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This is a '''list of sources of additional resources'''. There are many ways to increase the various [[resources]] beyond their normal limits with class features and items.
This is a '''list of sources of additional resources'''. There are many ways to increase the various [[resources]] beyond their normal limits with class features and items.


== Common resources ==
= Common resources =
=== Actions ===
== Actions ==
In combat, {{r|action|forceplural=yes}} are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions.
In combat, {{r|action|forceplural=yes}} are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions.


Note that in [[Honour mode]], these additional actions (except {{SAI|Action Surge}}) do not work with {{SAI|Extra Attack}}.
Note that in [[Honour mode]], these additional actions (except {{SAI|Action Surge}}) do not work with {{SAI|Extra Attack}}.
This means, for example, that a {{Cond|Hastened}} level{{nbts}}11 {{Class|Fighter}} can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action).
This means, for example, that a {{Cond|Hastened}} level{{nbts}}11 {{Class|Fighter}} can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action).
==== Consumables ====
=== Consumables ===
* {{MdRarityItem|Scroll of Haste}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}.
* {{MdRarityItem|Scroll of Haste}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}.
* {{MdRarityItem|Potion of Speed}}: Apply {{Cond|Hastened}}, gaining an additional {{r|action}} each turn for 3 turns and becoming {{Cond|Lethargic}} after the effect ends.
* {{MdRarityItem|Potion of Speed}}: Apply {{Cond|Hastened}}, gaining an additional {{r|action}} each turn for 3 turns and becoming {{Cond|Lethargic}} after the effect ends.
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* {{MdRarityItem|Haste Spore Flask}}: Same as the Haste Spore Grenade except the cloud is larger and is permanent.
* {{MdRarityItem|Haste Spore Flask}}: Same as the Haste Spore Grenade except the cloud is larger and is permanent.
* {{MdRarityItem|Terazul}}: Gain an additional {{r|action}} each turn for 2 turns, but become {{Cond|Lethargic}} after the effect ends. This can stack with other sources of {{Cond|Hastened}}.
* {{MdRarityItem|Terazul}}: Gain an additional {{r|action}} each turn for 2 turns, but become {{Cond|Lethargic}} after the effect ends. This can stack with other sources of {{Cond|Hastened}}.
==== Items ====
=== Items ===
* {{MdRarityItem|Armour of the Sporekeeper}}: Create a cloud of spores lasting 3 turns that applies {{Cond|Haste Spores}} which gives an extra {{r|action}} for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with {{Cond|Hastened}}. ({{recharge|long rest}})
* {{MdRarityItem|Armour of the Sporekeeper}}: Create a cloud of spores lasting 3 turns that applies {{Cond|Haste Spores}} which gives an extra {{r|action}} for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with {{Cond|Hastened}}. ({{recharge|long rest}})
* {{MdRarityItem|Gontr Mael}}: Apply {{Cond|Celestial Haste}} to yourself, gaining an additional {{r|action}} each turn for up to 5 turns, or until concentration is broken. This does not apply {{Cond|Lethargic}} when it ends and does not stack with {{Cond|Hastened}}.
* {{MdRarityItem|Gontr Mael}}: Apply {{Cond|Celestial Haste}} to yourself, gaining an additional {{r|action}} each turn for up to 5 turns, or until concentration is broken. This does not apply {{Cond|Lethargic}} when it ends and does not stack with {{Cond|Hastened}}.
==== Class features ====
=== Class features ===
* {{SAI|Action Surge|w=40}}: Gain an additional {{r|action}}, once per short rest. Unlike other sources of additional actions, the {{r|action}} granted by Action Surge works with {{SAI|Extra Attack}} in [[Honour mode]].
* {{SAI|Action Surge|w=40}}: Gain an additional {{r|action}}, once per short rest. Unlike other sources of additional actions, the {{r|action}} granted by Action Surge works with {{SAI|Extra Attack}} in [[Honour mode]].
* {{SAI|Haste|w=40}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}.
* {{SAI|Haste|w=40}}: Apply {{Cond|Hastened}} to the target, giving an additional {{r|action}} each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes {{Cond|Lethargic}}.


=== Bonus actions ===
== Bonus actions ==
By default, characters have a single {{r|bonus}} to spend each turn. There are a few items and class features that can increase this.
By default, characters have a single {{r|bonus}} to spend each turn. There are a few items and class features that can increase this.
==== Items ====
=== Items ===
* {{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|bonus}} after casting a leveled {{DamageType|Fire}} spell. ({{recharge|Per turn}})
* {{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|bonus}} after casting a leveled {{DamageType|Fire}} spell. ({{recharge|Per turn}})
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|bonus}} while below 50% HP.
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|bonus}} while below 50% HP.
==== Class features ====
=== Class features ===
* {{SAI|Fast Hands|w=40}}: Gain an additional {{r|bonus}} each turn.
* {{SAI|Fast Hands|w=40}}: Gain an additional {{r|bonus}} each turn.
* {{SAI|Wholeness of Body|w=40}}: For 3 turns, gain an additional {{r|bonus}} each turn. ({{recharge|long rest}})
* {{SAI|Wholeness of Body|w=40}}: For 3 turns, gain an additional {{r|bonus}} each turn. ({{recharge|long rest}})


=== Reactions ===
== Reactions ==
By default, characters have one {{r|reaction}} which is replenished at the start of each turn. There is only one way to gain additional reactions.
By default, characters have one {{r|reaction}} which is replenished at the start of each turn. There is only one way to gain additional reactions.
* {{MdRarityItem|Duellist's Prerogative}}: If your off-hand is empty, gain an additional {{r|reaction}} each turn.
* {{MdRarityItem|Duellist's Prerogative}}: If your off-hand is empty, gain an additional {{r|reaction}} each turn.


=== Movement speed ===
== Movement speed ==
See [[List of sources of movement speed]].
See [[List of sources of movement speed]].


=== Restoring common resources ===
== Restoring common resources ==
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat.
* {{SAI|Assassin's Alacrity}}: Restores your {{r|action}} and {{r|bonus}} resources when entering combat.
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{{Excerpt|Downed (Condition)|Prevention|template=.-}}
{{Excerpt|Downed (Condition)|Prevention|template=.-}}


== Spell slots ==
 
=== Creating slots ===
= Spell slots =
=== Creating Slots ===
In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources:
In addition to those gained from [[Spells#Spell slots|normal class progression]], spell slots can also be granted by the following sources:


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=== Restoring slots ===
 
=== Restoring Slots ===
One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:
One can also restore ''expended'' slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:


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== Class specific resources ==
 
=== Bardic Inspiration ===
= Class specific resources =
== Bardic Inspiration ==
{{Class|Bards}} gain {{r|bi|3}} at level 1, 4 at level 5, and 5 at level 9. Also at level 5, {{SAI|Font of Inspiration}} replenishes the charges after short rests. Other than that, there are a few items that give additional charges.
{{Class|Bards}} gain {{r|bi|3}} at level 1, 4 at level 5, and 5 at level 9. Also at level 5, {{SAI|Font of Inspiration}} replenishes the charges after short rests. Other than that, there are a few items that give additional charges.
* {{MdRarityItem|Wondrous Gloves}}: Gain an additional {{r|bi}}.
* {{MdRarityItem|Wondrous Gloves}}: Gain an additional {{r|bi}}.
* {{MdRarityItem|Boots of Brilliance}}: Restore a {{r|bi}}. ({{recharge|long rest}})
* {{MdRarityItem|Boots of Brilliance}}: Restore a {{r|bi}}. ({{recharge|long rest}})


=== Channel Divinity ===
== Channel Divinity ==
{{Class|Cleric}}s get a single {{r|cd}} at level 1 and another at level 6, both are replenished each short rest. Additional charges can be gained through:
{{Class|Cleric}}s get a single {{r|cd}} that is replenished each short rest. The only way to get additional charges is with:
* {{MdRarityItem|Amulet of the Devout}}: Gain an additional {{r|cd}}. Contrary to the description, this extra charge does get replenished on short rests as well.
* {{MdRarityItem|Amulet of the Devout}}: Gain an additional {{r|cd}}. Contrary to the description, this extra charge does get replenished on short rests as well.


=== Channel Oath ===
== Channel Oath ==
{{Class|Paladin}}s get a single {{r|co}} that is replenished each short rest. The only way to get additional charges is with:
{{Class|Paladin}}s get a single {{r|co}} that is replenished each short rest. The only way to get additional charges is with:
* {{RarityItem|Armour of Devotion}}: Restore a {{r|co}}. ({{recharge|long rest}})
* {{RarityItem|Armour of Devotion}}: Restore a {{r|co}}. ({{recharge|long rest}})


=== Ki ===
== Ki ==
{{Class|Monk}}s start with {{r|ki|2}} at level 1 and gain an additional point each monk level. Other than that {{r|ki|forceplural=yes}} can be acquired from the following items and abilities:
{{Class|Monk}}s start with {{r|ki|2}} at level 1 and gain an additional point each monk level. Other than that {{r|ki|forceplural=yes}} can be acquired from the following items and abilities:
 
=== Items ===
==== Items ====
* {{MdRarityItem|Sentient Amulet (Rare)}}: Restore {{r|ki|2}}. ({{recharge|long rest}})
* {{MdRarityItem|Sentient Amulet (Rare)}}: Restore {{r|ki|2}}. ({{recharge|long rest}})
* {{MdRarityItem|Sentient Amulet (Very Rare)}}: Restore '''1d4''', '''1d6''', or '''1d8''' {{r|ki|forceplural=yes}} determined by your {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die. ({{recharge|long rest}})
* {{MdRarityItem|Sentient Amulet (Very Rare)}}: Restore '''1d4''', '''1d6''', or '''1d8''' {{r|ki|forceplural=yes}} determined by your {{SAI|Martial Arts: Deft Strikes|Martial Arts}} die. ({{recharge|long rest}})
 
=== Class features ===
==== Class features ====
* {{SAI|Harmony of Fire and Water}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). ({{recharge|long rest}})
* {{SAI|Harmony of Fire and Water}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). ({{recharge|long rest}})
* {{SAI|Wholeness of Body}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). For the next 3 turns, you will regenerate 1 {{r|ki}} per turn. ({{recharge|long rest}})
* {{SAI|Wholeness of Body}}: Restore half your {{r|ki|forceplural=yes}} (rounded down). For the next 3 turns, you will regenerate 1 {{r|ki}} per turn. ({{recharge|long rest}})


=== Sorcery points ===
== Sorcery points ==
{{Class|Sorcerer}}s gain {{r|sp|forceplural=yes}} equal to their Sorcerer level starting at level 2.
{{Class|Sorcerer}}s gain {{r|sp|forceplural=yes}} equal to their Sorcerer level starting at level 2.
Besides that, they have abilities to create additional {{r|sp|forceplural=yes}}.
Besides that, they have abilities to create additional {{r|sp|forceplural=yes}}.
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* {{SAI|Wild Magic: Sorcery Points}}: For 2 turns, each leveled spell you cast will restore {{r|sp|forceplural=yes}} equal to the level of the spell.
* {{SAI|Wild Magic: Sorcery Points}}: For 2 turns, each leveled spell you cast will restore {{r|sp|forceplural=yes}} equal to the level of the spell.


=== Superiority Die ===
== Superiority Die ==
{{Class|Battle Master}}s have {{r|sd|4}} at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with:
{{Class|Battle Master}}s have {{r|sd|4}} at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with:
* {{SAI|Martial Adept|w=40}}: Gain an additional {{r|sd}}.
* {{SAI|Martial Adept|w=40}}: Gain an additional {{r|sd}}.


=== Wild Shape ===
== Wild Shape ==
{{Class|Druid}}s get {{r|ws}} starting at level 2. The only way to increase this is with:
{{Class|Druid}}s get {{r|ws}} starting at level 2. The only way to increase this is with:
* {{MdRarityItem|Shapeshifter Hat}}: Gain an additional {{r|ws}}. ({{recharge|long rest}})
* {{MdRarityItem|Shapeshifter Hat}}: Gain an additional {{r|ws}}. ({{recharge|long rest}})


== Resting ==
= Resting =
Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources.
Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources.
* {{SAI|Song of Rest}}: Restores the party as if they took a short rest. This cannot be used in combat.
* {{SAI|Song of Rest}}: Restores the party as if they took a short rest. This cannot be used in combat.
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