Editing List of bugged equipment

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;{{MdRarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing.
;{{MdRarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing.
;{{MdRarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave.
;{{MdRarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave.
;{{MdRarityItem|Unseen Menace}}: This weapon reduces your critical hit threshold by 1, even though it is not mentioned in the [[Invisible Weapon]] passive it is in the [[Invisible Weapon (Condition)]].
;{{MdRarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)|Roling Hellfire]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does.
;{{MdRarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)|Roling Hellfire]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does.
;{{MdRarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character. This weapon also has a hidden variant of the [[Shadow Blade (Passive Feature)|Shadow Blade]] passive called Illusion Blade, this effect does not function as the base Shadow Blade passive also does not function.
;{{MdRarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character. This weapon also has a hidden variant of the [[Shadow Blade (Passive Feature)|Shadow Blade]] passive called Illusion Blade, this effect does not function as the base Shadow Blade passive also does not function.
;{{MdRarityItem|Knife of the Undermountain King}}: The [[Shadow Blade (Passive Feature)|Shadow Blade]] passive granted by this weapon does not give advantage against obscured targets.
;{{MdRarityItem|Knife of the Undermountain King}}: The [[Shadow Blade (Passive Feature)|Shadow Blade]] passive granted by this weapon does not give advantage against obscured targets.
;{{MdRarityItem|Staff of Cherished Necromancy}}: The [[Life Essence Harvest]] passive does not correctly remove charges of [[Life Essence (Condition)|Life Essence]] when a spell is cast for free, allowing unlimited free spellcasting of necromancy spells.
;{{MdRarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic.
;{{MdRarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic.
;{{MdRarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
;{{MdRarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
;{{MdRarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Shar's Spear of Evening) (passive feature)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
;{{MdRarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Condition)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
;{{MdRarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight.
;{{MdRarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight.
;{{MdRarityItem|Cold Snap}}: The {{Cond|Chilled}} effect applied to enemies who miss you with attacks does not have a saving throw even though the tooltip says otherwise.
;{{MdRarityItem|Unseen Menace}}: This weapon reduces your critical hit threshold by 1, even though it is not mentioned in the item's description.
;{{MdRarityItem|Flail of Ages}}: The {{SAI|Elemental Age}} spell can be cast on weapons other than the flail. Also, the conditions applied by the flail have {{SavingThrow|CON|dc=13}}s that are not listed.
;{{MdRarityItem|Drakethroat Glaive}}: The {{SAI|Draconic Elemental Weapon}} spell can be cast on weapons other than the glaive.
;{{MdRarityItem|Sussur Dagger}} (and [[Sussur Greatsword|Greatsword]] and [[Sussur Sickle|Sickle]]): The {{Cond|Silenced}} effect has a {{SavingThrow|CON|dc=12}} which is not mentioned in the tooltip.
;{{MdRarityItem|Hunter's Dagger}}: The {{Cond|Ruptured}} effect does not have a saving throw even though the tooltip says otherwise.
;{{MdRarityItem|Lightning Jabber}}: Attacks have a chance to inflict {{Cond|Shocking Grasp}} rather than {{Cond|Shocked}}.
;{{MdRarityItem|Ritual Axe}}: Attacks always inflict 2 turns of {{Cond|Bane}} even though the tooltip says it has a chance to do so. Also, the self-damage stops at below 50% HP rather than 25% HP.


==Clothing==
==Clothing==
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;{{MdRarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
;{{MdRarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
;{{MdRarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
;{{MdRarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
;{{MdRarityItem|Drunken Cloth}}: The [[Snowy Liver]] passive does not provide any temporary hit points.
;{{MdRarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
;{{MdRarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
;{{MdRarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a successful weapon attack, meaning multiple unarmed or thrown attacks per turn can be made with the bonuses.
;{{MdRarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a successful weapon attack, meaning multiple unarmed or thrown attacks per turn can be made with the bonuses.
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==Armour==
==Armour==


;{{MdRarityItem|Armour of Landfall}}: The [[Green Bed Regeneration]] passive does nothing.
;{{MdRarityItem|Bhaalist Armour}}: While it may not be a bug, the [[Aura of Murder]] passive causing creatures to flee from you is similar to how civilians would react to wild shape and summons, which was changed due it being frustrating.
;{{MdRarityItem|Elven Chain}}: This armour functions the way it does by simply not having a proficiency requirement, the [[Elven Chain (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that should not work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
;{{MdRarityItem|Elven Chain}}: This armour functions the way it does by simply not having a proficiency requirement, the [[Elven Chain (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that should not work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
;{{MdRarityItem|Unwanted Masterwork Scalemail}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity.
;{{MdRarityItem|Unwanted Masterwork Scalemail}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity.
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==Shields==
==Shields==


The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used.
{{div col|colwidth=18em|gap=2em}}
:{{MdRarityItem|Absolute's Protector}}
:{{MdRarityItem|Adamantine Shield}}
:{{MdRarityItem|Justiciar's Greatshield}}
:{{MdRarityItem|Ketheric's Shield}}
:{{MdRarityItem|Sentinel Shield}}
:{{MdRarityItem|Shield of Scorching Reprisal}}
:{{MdRarityItem|Shield of Shielding}}
:{{MdRarityItem|Abdel's Trusted Shield}}
:{{MdRarityItem|Shield of Devotion}}
:{{MdRarityItem|Shield of the Undevout}}
:{{MdRarityItem|Swires' Sledboard}}
{{div col end}}
<br>
;{{MdRarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]].
;{{MdRarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]].
;{{MdRarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of [[Force Conduit (Condition)|Force Conduit]], not one as the tooltip implies.
;{{MdRarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of [[Force Conduit (Condition)|Force Conduit]], not one as the tooltip implies.
;{{MdRarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing but still consumes a reaction.


==Headwear==
==Headwear==
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;{{MdRarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not affect off-hand ranged attack rolls.
;{{MdRarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not affect off-hand ranged attack rolls.
;{{MdRarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage.
;{{MdRarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage.
;{{MdRarityItem|Horns of the Berserker}}: The [[Blood Thirst]] passive deals it's damage even at full hp for unarmed strikes. It also does not deal damage unless you are in combat.


==Cloaks==
==Cloaks==
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==Amulets==
==Amulets==


;{{MdRarityItem|Amulet of Elemental Torment}}: While not necessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only available as a drop from [[Hope]].
;{{MdRarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
;{{MdRarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
;{{MdRarityItem|Magic Amulet}}: While not necessarily a bug, the [[Innate Fortitude]] passive will prompt you to use it on every single roll, even if it is already successful, making this item very frustrating to use.
;{{MdRarityItem|Sentient Amulet (Very Rare)|alias = Sentient Amulet}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell.
;{{MdRarityItem|Sentient Amulet (Very Rare)|alias = Sentient Amulet}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell.
;{{MdRarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use.


==Rings==
==Rings==
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;{{MdRarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing.
;{{MdRarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing.
;{{MdRarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in its description.
;{{MdRarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in its description.
[[Category:Bugs]]
[[Category:Lists]]
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