Editing Iron Throne

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
== Information ==
== Information ==


Arriving at the Iron Throne triggers a countdown, whose duration depends on [[difficulty]]: 8 turns on Explorer, 6 turns on Balanced, and 5 turns on Tactician or Honour. When the countdown finishes, any characters who have not returned to the submersible are instantly killed, possibly failing their respective quests. Killed party members, however, can be revived after leaving the Iron Throne.
Arriving at the Iron Throne triggers a countdown, whose duration depends on [[difficulty]]: 8 turns on Explorer, 6 turns on Balanced, and 5 turns on Tactician or Honour. When the countdown finishes, any characters who have not returned to the submersible are instantly killed, possibly failing their respective quests.


[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]]
[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]]
Line 65: Line 65:


== Notes ==
== Notes ==
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors, unless they attack the lever) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable).
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable).
* Likewise, increasing the total number of actions through the use of Haste spells/scrolls and Potions of Speed will help immensely. In the case of Haste spells be careful to avoid situations which would break concentration. In the case of potions, quaffing a new potion as a final bonus action after expending all regular actions, on the turn when the Hastened condition is set to expire will allow continuation without incurring the Lethargic condition -- which could prove problematic or even fatal.  
* Likewise, increasing the total number of actions through the use of Haste spells/scrolls and Potions of Speed will help immensely. In the case of Haste spells be careful to avoid situations which would break concentration. In the case of potions, quaffing a new potion as a final bonus action after expending all regular actions, on the turn when the Hastened condition is set to expire will allow continuation without incurring the Lethargic condition -- which could prove problematic or even fatal.  
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)