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{{Infobox statistics
{{CharacterInfo
| name = Full-illithid
|title        =
| image = Player Mind Flayer Model.png
|name         = Full-Illithid
| imagesize = 0.4
|file        = Player Mind Flayer Model.png
| size = Medium
|file-px      = 150px
| type = Aberration
|STR          = 13
| race = [[Mind flayer]]
|DEX          = 12
| armour_class = 16
|CON          = 14
| movement_speed_meters =  
|INT          = 20
| movement_speed_feet =  
|WIS          = 18
| weight_kg = 60
|CHA          = 18
| weight_lb =  
|race        = [[Mind flayer]]
| str = 13
|type        = Aberration
| dex = 12
|HP          =  
| con = 14
|AC          = 16
| int = 20
|speed        =  
| wis = 18
|size        = Medium
| cha = 18
|weight      = 60kg
 
|proficiency  =  
| condition1_name = Mind Flayer Form
|initiative  = +1
| condition1_description = Entity has become a mind flayer.
|passive      =  
| condition2_name = Permanent Mind Sanctuary
{{PAS|Ability Drain}}
| condition2_description = Can use actions and bonus actions interchangeably.
{{PAS|Charm}}
 
{{PAS|Cull the Weak}}
| feature1_name = Ability Drain
{{PAS|Favourable Beginnings}}
| feature1_description = Once per turn, reduce an attack target's relevant Ability score by 1.
{{PAS|Luck of the Far Realms}}
| feature2_name = Charm
{{PAS|Permanent Mind Sanctuary}}
| feature2_description = Charm an enemy as a reaction.
{{PAS|Psionic Backlash}}
| feature3_name = Cull the Weak
{{PAS|Psionic Dominance}}
| feature3_description = If an enemy has fewer HP than you do illithid powers, it dies, damaging nearby creatures.
|alt-name    = Model
| feature4_name = Favourable Beginnings
|alt-file    =  
| feature4_description = Add your Proficiency bonus to the first attack roll or ability check.
| feature5_name = Luck of the Far Realms
| feature5_description = Once per Long Rest, change a successful Attack Roll into a Critical Hit.
| feature6_name = Permanent Mind Sanctuary
| feature6_description = You can use actions and bonus actions interchangeably.
| feature7_name = Psionic Backlash (passive feature)
| feature7_description = React to a spell attack by dealing psychic damage for every level of that spell.
| feature8_name = Psionic Dominance (passive feature)
| feature8_description = React by nullifying a spell with a level lower or equal to your proficiency bonus.
}}
}}
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]].
A '''full-illithid''' is a character who has undergone complete ceremorphosis and become a [[mind flayer]]. This option will only become available after travelling to the [[Astral Plane]] during the quest [[Confront the Elder Brain]].


In order to transform, the player must offer to do so while in dialogue with [[The Emperor]] or [[Orpheus]] once they have reached the Astral Plane after travelling to the [[Morphic Pool]]. If [[Karlach]] was brought along, she will also offer to transform. It is not necessary for the player character or Karlach to have accepted the [[Astral-Touched Tadpole]] and become a [[partial-illithid]] in order to become a full-illithid.
In order to transform, the player must offer to do so while in dialogue with [[The Emperor]] or [[Orpheus]] once they have reached the Astral Plane after travelling to the [[Morphic Pool]]. If [[Karlach]] was brought along, she will also offer to transform.


Only the player character, Orpheus or Karlach may undergo the full transformation{{verify}}.
Only the player character, [[Orpheus]] or [[Karlach]] may undergo the full transformation{{verify}}.


== Changes ==
== Changes ==
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box).  
Player-characters and Karlach will still have access to their previous set of abilities and proficiencies. However, ability scores, race and type will change (see info box).  


Orpheus will have slightly different stats, and only have access to his illithid powers.
[[Orpheus]] will have slightly different stats, and only have access to his illithid powers.


===Conditions===
===Conditions===
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*{{cond|Permanent Mind Sanctuary}}
*{{cond|Permanent Mind Sanctuary}}


=== New abilities ===
===Passives===
After becoming a full-illthid, the illithid power tree will become locked, {{note|As of patch #5}} however most{{note|After becoming full-illithid, cannot gain: [[Displace]], [[Freecast]], [[Repulsor]], [[Illithid Expertise]]}} abilities, or upgraded versions of abilities, will be gained, as well as some new ones:
A full-illithid gains the following passives, if they did not already have them:
 
{{div col}}
* {{SAI|Ability Drain}}
* {{SAI|Charm}}
* {{SAI|Cull the Weak}}
* {{SAI|Favourable Beginnings}}
* {{SAI|Luck of the Far Realms}}
* {{SAI|Permanent Mind Sanctuary}}
* {{SAI|Psionic Backlash}}
* {{SAI|Psionic Dominance}}
{{div col end}}
 
=== Attacks and abilities ===
As a full-illithid, a character may now unlock any of the regular [[illithid powers]], provided they had already had access to the illithid power menu. As well, they automatically gain some more powerful versions of regular powers:
 
{{div col}}
{{div col}}
* {{SAI|Levitate (Illithid Power)}}
* {{SAI|Levitate}}
* {{SAI|Tentacle Whip}}
* {{SAI|Tentacle Whip}}
* {{SAI|Extract Brain}}
* {{SAI|Extract Brain}}
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* {{SAI|Augmented Shield of Thralls}}
* {{SAI|Augmented Shield of Thralls}}
* {{SAI|Potent Concentrated Blast}}
* {{SAI|Potent Concentrated Blast}}
* {{SAI|Fracture Psyche (Full-illithid)}}
* {{SAI|Fracture Psyche}}
{{div col end}}
{{div col end}}


And the full-illithid upgrade of Mind Sanctuary:
* {{SAI|Permanent Mind Sanctuary}}
===Old abilities===
If the character did not already have the following powers, they will be unlocked:
If the character did not already have the following powers, they will be unlocked:
{{div col}}
* {{SAI|Displacer Beast Shape}}
* {{SAI|Displacer Beast Shape}}
* {{SAI|Stage Fright}}
* {{SAI|Stage Fright}}
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* {{SAI|Mind Sanctuary}}
* {{SAI|Mind Sanctuary}}
* {{SAI|Transfuse Health}}
* {{SAI|Transfuse Health}}
{{div col end}}
And the following passives, if they did not already have them:
{{div col}}
* {{SAI|Ability Drain}}
* {{SAI|Charm}}
* {{SAI|Cull the Weak}}
* {{SAI|Favourable Beginnings}}
* {{SAI|Luck of the Far Realms}}
* {{SAI|Psionic Backlash}}
* {{SAI|Psionic Dominance}}
{{div col end}}
== See also ==
* [[Illithid powers]]
* [[Partial-illithid]]


== Notes ==
{{notelist}}


[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]]
[[Category:Gameplay mechanics]][[Category:Races]][[Category:Playable races]]
{{NavGameplay/Character}}
{{NavGameplay/Character}}
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