Editing Guide:Gear locator (Act Three)

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== [[Act Three]] ==
== [[Act Three]] ==
=== [[Astral Plane]] ===
{{h3|[[Astral Plane]]}}
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! width =|Item name
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*Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed attacks
*Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability score modifiers|modifier]] with unarmed attacks
| [[Lir'i'c|Prelate Lir'i'c]] near the prison
| [[Prelate Lir'i'c]] near the prison
|style="text-align: center;"| {{Coords|-163|-1158}}
|style="text-align: center;"| {{Coords|-163|-1158}}
|-
|-
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</references>
</references>


=== [[Rivington]] ===
{{h3|[[Rivington]]}}
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! width =|Item name
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! scope="row"| {{MdRarityItem|The Undead Bane}}
! scope="row"| {{MdRarityItem|The Undead Bane}}
|
|
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional {{DamageColor|Physical|2d6 Slashing}} damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get {{cond|Bane|Baned}} for 3 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional {{DamageColor|Physical|2d6 Slashing}} damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get {{cond|Bane|Baned}} for 3 turns (equivalent to casting {{sai|Bane}} on the target) ({{recharge|short rest}})
| [[Ulma]] in the [[Gur Camp]]  
| [[Ulma]] in the [[Gur Camp]]  
|style="text-align: center;"| {{Coords|100|-17}}
|style="text-align: center;"| {{Coords|100|-17}}
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*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
| Looted from [[Tara]], if chosen to be killed or knocked out, on the roof of the [[Open Hand Temple]]
| Looted from [[Tara]], if chosen to be killed, on the roof of the [[Open Hand Temple]]
|style="text-align: center;"| {{Coords|-45|-5}}
|style="text-align: center;"| {{Coords|-45|-5}}
|-
|-
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</references>
</references>


=== [[Wyrm's Crossing]] ===
{{h3|[[Wyrm's Crossing]]}}
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*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
| After talking to [[Raphael]], stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|-
|-
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*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn
|-
|-
! scope="row"| {{MdRarityItem|Blightbringer}}
! scope="row"| {{MdRarityItem|Blightbringer}}
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</references>
</references>


=== [[Wyrm's Rock Fortress]] ===
{{h3|[[Wyrm's Rock Fortress]]}}
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
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</references>
</references>


=== [[Lower City]] ===
{{h3|[[Lower City]]}}
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
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*+2 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[short rest]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
|rowspan="3" style="text-align: center;"| [[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] {{Coords|796|1159}}
|rowspan="3" style="text-align: center;"| [[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] {{Coords|796|1159}}
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*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
*Cast {{sai|Telekinesis}} ({{recharge|long rest}})
| Looted from [[Tara]] if spared in [[Rivington]] and killed or knocked out on the roofs of [[Devil's Fee]] or [[Highberry's Home]]
| Looted from [[Tara]] if spared in [[Rivington]] and killed on the roofs of [[Devil's Fee]] or [[Highberry's Home]]
|  
|  
*[[Devil's Fee]] {{Coords|-27|5}}
*[[Devil's Fee]] {{Coords|-27|5}}
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*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
*Cast {{sai|Rays of Fire (Cantrip)|Rays of Fire}} ({{recharge|short rest}})
*Cast {{sai|Rays of Fire (Cantrip)|Rays of Fire}} ({{recharge|short rest}})
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*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
*Set your [[Strength]] to 23{{ref|name=note19}} while wearing these gauntlets
*Set your [[Strength]] to 23{{ref|name=note19}} while wearing these gauntlets
| Stolen from the right-most pedestal in the [[House of Hope]] archive. Can be stolen afterwards from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] if handed over to her for [[Acquire the Gauntlets for Helsik]]
| Stolen from the right pedestal in the [[House of Hope]] archive. Can be bought or stolen afterwards from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] if handed over to her for [[Acquire the Gauntlets for Helsik]]
|  
|  
*[[House of Hope]] {{Coords|-6549|2940}}
*[[House of Hope]] {{Coords|-6549|2940}}
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! scope="row"| {{MdRarityItem|Coldbrim Hat}}
! scope="row"| {{MdRarityItem|Coldbrim Hat}}
|
|
*On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
*On applying condition to an enemy, once per turn and attack, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
|-
! scope="row"| {{MdRarityItem|Quickspell Gloves}}
! scope="row"| {{MdRarityItem|Quickspell Gloves}}
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! scope="row"| {{MdRarityItem|The Undead Bane}}
! scope="row"| {{MdRarityItem|The Undead Bane}}
|
|
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Deal additional {{DamageColor|Physical|1d6 Slashing}} damage with this weapon against [[List of creature types#Fiend|Fiends]] and [[Undead]]
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional {{DamageColor|Physical|2d6 Slashing}} damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get {{cond|Bane|Baned}} for 3 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional {{DamageColor|Physical|2d6 Slashing}} damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get {{cond|Bane|Baned}} for 3 turns (equivalent to casting {{sai|Bane}} on the target) ({{recharge|short rest}})
| Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here
| Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1925|836}}
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1925|836}}
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*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}}
*While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
*[[Armour Class]] +1
*[[Armour Class]] +1
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|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}}
|-
|-
! scope="row"| {{MdRarityItem|Chancer's Carcanet}}
! scope="row"| {{MdRarityItem|Magic Amulet}}
|
|
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
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! scope="row"| {{MdRarityItem|Bonespike Helmet}}
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
|
|
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you
*[[Intimidation]] +2
*[[Intimidation]] +2
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
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*This is a {{cond|Bound Weapon}}
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|-
|-
|}
|}
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</references>
</references>


=== [[The High Hall]] ===
{{h3|[[The High Hall]]}}
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
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=== Other ===
{{h3|Other}}
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