Editing List of bugged equipment

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;{{MdRarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic.
;{{MdRarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic.
;{{MdRarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
;{{MdRarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
;{{MdRarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Shar's Spear of Evening) (passive feature)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
;{{MdRarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Condition)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
;{{MdRarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight.
;{{MdRarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight.
;{{MdRarityItem|Cold Snap}}: The {{Cond|Chilled}} effect applied to enemies who miss you with attacks does not have a saving throw even though the tooltip says otherwise.
;{{MdRarityItem|Flail of Ages}}: The {{SAI|Elemental Age}} spell can be cast on weapons other than the flail. Also, the conditions applied by the flail have {{SavingThrow|CON|dc=13}}s that are not listed.
;{{MdRarityItem|Drakethroat Glaive}}: The {{SAI|Draconic Elemental Weapon}} spell can be cast on weapons other than the glaive.
;{{MdRarityItem|Sussur Dagger}} (and [[Sussur Greatsword|Greatsword]] and [[Sussur Sickle|Sickle]]): The {{Cond|Silenced}} effect has a {{SavingThrow|CON|dc=12}} which is not mentioned in the tooltip.
;{{MdRarityItem|Hunter's Dagger}}: The {{Cond|Ruptured}} effect does not have a saving throw even though the tooltip says otherwise.
;{{MdRarityItem|Lightning Jabber}}: Attacks have a chance to inflict {{Cond|Shocking Grasp}} rather than {{Cond|Shocked}}.
;{{MdRarityItem|Ritual Axe}}: Attacks always inflict 2 turns of {{Cond|Bane}} even though the tooltip says it has a chance to do so. Also, the self-damage stops at below 50% HP rather than 25% HP.


==Clothing==
==Clothing==
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==Amulets==
==Amulets==


;{{MdRarityItem|Amulet of Elemental Torment}}: While not necessarily a bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only available as a drop from [[Hope]].
;{{MdRarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
;{{MdRarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
;{{MdRarityItem|Chancer's Carcanet}}: While not necessarily a bug, the [[Innate Fortitude]] passive will prompt you to use it on every single roll, even if it is already successful, making this item very frustrating to use.
;{{MdRarityItem|Sentient Amulet (Very Rare)|alias = Sentient Amulet}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell.
;{{MdRarityItem|Sentient Amulet (Very Rare)|alias = Sentient Amulet}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell.
;{{MdRarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use.


==Rings==
==Rings==
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[[Category:Bugs]]
[[Category:Bugs]]
[[Category:Lists]]
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