Editing List of sources of critical hit threshold reduction

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#REDIRECT: [[Critical hit]]
Normally only an attack roll of 20 is a [[critical hit]]. The following is a list of ways to make critical hits more likely.
 
== Increasing the likelihood of critical hits ==
 
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref>
* Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
** {{SAI|Halfling Luck}}
 
== Reducing the threshold for critical hits ==
These effects reduce the threshold required for a critical hit by 1.
 
=== Equipment ===
 
==== Weapons ====
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
 
==== Cloaks ====
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''
 
==== Armour and headgear ====
* {{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
* {{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
* {{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
 
=== Conditions ===
* {{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} ''(critical threshold is reduced by 2, available only in the [[The Dark Urge]] origin)''
 
=== Consumables ===
* {{MdRarityItem|Elixir of Viciousness}}
 
=== Class features ===
* {{SAI|Improved Critical Hit|w=30}}
 
=== Feats ===
 
* {{SAI|Spell Sniper|w=30}} ''(spell attacks only)''
 
=== Illithid Powers ===
* {{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)''
 
== Guaranteed critical hits ==
There are also several ways to '''guarantee''' a critical hit.
 
* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
* {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})''
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
* By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(once per [[Short Rest]], for the next attack made from within {{C|{{Range|melee}}}})''
 
==References==
{{reflist}}
 
{{NavGameplay/Mechanics}}
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