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'''Investigate the Selûnite Resistance''' is a [[quest]] in [[Chapter Two]] of Baldur's Gate 3. It can be started by reading the [[Investigation Notes]] on Inquisitor Verzen Wranlock's skeleton or reading the note in the Potter's chest in the [[Ruined Battlefield]]. | |||
[[File:Selunite Resistance Quest.jpg|thumb|The Selûnite Resistance remains in the Shadow-Cursed Lands.]] | [[File:Selunite Resistance Quest.jpg|thumb|The Selûnite Resistance remains in the Shadow-Cursed Lands.]] | ||
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==Objectives== | ==Objectives== | ||
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== Walkthrough == | == Walkthrough == | ||
[[File: | [[File:Shharran Inquisitor Skeleton Quest.jpg|thumb|The corpse of the Dark Justiciar.]] | ||
In the [[Ruined Battlefield]], there is a skeleton of Inquisitor Verzen Wranlock (X:-35, Y-88), a Sharran Inquisitor. Looting the corpse provides a book of Investigation Notes which reveals they were investigating a former potter's workshop that was acting as a hideout for Selûnite holdouts. The book offers coordinates to the house, which is to the north, also in the Ruined Battlefield. | In the [[Ruined Battlefield]], there is a skeleton of Inquisitor Verzen Wranlock (X:-35, Y-88), a Sharran Inquisitor. Looting the corpse provides a book of Investigation Notes which reveals they were investigating a former potter's workshop that was acting as a hideout for Selûnite holdouts. The book offers coordinates to the house, which is to the north, also in the Ruined Battlefield. | ||
When approaching the potter's house, a group of [[Meazel|Meazels]] attack. After dealing with them, find the Potter's Chest (X:-52, Y:11) and lockpick it (DC 14). The chest holds a note referring to the [[Last Light Inn]] as another source of Selûnite rebellion. Go to the northern end of the Inn, to the docks, to find an entrance to the [[Last Light Inn - Cellar]] (X:-47, Y:144). Once inside, there is a set of Double Oak Doors (X:28, Y:-724) covered by crates. Move or destroy the crates and open the door. Within this room is a cracked wall to the west - destroy it with force damage to continue. Once inside, the party is attacked by seven [[Meenlock|Meenlocks]]. After the battle, move east to the Selûnite shrine. On the stone bench next to the statue is [[Halfred's Note]], which indicates the rebels were collaborating with the Mason's Guild to take down [[Ketheric Thorm]]. | When approaching the potter's house, a group of [[Meazel|Meazels]] attack. After dealing with them, find the Potter's Chest (X:-52, Y:11) and lockpick it (DC 14). The chest holds a note referring to the [[Last Light Inn]] as another source of Selûnite rebellion. Go to the northern end of the Inn, to the docks, to find an entrance to the [[Last Light Inn - Cellar]] (X:-47, Y:144). Once inside, there is a set of Double Oak Doors (X:28, Y:-724) covered by crates. Move or destroy the crates and open the door. Within this room is a cracked wall to the west - destroy it with force damage to continue. Once inside, the party is attacked by seven [[Meenlock|Meenlocks]]. After the battle, move east to the Selûnite shrine. On the stone bench next to the statue is [[Halfred's Note]], which indicates the rebels were collaborating with the Mason's Guild to take down [[Ketheric Thorm]]. | ||
[[File:Last Light Cellar Side Door Quest.jpg|thumb|The webbed door in the Last Light Cellar.]] | [[File:Last Light Cellar Side Door Quest.jpg|thumb|The webbed door in the Last Light Cellar.]] | ||
While at the Last Light Inn, head to the ground floor to speak to [[Mattis]]. Ask him if he is selling anything special and he mentions a strange key that [[Mol]] gave him and told him not to give away easily. The key can either be bought from Mattis outright for 1000 gold, deceive him into thinking Mol said the party could have it (DC 6), persuaded that it's safer with the party (DC 6), or convinced that the key is worthless and he should just give it away (Insight DC 6). If he gives it up, the party receives a [[Tower-Shaped Key]]. | While at the Last Light Inn, head to the ground floor to speak to [[Mattis]]. Ask him if he is selling anything special and he mentions a strange key that [[Mol]] gave him and told him not to give away easily. The key can either be bought from Mattis outright for 1000 gold, deceive him into thinking Mol said the party could have it (DC 6), persuaded that it's safer with the party (DC 6), or convinced that the key is worthless and he should just give it away (Insight DC 6). If he gives it up, the party receives a [[Tower-Shaped Key]]. | ||
Travel to the [[Mason's Guild]], which is north of the [[Reithwin Town]] Waypoint. Go north inside the building to find an Ornate Wooden Hatch (X:-127, Y:27) or use the elevator on the upper floor. Move to the western wall and, with a successful perception check, a Keyholed Herald is revealed. Either lockpick the keyhole or use the Tower-Shaped Key from Mattis. Go to the southwest to find what remains of the resistance - a Wraith and several Shadows. Read the [[Mason's Log]] (X:108, Y:-748) to complete the quest. | |||
Travel to the [[Mason's Guild]], which is north of the [[Reithwin Town]] Waypoint. Go north inside the building to find an Ornate Wooden Hatch (X:-127, Y:27) or use the elevator on the upper floor. Move to the western wall and, with a successful perception check | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |