Editing Guide:Sharpshooter

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{{guide}}
[[Category:Guides]]
Sharpshooter - a guide for a build that focuses on dealing {{DamageType|Physical}} damage from a distance.
Sharpshooter - a guide for a build that focuses on dealing {{DamageType|Physical}} damage from a distance.


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* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat
* [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] feat


[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow using bonus action to make attacks. With the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]].
[[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] provides additional damage for a penalty to accuracy. Attacking from the distance helps to mitigate the accuracy penalty (high ground, hiding) while [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]][[Hand Crossbows]] allow to use bonus action to make attacks. Which the bonus damage from [[File: Sharpshooter Icon.png |frameless|upright=0.1|24px]] [[Sharpshooter]] this additional attack more than compensates the fact that [[File:Hand Crossbows Icon.png|frameless|upright=0.1|24px|link= Hand Crossbows]] [[Hand Crossbows]] have less basic damage compared to the [[File:Heavy Crossbows Icon.png|frameless|upright=0.1|24px|link= Heavy Crossbows]] [[Heavy Crossbows]].


This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br>
This build does not require any specific [[Race]] or [[Class]]. Low mobility is also tolerated. Attacking from a distance allows to put less emphasis on the defence in this build.<br>
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[[File:Race Halfling.png|frameless| upright=0.1|24px|link= Halfling]] [[Halfling]] is a good choice because of the [[Lucky]]. Their low movement speed is less relevant - as a range striker you don't need to move much around battlefield.<br>
[[File:Race Halfling.png|frameless| upright=0.1|24px|link= Halfling]] [[Halfling]] is a good choice because of the [[Lucky]]. Their low movement speed is less relevant - as a range striker you don't need to move much around battlefield.<br>
[[File:Race Drow.png|frameless| upright=0.1|24px|link= Drow]] [[Drow]] with [[Superior Darkvision]] is nice in the darker settings.<br>
[[File:Race Drow.png|frameless| upright=0.1|24px|link= Drow]] [[Drow]] with [[Superior Darkvision]] is nice in the darker settings.<br>
[[File:Race Dwarf.png|frameless| upright=0.1|24px|link= Duergar]] [[Dwarf|Duergar]] also has [[Superior Darkvision]] and in addition brings {{Advantage}} against being [[File:Paralysed Condition Icon.webp|frameless| upright=0.1|24px|link= Paralysed]] [[Paralysed]] condition.
[[File:Race Dragonborn.png|frameless| upright=0.1|24px|link= Dragonborn]] [[Dragonborn]] gets resistance to a damage type - especially useful for {{DamageIcon|Fire|24}} {{DamageColor|Fire|Fire}} damage, which is quite frequent in BG3.


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''Note: sections below use numbers and precentages for various things. For an explanation of these numbers and percentages of specific builds see the [[#Assumptions for Math|Math]] section below''.
''For explanation of numbers and percentages of specific builds see the [[#Assumptions for Math|Math]] section below''.


== [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] version ==
== [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.15|link=Battle Master]][[Battle Master]] version ==
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At level 3 take the [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br>
At level 3 take the [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.1|24px|link=Battle Master]][[Battle Master]] subclass.<br>
Select any [[Battle Master|Manoeuvers]] you like. Promising options include:
Select any [[#Level 3|Manoeuvers]] you like. Promising options include:
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)|Disarming attack]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.1|24px|link= Menacing Attack (Ranged)]] [[Menacing Attack (Ranged)|Menacing Attack]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.1|24px|link= Menacing Attack (Ranged)]] [[Menacing Attack (Ranged)|Menacing Attack]]
* [[File:Action ManoeuveringAttack Ranged.png|frameless|upright=0.1|24px|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)|Manoeuvring Attack]]  
* [[File:Action ManeuveringAttack Ranged.png|frameless|upright=0.1|24px|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)|Manoeuvring Attack]]  
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.1|24px|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)|Goading Attack]]
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.1|24px|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)|Goading Attack]]
* [[File:Action PrecisionAttack.png|frameless|upright=0.1|24px|link=Precision Attack]] [[Precision Attack]]
* [[File:Action PrecisionAttack.png|frameless|upright=0.1|24px|link=Precision Attack]] [[Precision Attack]]
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* [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' to get your [[Dexterity|Dex]] to 20.  
* [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' to get your [[Dexterity|Dex]] to 20.  
* [[File: Alert Icon.png |frameless|upright=0.1|24px]] '''Alert''' to win initiative reliably.
* [[File: Alert Icon.png |frameless|upright=0.1|24px]] '''Alert''' to win initiative reliably.
* [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Savage Attacker''' which will add about 1-3 damage per attack, on average.


Make sure to drink an [[File: Elixir of Bloodlust.png |frameless|upright=0.1|24px]][[Elixir of Bloodlust]] after each long rest.<br>
Make sure to drink an [[File: Elixir of Bloodlust.png |frameless|upright=0.1|24px]][[Elixir of Bloodlust]] after each long rest.<br>
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== [[File:Assassin Icon.png|frameless|upright=0.15|link=Assassin]][[Assassin]] version ==
== [[File:Assassin Icon.png|frameless|upright=0.15|link=Assassin]][[Assassin]] version ==
This variation is an ultimate first turn burst build but it comes into play only at level 8 and above.<br>
This variation is an ultimate first turn burst build but it comes into play only at level 8 and above.<br>
{{SAI|Assassinate: Initiative|w=40}} + {{SAI|Assassinate: Ambush|w=40}} provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class.
{{SmallIcon|Assassinate_Initiative.png}} '''Assassinate: Initiative''' + {{SmallIcon|Assassinate_Ambush.png}} '''Assassinate: Ambush''' provide a ton of damage potential but require [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]] from another martial class.


Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below.
Classical martial pick is a [[File:Gloom Stalker Icon.png|frameless|upright=0.10|24px|link= Gloom Stalker]][[Gloom Stalker]] ranger. An alternative with a [[File:Class Fighter Battle Master Badge Icon.png|frameless|upright=0.10|24px|link=Battle Master]][[Battle Master]] fighter is discussed a bit further below.
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At level 9 ({{Class|Rogue}} level 4) get another [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] [[Feats|feat]]. You can select whatever you like. Some good options include:
At level 9 ({{Class|Rogue}} level 4) get another [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] [[Feats|feat]]. You can select whatever you like. Some good options include:
* [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' to get your [[Dexterity|Dex]] to 20.  
* [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Ability Improvement''' to get your [[Dexterity|Dex]] to 20.  
* [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] '''Savage Attacker''' which will add about 1-3 damage per attack, on average.


Levels 10 to 12 put into the {{Class|Ranger}} getting one more [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] [[Feats|feat]].
Levels 10 to 12 put into the {{Class|Ranger}} getting one more [[File:PassiveFeature Generic.png|frameless|upright=0.1|24px|link=Feats#Available Feats]] [[Feats|feat]].
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''Check assumptions in the Math section below.''
''Check assumptions in the Math section below.''


Overall [[File:Assassin Icon.png|frameless|upright=0.1|24px|link=Assassin]][[Assassin]] brings about '''73% damage increase''' on top of the core Sharpshooter build but most of this increase happens during the first turn.
Overall [[File:Assassin Icon.png|frameless|upright=0.1|24px|link=Assassin]][[Assassin]] brings about '''XX% damage increase''' on top of the core Sharpshooter build.


[[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' provides a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]] - '''10% damage increase'''.
[[File:Fighting Style Archery Icon.png|frameless|upright=0.1|24px]] '''Archery''' provides a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]] - '''10% damage increase'''.
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[[File:Action DreadAmbusher Ranged.png|frameless|upright=0.1|24px|link=Gloom Stalker#level 3]] [[Gloom Stalker#level 3|Dread Ambusher]] gives whole additional attack (+20% damage) and {{DamageText|+1d8 (avg 4.5)|Piercing} to this attack (+4.5% damage) for a total of about 24.5% damage increase but since it happens only once per battle - about '''8% damage increase'''.
[[File:Action DreadAmbusher Ranged.png|frameless|upright=0.1|24px|link=Gloom Stalker#level 3]] [[Gloom Stalker#level 3|Dread Ambusher]] gives whole additional attack (+20% damage) and {{DamageText|+1d8 (avg 4.5)|Piercing} to this attack (+4.5% damage) for a total of about 24.5% damage increase but since it happens only once per battle - about '''8% damage increase'''.


{{SAI|Assassinate: Initiative|w=40}} gives your {{Advantage}} against creatures that haven't taken a turn yet. With this build you are going to win initiative almost always, so you will have {{Advantage}} against everyone.<br>
[[File:Assassinate Initiative.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Initiative]] gives your {{Advantage}} against creatures that haven't taken a turn yet. With this build you are going to win initiative almost always, so you will have {{Advantage}} against everyone.<br>
{{Advantage}} gives your roughly 50% of your turn in value but for [[File:Action Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Ranged Attack]] [[Ranged Attack|range attacks]] it is quite easy to get {{Advantage}} in other ways, so this feature provides only about 50% of value, as another 50% of the time you will be able to get {{Advantage}} by other means - so only 25% of your turn in value. Spread over 3 turns it results in about '''8% damage increase'''.
{{Advantage}} gives your roughly 50% of your turn in value but for [[File:Action Attack Ranged Icon.png|frameless|upright=0.1|24px|link=Ranged Attack]] [[Ranged Attack|range attacks]] it is quite easy to get {{Advantage}} in other ways, so this feature provides only about 50% of value, as another 50% of the time you will be able to get {{Advantage}} by other means - so only 25% of your turn in value. Spread over 3 turns it results in about '''8% damage increase'''.


{{SAI|Assassinate: Ambush|w=40}} makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the {{SAI|Assassinate: Initiative|w=40}} ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so {{SAI|Assassinate: Ambush|w=40}} adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''.
[[File:Assassinate Ambush.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Ambush]] makes a hit against any {{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|surprised}} enemy a guaranteed [[Critical Hit|crit]]. By nature this can happen only during the first turn of the battle and you will be the first in initiative, hence having {{Advantage}} from the [[File:Assassinate Initiative.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Initiative]] ability. Chance of landing a [[Critical Hit|crit]] while having an {{Advantage}} is about 10%, so [[File:Assassinate Ambush.png|frameless|upright=0.1|24px|link=Assassin#level 3]] [[Assassin#level 3| Assassinate: Ambush]] adds 90% on top. Spread over 3 turns it results in about '''30% damage increase'''.


== Honorable mentions ==
== Honorable mentions ==
[[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]]'''[[Hunter]]''': an good alternative for the {{Class|Ranger}} approach.<br>
This version allows to specialise in killing huge number of low-health enemies with the [[File: Horde Breaker Ranged Icon.png |frameless|upright=0.1|24px|link=Horde Breaker (Ranged)]] [[Horde Breaker (Ranged)]] and [[File:Action Multiattack Volley.png|frameless|upright=0.1|24px|link=Hunter#Level 11]] [[Volley]] features.<br>
Unfortunately this requires enemies to be positioned really tight and even than the damage increase is not that much compared to the ''3 attacks per action'' of a {{Class|Fighter}}.
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach.<br>
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach.<br>
This subclass does not bring improvements to the range combat per se. Still beasts are strong and overall [[File:Beast Master Icon.png|frameless|upright=0.1|24px|link=Beast Master]] [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.
This subclass does not bring improvements to the range combat per se. Still beasts are strong and overall [[File:Beast Master Icon.png|frameless|upright=0.1|24px|link=Beast Master]] [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.
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[[File:Class Bard Valour Badge Icon.png|frameless|upright=0.15|link=College of Valour]]'''[[College of Valour]]''': an option for a {{Class|Bard}} approach.<br>
[[File:Class Bard Valor Badge Icon.png|frameless|upright=0.15|link=College of Valor]]'''[[College of Valor]]''': an option for a {{Class|Bard}} approach.<br>
This variation brings a full caster in addition to getting 2 attacks (as a {{Class|Ranger}} or a {{Class|Fighter}}), especially - ability to utilise {{Concentration}} way better since {{Class|Bard}}s get a lot of great spells like [[File: Hold Person Icon.png|frameless|upright=0.1|24px|link= Hold Person]] [[Hold Person]], [[File: Glyph of Warding Icon.png|frameless|upright=0.1|24px|link= Glyph of Warding]] [[Glyph of Warding]], etc.<br>
This variation brings a full caster in addition to getting 2 attacks (as a {{Class|Ranger}} or a {{Class|Fighter}}), especially - ability to utilise {{Concentration}} way better since {{Class|Bard}}s get a lot of great spells like [[File: Hold Person Icon.png|frameless|upright=0.1|24px|link= Hold Person]] [[Hold Person]], [[File: Glyph of Warding Icon.png|frameless|upright=0.1|24px|link= Glyph of Warding]] [[Glyph of Warding]], etc.<br>
Main downside - [[File:Bardic Inspiration Icon.png|frameless|upright=0.1|24px|link=Bardic Inspiration]] [[Bardic Inspiration]] cannot be used on yourself. In the end while using all cool spells and abilities {{Class|Bard}} ends up not doing actual damage.<br>
Main downside - [[File:Bardic Inspiration Icon.png|frameless|upright=0.1|24px|link=Bardic Inspiration]] [[Bardic Inspiration]] cannot be used on yourself. In the end while using all cool spells and abilities {{Class|Bard}} ends up not doing actual damage.<br>
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