Editing Guide:She Cannot Be Caged!

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{{guide|user}}
Saving Sazza can be a tricky affair.  Given her allegiences and where she tends to stand around, it can be difficult to ensure her survival.  Couple this with the fact some of her flags seem to work in unintended ways, she can end up dead in Act 2 even if she was alive at the end of Act 1.  While this achievement is easiest on a goblin-aligned playthrough, the conditions can still be fulfilled on a Tiefling-aligned playthrough by following specific steps.  Credit to Steam user [https://steamcommunity.com/app/1086940/discussions/0/6045572169618254492/ Nseraf] for this workaround.  
 
Saving [[Sazza]] can be a tricky affair.  Given her allegiences and where she tends to stand around, it can be difficult to ensure her survival.  Couple this with the fact some of her flags seem to work in unintended ways, she can end up dead in [[Act 2]] even if she was alive at the end of [[Act 1]].  While this [[achievement]] is easiest on a goblin-aligned playthrough, the conditions can still be fulfilled on a Tiefling-aligned playthrough by following specific steps.   
 
Credit to Steam user [https://steamcommunity.com/app/1086940/discussions/0/6045572169618254492/ Nseraf] for this workaround.  


==Walkthrough==
==Walkthrough==
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*Make sure to enter Moonrise Towers ''before'' attacking the towers with Jaheira or entering the Shadowfell, as this progresses the game state past the part where you need to defend Sazza again.  
*Make sure to enter Moonrise Towers ''before'' attacking the towers with Jaheira or entering the Shadowfell, as this progresses the game state past the part where you need to defend Sazza again.  


9. Vouch for the goblins before Ketheric and Z'rell, and then release them.
9. Vouch for the goblins before Ketheric and Z'rell, and then release them.  
 
[[File:Screenshot 2023-10-28 161430.png|thumb|Original walkthrough as posted by Steam user Nseraf. ]]
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