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== Arriving ==
== Arriving ==
=== Haggle with Helsik ===
=== Haggle with Helsik ===
To access the House of Hope, the player must travel to the [[Devil's Fee]]  in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal if the player meets one of the following conditions:
To access the House of Hope, the player must travel to the [[Devil's Fee]]  in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal, given that the player meets one the following conditions:
* Spend 20,000 gold.
* Spend 20,000 gold.
* Succeed a DC 25 Intimidation check and pay 10,000 gold,
* Succeed a DC 25 Intimidation check and pay the lower price of 10,000 gold,
* or a DC 20 Persuasion check to gain access in exchange for the [[Gauntlets of Hill Giant Strength]] from the House. {{note|After Patch 6, Helsik no longer sells the [[Gauntlets of Hill Giant Strength]] if they are given to her for the quest [[Acquire the Gauntlets for Helsik]], but they still can be pickpocketed.}}
* or a DC 20 Persuasion check to gain access in exchange for the [[Gauntlets of Hill Giant Strength]] from the House. {{note|After Patch 6, Helsik no longer sells the [[Gauntlets of Hill Giant Strength]] if they are given to her for the quest [[Acquire the Gauntlets for Helsik]], but they still can be pickpocketed.}}


Helsik will then provide the player with the [[Grimoire Bound in Imp Skin]], a Ritual Pouch containing required items, and instructions on how to perform the ritual itself. Head upstairs and inside the ritual circle, pull out the items from the bag. The note, [[Opening a Hell Gate]], explains the steps involved. The order in which the steps are performed is irrelevant.
Helsik will then provide the player with the [[Grimoire Bound in Imp Skin]], a Ritual Pouch containing the required items, and instructions on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag. The note, [[Opening a Hell Gate]], will explain all the steps involved. The order in which the steps are performed is irrelevant.


=== Alternative solution ===
=== Alternative solution ===
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The [[Ritual Pouch]]  and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik, the grimoire providing hints to complete the ritual. If the items were stolen, Helsik will comment on the player's thievery after completing the House of Hope, but won't be hostile and still happily trade.  
The [[Ritual Pouch]]  and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik, the grimoire providing hints to complete the ritual. If the items were stolen, Helsik will comment on the player's thievery after completing the House of Hope, but won't be hostile and still happily trade.  


Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, are found around Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet.
Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, can be found in various places around Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet.


At the top of the stairs is a Ward trap that casts a Fireball spell when stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!".
At the top of the stairs is a Ward trap placed that will cast a Fireball spell each time it is stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!".


=== Opening the portal ===
=== Opening the portal ===
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=== Main Corridor ===
=== Main Corridor ===
The semicircular Main Corridor can be accessed from the east and west exits from the Feast Hall. It connects all rooms of the House and is populated by several Eternal Debtors. In the Main Corridor various container can be found which contain a Debtor's Attire. The Prison Hatchway, which leads to Hope's prison, is located on the east end of the corridor.  
The Main Corridor is shaped like half a circle and can be accessed from the east and west exits from the Feast Hall. It connects all the rooms of the House and is populated by several Eternal Debtors. In the Main Corridor various contains can be found which contain a Debtor's Attire. The Prison Hatchway, which leads to Hope's prison, is located on the east end of the corridor.  


=== Chamber of Egress ===
=== Chamber of Egress ===
East of the feast hall is a large room filled with portals leading different locations. The portals are closed, but can be interacted with to hear a brief line about each destination. The player avatar and origins each have a different line.
East of the feast hall is a large room filled with portals leading to a number of different locations. The portals are all closed, but can be interacted with to hear a brief line about each destination. The player avatar and origins each have a different line.


Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location and give additional information regarding [[Enver Gortash]].
Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location and give additional information regarding [[Enver Gortash]].


=== Eastern Balcony ===   
=== Eastern Balcony ===   
North of the Chamber of Egress is a balcony where one can go outside the House. Outside, just north of the balcony is a Passageway to Hope's prison. Also on the outside, by jumping on rock platforms one can reach the Boudoir.
North of the Chamber of Egress a balcony can be found from where it's possible to go outside the House. Outside, just north of the balcony is a Passageway which leads to Hope's prison. Also on the outside, through jumping from rock platform to rock platform one can reach the Boudoir.


=== Boudoir ===
=== Boudoir ===
In the centre of the Main Corridor is entrance to the the boudoir; the northernmost room in the House. Access to the boudoir requires either the [[Boudoir Invitation]] from The Archivist in the archive, or traversal across the platforms from the Eastern Balcony.
In the centre of the Main Corridor is entrance to the the boudoir; the northernmost room in the House. Access to the boudoir requires either the [[Boudoir Invitation]] from The Archivist in the archive, or traversal across the platforms from the Eastern Balcony.


In the first section of the room are some locked opulent chests, one contains a [[Potion of Angelic Slumber]]. A pool sits in the centre of the room, with some restoration facets that will restore the party's resources as if they took a long rest (does not work during fighting or after having beaten Raphael). The faucets do not restore the party's ability to take additional short rests, but they do restore a bard's related {{SAI|Song of Rest}} ability.
In the first section of the room are some locked opulent chests, one of which contains a [[Potion of Angelic Slumber]]. A pool sits in the centre of the room, with some restoration facets that will restore the party's resources as if they had taken a long rest (does not work during fighting or after having beaten Raphael).


Further back, the party will find [[Haarlep]] lazing about. They can be talked into giving up the password for the Orphic Hammer/Soul-Sworn Contract's shield, or killed. A large portrait west of the bed can also be opened with a key from Haarlep to find the password.
Further back, the party will find [[Haarlep]] lazing about. They can be talked into giving up the password for the Orphic Hammer/Soul-Sworn Contract's shield, or killed. A large portrait west of the bed can also be opened with a key from Haarlep to find the password.
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The pedestals each have a pressure plate (which can be disarmed) that alerts the House if the item is removed. The northern pedestal holds the [[Gauntlets of Hill Giant Strength]], the southern the [[Amulet of Greater Health]], and to the west is, depending on the player's choices when dealing with Raphael in [[Sharess' Caress]], either the [[Orphic Hammer]] or [[Soul-Sworn Contract]], which can only be accessed by removing the shield with a password.
The pedestals each have a pressure plate (which can be disarmed) that alerts the House if the item is removed. The northern pedestal holds the [[Gauntlets of Hill Giant Strength]], the southern the [[Amulet of Greater Health]], and to the west is, depending on the player's choices when dealing with Raphael in [[Sharess' Caress]], either the [[Orphic Hammer]] or [[Soul-Sworn Contract]], which can only be accessed by removing the shield with a password.
If the party takes the Orphic Hammer, or an item is stolen from a dais without disarming its trap, the Debtors throughout the House will become hostile, and two [[Hell Sphere]]s will separately appear at various points in the main corridor when the party reaches them. See also: [[#Exiting|Exiting]].


=== Hope's prison ===
=== Hope's prison ===
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* [[Haarlep]]
* [[Haarlep]]
* [[Infernal Mason]]
* [[Infernal Mason]]
* [[Korrilla]]
* [[Korilla]]
* [[Nubaldin]]
* [[Nubaldin]]
* [[Raphael]]
* [[Raphael]]
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* [[Vengeful Cambion]]
* [[Vengeful Cambion]]
* [[Vengeful Imp]]
* [[Vengeful Imp]]
* [[Vengeful Merregon]]


=== Related quests ===
=== Related quests ===
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=== Boudoir ===
=== Boudoir ===
*{{MdRarityItem|Helldusk Gloves}}, acquired by defeating [[Haarlep]]
*{{MdRarityItem|Helldusk Gloves}}, acquired by defeating [[Haarlep]]
*{{MdRarityItem|Potion of Angelic Slumber}}, x3: one inside a locked Opulent Chest ([[DC]] 15) in the boudoir, two more inside a locked Gilded Chest (DC 15) in the hallway between boudoir and archive.
*{{MdRarityItem|Potion of Angelic Slumber}}, inside a locked Opulent Chest DC 15


=== Archive ===
=== Archive ===
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# As of Hotfix #4, the portal will be bugged and will not work if you have a mod that increases the level cap. A workaround is to reset your party to 1st level by talking to [[Withers]], and then perform the ritual. You can then level up again once you've entered the portal. (Fixed In Most Recent Patch)
# As of Hotfix #4, the portal will be bugged and will not work if you have a mod that increases the level cap. A workaround is to reset your party to 1st level by talking to [[Withers]], and then perform the ritual. You can then level up again once you've entered the portal. (Fixed In Most Recent Patch)
# If you have a mod that allows you to have more than 4 party members (summons don't count) then this will cause issues as Hope's Disguise will only work for the first four characters meaning you will alert some of the house residents. To remedy this, additional disguises can be found in the Wardrobes scattered throughout the hallways. There are a total of six; this will be enough for most lineups UNLESS your party contains every possible companion (meaning you are playing a [[Tav]] or [[Dark Urge]], recruited every Origin companion, Halsin, Jaheira, and Minsc, knocked out Minthara to spare her at Moonrise, and no one has left your party or been abducted by Orin).
# If you have a mod that allows you to have more than 4 party members (summons don't count) then this will cause issues as Hope's Disguise will only work for the first four characters meaning you will alert some of the house residents. To remedy this, additional disguises can be found in the Wardrobes scattered throughout the hallways. There are a total of six; this will be enough for most lineups UNLESS your party contains every possible companion (meaning you are playing a [[Tav]] or [[Dark Urge]], recruited every Origin companion, Halsin, Jaheira, and Minsc, knocked out Minthara to spare her at Moonrise, and no one has left your party or been abducted by Orin).
[[Category:Bugs]]


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== Notes ==
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