Ability check|Deception|15}} or {{Ability check|Performance|15}} in order to earn the gith captain's trust.


If successful, he will explain the search for the artefact and demand the player head to the crèche to join the hunt before flying away. Otherwise, the player must fight the patrol.
==== Origin Character Speaks with Voss ====
 
If Lae'zel is not in the party, Voss asks why he shouldn;t run them through.
==== Non-Gith Origin Character Speaks with Voss ====
This is the most difficult path. If Lae'zel is not in the party, or the player insists on speaking on her behalf, Voss asks why he shouldn't run them through.
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
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* [PERSUASION] I don't know you. I pose no threat. (DC 15)
* [PERSUASION] I don't know you. I pose no threat. (DC 15)


Succeed in any of the checks and Voss remains neutral. He reveals the search for the artefact. Choose one of these options:
Succeed in any of the checks and Voss remains neutral.
* I'll help if I can.
* I'll help if I can.
* You'll need to start from the beginning - what is this weapon you're after?
* You'll need to start from the beginning - what is this weapon you're after?
* ''Produce the artefact. Ask if this is what he seeks.''
* I might know something. But it'll cost you.
* Say nothing.


Voss tells them to be silent while doing rapid hand gestures:
Whatever the party says, unless the party produces the artefact, Voss tells them to be silent, while doing rapid hand gestures:
* ''Do nothing.''
* [ARCANA] ''Silently interpret the meaning of the gestures.'' (DC 10)
* [ARCANA] ''Silently interpret the meaning of the gestures.'' (DC 10)


Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.  
Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.  
 
* [PERSUASION] I could help if you let me live - search for this weapon perhaps. (DC 15)
* [PERSUASION] I could help if you let me live - search for this weapon perhaps. (DC 15)
* [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15)
* [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15)
* [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15)
* [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15)
* [ROGUE] A corpse is useless. But a living informant might unearth something.
* [DETECT THOUGHTS] ''Read his thoughts.''
* [DETECT THOUGHTS] ''Read his thoughts.''
* Don't be too hasty. I could prove very useful.


A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, Voss becomes suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. Sarth [[Baretha]], Raider [[Chost]], Raider [[Zastri]], and Gish [[For'reth]] attack the party.
A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. [[Sarth Baretha]], Raider [[Clost]], Raider [[Zastri]], and Gish [[For'eth]] attack the party.


=== Accessing the Monastery ===
=== Accessing the Monastery ===
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=== The Githyanki Crèche ===
=== The Githyanki Crèche ===
[[File:Monastery Roof Quest.jpg|thumb|Climb the cliffs to access the upper levels of the Monastery.]]
[[File:Monastery Roof Quest.jpg|thumb|Climb the cliffs to access the upper levels of the Monastery.]]
From upper floor, move north up the hall, then jump across the gap to the east. Move south, then east to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall (X;78, Y:49) that opens the monastery doors, which can make reentering the monastery easier)
From upper floor, move north up the hall, then jump across the gap to the west. Move north, then west to find a set of crumbling stairs. Jump past the gaps to follow the stairs down. Once the stairs have been descended, move north and a barricade is on the western wall. Destroy it and walk through. Move north through the oak door, then keep moving west past the statue of Lathander. (Note: There is a lever on the wall (X;78, Y:49) that opens the monastery doors, which can make reentering the monastery easier)


After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.
After moving west, follow the stairs to north to reach the Monastery Basement (X:74, Y:80) where [[Crèche Y'llek]] resides. The githyanki are suspicious to outsiders - Lae'zel can smooth the way without any checks if she's in the party, or the party can gain access by persuading, intimidating, or deceiving the guards.


=== The Infirmary ===
=== The Infirmary ===
The infirmary (X:1299, Y:-809) is on the southwestern end of the crèche. [[Ghustil Stornugoss]] is in charge of [[Zaith'isk]] purification and research on the illithids. Speak to her and reveal that the party is infected with tadpoles to initiate the purification.
The infirmary (X:1299, Y:-809) is on the southwestern end of the crèche. [[Ghustil Stornugoss]] is in charge of purifaction and research on the illithids. Speak to her and reveal that the party is infected with mindflayer tadpoles to initiate the zaith'isk purfication.


The party can Investigate the device closely (DC 15), learning that it's a synthesis of illithid anatomy and metal alloys. It hums with psionic energy hinting at paths into unknown minds and unseen planes. Lae'zel insists on going first. The player can let her, insist that they go first because Lae'zel owes her success to them, or tell her to step aside without elaboration. The first two choices will net [[approval]] from Lae'zel, while the third option will turn her immediately hostile.
The party can Investigate the device closely (DC 15), learning that it's a synthesis of illithid anatomy and metal alloys. It hums with psionic energy hinting at paths into unknown minds and unseen planes. Lae'zel approves, regardless of if the player chooses to let her go first, or insists on Lae'zel stepping aside.


==== Lae'zel Sits in the Zaith'isk ====
==== Lae'zel Sits in the Zaith'isk ====
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* [PERSUASION] Get out of there, Lae'zel. You won't survive this anguish. (DC 30)
* [PERSUASION] Get out of there, Lae'zel. You won't survive this anguish. (DC 30)
* [WISDOM] ''Call on your parasite. Show Lae'zel what she stands to lose.'' (DC 30)
* [WISDOM] ''Call on your parasite. Show Lae'zel what she stands to lose.'' (DC 30)
* [GITHYANKI][HISTORY] Extract yourself. Mother Gith would not wish you to suffer. (DC 30)
* ''Plead with the doctor. Lae'zel is in great pain.''
* ''Plead with the doctor. Lae'zel is in great pain.''
* Endure, Lae'zel. the cure is worth the torment.
* Endure, Lae'zel. the cure is worth the torment.
* ''Wait and Watch.''
* ''Wait and Watch.''


Telling Lae'zel to endure nets approval with her. She continues to suffer while the devices causes her great agony. Successfully convincing her to leave the zaith'isk nets approval with Lae'zel, Astarion, Gale, and Shadowheart.
Telling Lae'zel to endure nets approval with her. She continues to suffer while the devices causes her great agony.


* [WISDOM] Seek answers within the zaith'isk. What is this vision? (DC 21)
* [WISDOM] Seek answers within the zaith'isk. What is this vision? (DC 21)
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== Consequences ==
== Consequences ==
Using the zaith'isk can cause permanent debuffs to the character who entered it. Each failed saving throw results in a -2 to a stat. The first roll is wisdom, the second is intelligence, and the third is constitution. If Lae'zel goes into the zaith'isk, she also risks permanent debuffs. However, choosing to consume tadpoles reduces the effect of the debuff.
Using the zaith'isk can cause permanent debuffs to the character who entered it. Each failed saving throw results in a -2 to a stat. The first roll is wisdom, the second is intellect, and the third is constitution. If Lae'zel goes into the zaith'isk, she also risks permanent debuffs. However, choosing to consume tadpoles reduces the effect of the debuff.
 
A permanent buff known as [[Awakened]] can be gained by choosing "Draw on the zaith'isk's power, take it as your own" or succeeding all three saving throws if the origin character entered the zaith'isk.
 
== Companion approval ==
The Githyanki patrol on [[The Risen Road]]:
<!-- Verified in game data files: PLA_GithChokepoint_ConfrontationLaezel -->
* Allow Lae'zel to speak {{Approval|Shadowheart|-1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+10}}
* Speak instead of Lae'zel {{Approval|Lae'zel|-5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|+1}}
* Produce the artifact  {{Approval|Astarion|-1}} {{Approval|Shadowheart|-5}} {{Approval|Lae'zel|-5}} {{Approval|Karlach|+1}}
 
Outside [[Crèche Y'llek]]:
* Allow Lae'zel to talk past the initial githyanki guards outside the Crèche {{Approval|Shadowheart|-1}} {{Approval|Astarion|0}}{{Approval|Gale|0}} {{Approval|Karlach|0}} {{Approval|Wyll|0}} {{Approval|Lae'zel|+1}}


In the infirmary of [[Crèche Y'llek]]:
A permanent buff known as [[Awakened]] can be gained by choosing " Draw on the zaith'isk's power, take it as your own" or succeeding all three saving throws if the origin character entered the zaith'isk.
* Allow Lae'zel to use the Zaith'isk {{Approval|Lae'zel|+10}}
* Insist that you go first because Lae'zel owes her success to you {{Approval|Lae'zel|+3 +1 +1 +1 +1}}
* Tell Lae'zel to endure {{Approval|Lae'zel|+1}}
* Convince Lae'zel to leave the Zaith'isk {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}}{{Approval|Shadowheart|+1}}


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== Notes ==
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