Editing Luminous Armour
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = Luminous Armour Icon.png | | image = Luminous Armour Icon.png | ||
| description = {{uncommon|Luminous Armour}} is an uncommon [[Armour#Medium Armour|Medium Armour]] that allows the wearer to cause radiant shockwaves. | |||
| description = {{uncommon|Luminous Armour}} is an uncommon [[Armour#Medium Armour|Medium Armour]] that allows the wearer to cause radiant shockwaves | |||
| quote = Many an adventurer has found themselves swallowed up by the dark throat of some nameless dungeon, aching for a glimpse of light. | | quote = Many an adventurer has found themselves swallowed up by the dark throat of some nameless dungeon, aching for a glimpse of light. | ||
| type = Medium Armour <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Medium Armour <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
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| weight lb = 18 | | weight lb = 18 | ||
| price = 250 | | price = 250 | ||
| | | special = | ||
| | *'''Radiating Shockwave:''' When the wearer deals {{DamageType|Radiant}} damage, they cause a '''Radiant Shockwave''': | ||
| | ** Inflict {{SmIconLink|Radiating Orb Condition Icon.webp|Radiating Orb (Condition)|Radiating Orb}} in a {{SmallIcon|Aoe Icon.png}} 3 m / 10 ft radius. | ||
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| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
* Found in a locked and trapped Opulent Chest in the [[Selûnite Outpost]] area of the [[Underdark]] {{coords|176|-247}}. The chest is behind a hidden door revealed by a [[Perception]] check, or it can be accessed by jumping from the room with the waypoint. | |||
}} | }} | ||