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Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures.
Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures.


Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability modifier]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}.
Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}.


Any amount of healing removes the {{cond|Downed}} or [[Bleeding]] conditions, and many sources of healing also have other beneficial effects; for example [[Potions#Healing potions|healing potions]] also remove the [[Burning]] condition when drunk, and some [[List of Healing spells|healing spells]] also remove [[disease]]s.
Any amount of healing removes the {{cond|Downed}} or [[Bleeding]] conditions, and many sources of healing also have other beneficial effects; for example [[Potions#Healing potions|healing potions]] also remove the [[Burning]] condition when drunk, and some [[List of Healing spells|healing spells]] also remove [[disease]]s.
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