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{{ActionPage
{{#seo:
| summary = '''Force Tunnel''' is an Action and [[Illithid Power]]. This ability allows the character to charge forward and knock back all enemies in their path.
| image = Ranger Tadpole Force Tunnel Icon.png
| description = Charge forward, pushing all objects and creatures in your path {{distance|m=4|ft=13}} away from you.
| description = Force Tunnel is a Ranger Action and a Tadpole Power. This ability allows the Ranger to charge forward and knock back all enemies in their path.
| warning = {{Prereq|Doesn't provoke Opportunity Attacks.}}
| image = Force Tunnel.webp
| level =
| school =
| cost = action
| concentration =
| damage =
| damage2 =
| recharge = Short Rest
| duration =
| save =
| attack roll =
| ritual =
| range =
| range m = 9
| range ft = 30
| X learns at level X =
| granted by feats =
| granted by items =
| granted by spells =
| used by creatures = Illithid, Partial-Illithid
| other ways to learn =
* Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]]
* Unlocked automatically after becoming a Partial-Illithid
| notes =
* Does not affect allies.
* Enemies and objects are pushed back {{distance|m=4|ft=13}} with no {{SavingThrow}}.
* [[Full-Illithid]]s have access to a more powerful version of this action; {{SAI|Strengthened Force Tunnel}}
| video =
}}
}}
[[File:Ranger Tadpole Force Tunnel Icon.png|frameless|right]]
[[Category:Tadpole Powers]][[Category:Class Actions]][[Category:Actions]]
'''Force Tunnel''' is a [[Ranger]] Action and a [[Tadpole Power]]. This ability allows the Ranger to charge forward and knock back all enemies in their path.


[[Category:Illithid Powers]]
Refer to the [[Tadpole Power]] page for information on obtaining this and other Tadpole Powers.
[[Category:Rush actions]]
 
== Description ==
Charge forward, pushing all objects and creatures in your path {{code|4 m / 13 ft}} away from you.
 
Doesn't provoke [[Opportunity Attack]]s.
 
== Properties ==
{{InfoBlob|{{Action}}}}
 
* {{Range|m=9|ft=30}}
* {{Recharge|Short Rest}}
* Does not affect allies
* Enemies and objects are pushed back {{code|4 m / 13 ft}} (No {{SavingThrow}})
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