Editing Healing
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Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. | Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. | ||
Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability | Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}. | ||
Any amount of healing removes the {{cond|Downed}} or [[Bleeding]] conditions, and many sources of healing also have other beneficial effects; for example | Any amount of healing removes the {{cond|Downed}} or [[Bleeding]] conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the [[Burning]] condition when drunk, and some healing spells also remove [[disease]]s. | ||
== Sources of healing == | == Sources of healing == | ||
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There are many ways to heal creatures: | There are many ways to heal creatures: | ||
* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore | * '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore tem to half their maximum hit points without the supplies. | ||
* '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the {{class|Cleric}}, {{class|Druid}} and {{class|Bard}} classes, and (less so) {{class|Paladin}}s and {{class|Ranger}}s. Most healing spells can target an ally or the caster. | * '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the {{class|Cleric}}, {{class|Druid}} and {{class|Bard}} classes, and (less so) {{class|Paladin}}s and {{class|Ranger}}s. Most healing spells can target an ally or the caster. | ||
* '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale | * '''[[Potions#Healing Potions|Healing potions]]''' - these come in different varieties and are frequently for sale and found as loot. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect. | ||
* '''Class features''' - many classes | * '''Class features''' - many classes have features that can either heal themselves (like the {{class|Fighter}}'s {{SAI|Second Wind}}) or heal others (like the {{class|Paladin}}'s {{SAI|Lay on Hands}}). | ||
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}. | * '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]]'s {{SAI|Healing Vapours}}. | ||
* Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances. | * Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances. |