Editing Gameplay mechanics
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
As an adventurer, you possess many skills to protect yourself and your allies during your adventures. Depending on your [[Background]], [[Class]], [[Race]], and [[Equipment]], you gain different feats, proficiencies, and other abilities. | |||
== | == Player Actions == | ||
=== {{Action}} === | |||
''Main page: [[Action]]'' | |||
'''Action''' is the primary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Spells|Spellcasting]], etc. | |||
=== {{Action|Bonus}} === | |||
''Main page: [[Bonus Action]]'' | |||
'''Bonus Action''' is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Spells|Spellcasting]], etc. | |||
=== | === {{Action|Reaction}} === | ||
''Main page: [[Reaction]]'' | |||
'''Reaction''' is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]]. | |||
Actions | == Weapon Actions == | ||
''Main page: [[Weapon Actions]]'' | |||
Having a weapon equipped grants a character access to special [[Weapon Actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character. | |||
== | == Feats == | ||
''Main page: [[Feats]]'' | |||
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | |||
== Proficiency == | |||
''Main page: [[Proficiency]]'' | |||
''See also: [[Proficiency Bonus]]'' | |||
'''Proficiency''' indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of [[Weapon]], fight in a certain type of [[Armour]], or being talented in a specific [[Skills|Skill]] set such as Athletics or Animal Handling. | |||
When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | |||
== | == Spellcasting == | ||
'''Spellcasting''' is the ability to cast [[Spell]]s. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells. | |||
Classes capable of spellcasting: | |||
* [[File:Bard Class 300px.png|frameless|upright=0.1]] [[Bard]] | |||
* [[File:Cleric Class 300px.png|frameless|upright=0.1]] [[Cleric]] | |||
* [[File:Druid Class 300px.png|frameless|upright=0.1]] [[Druid]] | |||
* [[File:Paladin Class Icon.png|frameless|upright=0.1]] [[Paladin]] | |||
* [[File:Ranger Class Icon.png|frameless|upright=0.1]] [[Ranger]] | |||
* [[File:Sorcerer Class Icon.png|frameless|upright=0.1]] [[Sorcerer]] | |||
* [[File:Warlock Class Icon.png|frameless|upright=0.1]] [[Warlock]] | |||
* [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]] | |||
=== List of Spells === | |||
* [[Spells#All Spells|All Spells]] | |||
** [[Spells#Cantrips|All Cantrips]] | |||
** [[Spells#Level 1 Spells|All Level 1 Spells]] | |||
** [[Spells#Level 2 Spells|All Level 2 Spells]] | |||
** [[Spells#Level 3 Spells|All Level 3 Spells]] | |||
== Conditions == | == Conditions == | ||
'''[[Condition|Conditions]]''' are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations. | |||
[[Category:Gameplay | '''List of Conditions:''' [[Condition#List of Conditions|All Conditions]] | ||
[[Category:Gameplay Mechanics]] |