Editing Headwear

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{{PageSeo
'''Helmets''' are type of accessories that provide beneficial passives, allow characters to cast certain [[Spell|Spells]] or offer bonuses to [[Saving Throws]].
| description = Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot.
| image = Circlet_of_Fire_Icon.png
}}
[[Category:Equipment]]
'''Headwear''' includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from [[Die_Rolls#Critical_Miss_/_Critical_Hit|Critical Hit]]s, provide bonuses to [[Saving Throw]]s, or grant item-specific actions such as the ability to cast a certain spell.


== List of Headwear ==
== List Of Helmets ==
 
* [[Circlet]]
=== Non-Armour ===
* [[Helmet]]
 
* [[Leather Helmet]]
These pieces of headwear don't require any kind of [[Armour#Armour Proficiency|Armour Proficiency]].{{OtherEquipmentTableHeader}}
* [[Whispering Mask]]
{{#cargo_query: tables = equipment
* [[Frayed Drow Hood]]
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
* [[Arcane Circlet| <span style="color:limegreen"> Arcane Citclet</span>]]
| order by = rarity_order, name
* [[Warped Headband Of Intellect| <span style="color:limegreen">Warped Headband Of Intellect</span>]]
| where = (type = "Helmets" OR type = "Headwear") AND (proficiency is null or proficiency = "") AND legacy IS NULL
* [[Helmet Of Autonomy| <span style="color:limegreen">Helmet Of Autonomy</span>]]
| default = {{OtherEquipmentTableEmpty}}
* [[Wapira’s Crown| <span style="color:limegreen">Wapira’s Crown</span>]]
| format = template
* [[Circlet Of Fire| <span style="color:limegreen">Circlet Of Fire</span>]]
| template = OtherEquipmentTableRow
* [[Shadow Of Menzoberanzan| <span style="color:deeppink">Shadow Of Menzoberanzan</span>]]
| named args = yes
}}
{{OtherEquipmentTableFooter}}
 
=== Light ===
 
These pieces of headwear require Light [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Dexterity {{SavingThrow}}s.
 
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Light Armour" AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| format = template
| template = OtherEquipmentTableRow
| named args = yes
}}
{{OtherEquipmentTableFooter}}
 
=== Medium ===
 
These pieces of headwear require Medium [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Constitution {{SavingThrow}}s. In Early Access, they more often protected against critical hits.
 
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Medium Armour" AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| format = template
| template = OtherEquipmentTableRow
| named args = yes
}}
{{OtherEquipmentTableFooter}}
 
=== Heavy ===
 
These pieces of headwear require Heavy [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer protection against critical hits.
 
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Heavy Armour" AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| format = template
| template = OtherEquipmentTableRow
| named args = yes
}}
{{OtherEquipmentTableFooter}}
 
=== Legacy content ===
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Helmets" OR type = "Headwear")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}
 
{{NavGameplay}}
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