Editing List of sources of movement speed
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'''Movement speed''' is a [[Resource]] that determines how far you can move each turn. It can be affected by certain [[action]]s, [[Character Creation#Playable Races|Races]], [[class]] features, [[feats]], and [[spells]]. | |||
Most races have a base movement speed of {{InfoBlob| | Most races have a base movement speed of {{InfoBlob|9 m / 30 ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{InfoBlob|7.5 m / 25 ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{InfoBlob|10.5 m / 35 ft}}. | ||
== Increasing your movement speed == | == Increasing your movement speed == | ||
=== Temporary === | === Temporary === | ||
While in turn-based mode, using {{SAI|Dash}} {{action}} can double your movement speed. Several classes also have class features which function similarly to dash: | |||
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*{{class|Rogue}}s receive the class feature {{SAI|Cunning Action: Dash}} at Level 2, which can double their movement speed as a {{action|bonus}}. | |||
*{{class|Monk}}s receive the class feature {{SAI|Step of the Wind: Dash}} at level 2, which can double their movement at the cost of {{action|bonus}} + {{Resource|ki}}. | |||
Other methods: | |||
* {{Class|Gloom Stalker}}s receive the class feature {{SAI|Dread Ambusher}}, increasing movement speed by {{InfoBlob|3 m / 10 ft}} on the first turn of combat only. | |||
: | * {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Elk Heart|Elk Heart}} increase their movement speed by {{InfoBlob|4.5 m / 15 ft}} while [[Rage|Raging]]. | ||
* {{Class|Wildheart}}s who select the [[Wildheart#Bestial Heart|Bestial Heart]] {{SAI|Rage: Wolf Heart|Wolf Heart}} and {{Class|Druid}}s who [[Wild Shape]] into a {{SAI|Wild Shape: Wolf|Wolf}} can use {{SAI|Inciting Howl}} and {{SAI|Inciting Howl (Wolf)}}, respectively, to increase the movement speed of nearby allies by {{InfoBlob|3 m / 10 ft}} for 1 turn. | |||
* {{Class|Battle Master}}s can use {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} to increase an ally's Movement Speed by half for 1 turn. | |||
* The level 1 {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_spells|ritual spell]] {{SAI|Longstrider}} increases a creature's movement speed by {{InfoBlob|3 m / 10 ft}} until the next [[Long Rest]]. | |||
* When under the {{Cond|Hastened}} condition, movement speed is doubled (see the condition page for sources of Haste). Affected creatures also have a second Action (which can be used to Dash a second time for even further mobility). | |||
* Using {{SAI|Jump}}, or {{cond|Flight|flying}} can also give a slight increase in movement speed. | |||
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=== Item-based === | === Item-based === | ||
* Certain items can give the {{Cond|Momentum}} condition, which increases movement speed by {{InfoBlob|1.5 m / 5 ft}} per remaining stack (see the condition page for sources of Momentum). | |||
* {{SAI|Transmuter's Stone: Speed}} created by a {{Class|Transmutation}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest. | |||
* {{RarityItem|Elixir of Elven Elegance}} grants an additional {{InfoBlob|10 m / 33 ft}} movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another [[Elixir]] is consumed. | |||
* {{RarityItem|Nyrulna}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped. | |||
* {{RarityItem|Crusher's Ring}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while equipped. | |||
* {{RarityItem|Featherlight Boots}} grants an additional {{InfoBlob|3 m / 10 ft}} movement speed while its wearer has 50% Hit Points or less. | |||
* {{RarityItem|Martial Exertion Gloves}} grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]]. | |||
* {{RarityItem|Boots of Speed}} grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer. | |||
=== Permanent === | === Permanent === | ||
Some classes have class features which increase their base speed: | |||
*{{class|Barbarian}}s receive the class feature {{SAI|Fast Movement}} at Level 5, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[Heavy Armour]]. | |||
** {{class|Wildheart}}s can choose the [[Wildheart#Animal Aspect|Animal Aspect]] {{SAI|Aspect of the Beast (Elk)}} at level 6 or 10, which increases the movement speed of themselves and nearby allies by {{InfoBlob|1.5 m / 5 ft}}. | |||
*{{class|Monk}}s receive the class feature {{SAI|Unarmoured Movement}} at level 2, which increases their movement speed by {{InfoBlob|3 m / 10 ft}} while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}. | |||
* The '''Mobile''' [[Feats|feat]] permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}. | |||
*The | |||
== Reducing movement speed == | == Reducing movement speed == | ||
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''See individual condition pages for infliction sources''. | ''See individual condition pages for infliction sources''. | ||
* {{cond|Stunned}} cannot move | * {{cond|Stunned}} cannot move | ||
* {{cond|Restrained}} cannot move | * {{cond|Restrained}} cannot move | ||
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{{NavGameplay}} | {{NavGameplay}} | ||
[[Category: | [[Category:Resources]] |