Editing Illithid powers

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{{SpoilerWarning}}
{{SpoilerWarning}}
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.  


Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers.
Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] triggers. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.


Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.
Once the quest has started, consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
 
Once the quest has started, consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
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=== Elite powers ===
=== Elite powers ===
{{see also|Partial-illithid}}
{{see also|Partial-illithid}}
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.


{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
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=== Full ceremorphosis ===
=== Full ceremorphosis ===
{{see also|Full-illithid}}
{{see also|Full-illithid}}
During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.


These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
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| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
|-
|-
| {{SAI|Levitate (Illithid Power)|w=40}}
| {{SAI|Levitate|w=40}}
| Class Action
| Class Action
| Float to a destination using {{Action|Movement}} speed.
| Float to a destination using {{Action|Movement}} speed.
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* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
==== Minthara ====
Becoming a [[Partial-illithid]] refunds all [[tadpoles]] spent on unlocking any of the 5 "inner circle" Illithid Powers, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Since Minthara starts with some of these Illithid Powers already unlocked, transforming her into a Partial-illithid will net the party 2 tadpoles.


==== Loot ====
==== Loot ====
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* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]], near a bed, where Gortash goes after his coronation. This can be found along with the [[Helldusk Boots]].
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]].


The [[Lower City]]:
The [[Lower City]]:
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* Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]].
* Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]].
* Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level.
* Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level.
* Found on the corpses of [[Dravo Flymm]] and [[Sally Flymm]] at [[Flymm's Cobblers]] if you kill them.


==== Quest rewards ====
==== Quest rewards ====
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