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== [[Act One]] ==
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
=== [[Prologue]] ===
{{h3|[[Prologue]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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=== [[Overgrown Ruins]] ===
{{h3|[[Overgrown Ruins]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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=== [[Emerald Grove]] ===
{{h3|[[Emerald Grove]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Gloves of Power}}
! scope="row"| {{MdRarityItem|Gloves of Power}}
|
|
*If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
*[[Sleight of Hand]] +1
*[[Sleight of Hand]] +1
| [[Za'Krug]] near the [[Emerald Grove]] gate
| [[Za'Krug]] near the [[Emerald Grove]] gate
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</references>
</references>


=== [[Secluded Cove]] ===
{{h3|[[Secluded Cove]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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{{back to top}}
{{back to top}}


=== [[Roadside Cliffs]] ===
{{h3|[[Roadside Cliffs]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|}


=== [[Forest]] ===
{{h3|[[Forest]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
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</references>
</references>


=== [[Blighted Village]] ===
{{h3|[[Blighted Village]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
! scope="row"| {{MdRarityItem|Very Heavy Greataxe}}
|
|
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}})
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}})
| [[Fezzerk]] in front of the windmill
| [[Fezzerk]] in front of the windmill
|style="text-align: center;"| {{Coords|10|420}}
|style="text-align: center;"| {{Coords|10|420}}
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</references>
</references>


=== [[Sunlit Wetlands]] ===
{{h3|[[Sunlit Wetlands]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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{{back to top}}
{{back to top}}


=== [[The Risen Road]] ===
{{h3|[[The Risen Road]]}}
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! width =|Item name
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=== [[Waukeen's Rest]] ===
{{h3|[[Waukeen's Rest]]}}
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
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{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Harold}}
! scope="row"| {{MdRarityItem|Harold}}
|
|
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}}
|style="text-align: center;"| [[Zhentarim Basement]] {{Coords|277|-249}}
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{{back to top}}
{{back to top}}


=== [[Mountain Pass]] ===
{{h3|[[Mountain Pass]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


=== [[Goblin Camp]] ===
{{h3|[[Goblin Camp]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


=== [[Shattered Sanctum]] ===
{{h3|[[Shattered Sanctum]]}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>


=== [[Underdark]] ===
{{h3|[[Underdark]]}}
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.  
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.  
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*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*+1 to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
*The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|-
|-
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</references>
</references>


=== [[Grymforge]] ===
{{h3|[[Grymforge]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


=== [[Rosymorn Monastery Trail]] ===
{{h3|[[Rosymorn Monastery Trail]]}}
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
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*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
*When healing others and/or yourself, maximise the number of your [[hit points]] restored
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|rowspan=8| Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
|rowspan="8" style="text-align: center;"| {{Coords|-42|-129}}
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{{back to top}}
{{back to top}}


=== [[Rosymorn Monastery]] ===
{{h3|[[Rosymorn Monastery]]}}
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
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