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{{PageSeo
{{PageSeo
|title = Halsin
|description = Halsin is a Wood Elf Druid in Baldur's Gate 3. He is the Archdruid of the Emerald Grove whom the player has to rescue from goblins after which he can be recruited as a Companion.
|description = Halsin is a Wood Elf Druid in Baldur's Gate 3. He is the Archdruid of the Emerald Grove whom the player has to rescue from goblins after which he can be recruited as a Companion.
|image=Halsin_headshot.jpg
}}
}}
{{Companion tab}}
{{Companion tab}}
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==History==
==History==
Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the [[Underdark]] to experience the beauty of its unworldly flora and instead found himself captured by a noble [[drow]] house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest in him, seeing a wood elf from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.
Many years ago, when Halsin was younger and far more foolhardy than he is now, he ventured to the [[Underdark]] to experience the beauty of its unworldly flora and instead found himself captured by a noble [[drow]] house - in his words, "something between guest, prisoner, and consort". The house's matron and patron took an interest him, seeing a wood elf from the surface as quite the novelty, and he spent nearly three years chained in their bedchamber.


Halsin did what was necessary to survive the experience, though he does not look negatively upon it as, while he feared for his life, he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped - though he never did learn what became of his hosts.
Halsin did what was necessary to survive the experience, though he does not look negatively upon it as, while he feared for his life, he was willing to wait for the chance to regain his freedom. That chance came when his captors' rivals attacked, as [[Deities#Lolth|Lolth]]'s noble houses are constantly at each other's throats. While the drow were distracted by the battle, he escaped - though he never did learn what became of his hosts.
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{{NavCompanions}}
{{NavCompanions}}
{{Goblin Camp}}
{{NavGoblinCamp}}
{{Shadow-Cursed Lands}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Elves]]
[[Category:Elves]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Companions]]
[[Category:Companions]]
[[Category:Camp Followers]]
[[Category:Camp Followers]]
[[Category:Druids]]
[[Category:Druids]]
[[Category:Bosses]]
[[Category:Authors]]
[[Category:Authors]]
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