Editing Minthara

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* If left alive after the events of Act 1, Minthara will be found at Moonrise Towers facing trial by Ketheric Thorm for failing to find the [[Mysterious Artefact]]. Sentenced to death, she is taken to [[Moonrise Towers Prison]] to be tortured until her execution. The party can find her and help her escape, and if invited to camp, she will offer to join them.
* If left alive after the events of Act 1, Minthara will be found at Moonrise Towers facing trial by Ketheric Thorm for failing to find the [[Mysterious Artefact]]. Sentenced to death, she is taken to [[Moonrise Towers Prison]] to be tortured until her execution. The party can find her and help her escape, and if invited to camp, she will offer to join them.
** Should the party side with Minthara during [[Save the Refugees]] and raid the grove with her, no additional steps are needed to ensure that she appears at Moonrise Towers.
** Should the party side with Minthara during [[Save the Refugees]] and raid the grove with her, no additional steps are needed to ensure that she appears at Moonrise Towers.
** If the party sides with the druids instead, but still wishes to meet Minthara at the Moonrise Towers, she must be [[Knocked_Out_(Condition)|knocked out]] when fought. This can occur whether at her camp in the Shattered Sanctum or when defending the grove from the goblin attack. If Minthara is knocked out in the goblin camp the party must not take a [[long rest]] before the quest [[Defeat the Goblins]] is finished.{{note|Minthara went through some recruitment changes during development and after release.<br>Intended to be recruited only if the grove was destroyed, prior to Patch 5, an exploit could be used to recruit Minthara when siding with the grove. Minthara had to be knocked out temporarily in Act 1, recovering after a long rest. Once the party reached Act 2 and acquired the spells [[Polymorph]] and [[Dominate Beast]], they had to return to [[Shattered Sanctum]], turn her into a sheep and dominate her. The party then had to fast-travel back to the Moonrise Towers and then had to move Minthara as a sheep into the throne room, where the judgement continued as if Minthara was alive. After the cutscene she would be transported to the dungeon. The party had to attack her quickly once imprisoned as she would begin to run away otherwise, and then turn invisible and exit combat. Minthara was then part of the interrogation scene and her recruitment could proceed as normal.<br>When Patch 5 was introduced, Minthara could be recruited if she was knocked out ''temporarily'' at her camp in the Shattered Sanctum, dealing with the rest of the goblin camp without long rests in-between as the game files checked for both conditions in order to trigger her scene at Moonrise Towers. <br>Patch 6 removed the requirement for Minthara being ''temporarily'' hostile / knocked out. the game no longer checks for that condition. It's also possible now to recruit Minthara through knocking her out when defending the grove from the goblin attack as stated above in the recruitment section.}}{{cite web
** If the party sides with the druids instead, but still wishes to meet Minthara at the Moonrise Towers, she must be [[Knocked_Out_(Condition)|knocked out]] when fought. This can occur whether at her camp in the Shattered Sanctum or when defending the grove from the goblin attack. If Minthara is knocked out in the goblin camp the party must not take a [[long rest]] before the quest [[Defeat the Goblins]] is finished. (While in the [[Shattered Sanctum]], it has been observed that, as long as she is knocked out, you can complete [[Defeat the Goblins]] after several long rests without compromising her recruitment later in [[Act Two]]. (June, 2th.)){{note|Minthara went through some recruitment changes during development and after release.<br>Intended to be recruited only if the grove was destroyed, prior to Patch 5, an exploit could be used to recruit Minthara when siding with the grove. Minthara had to be knocked out temporarily in Act 1, recovering after a long rest. Once the party reached Act 2 and acquired the spells [[Polymorph]] and [[Dominate Beast]], they had to return to [[Shattered Sanctum]], turn her into a sheep and dominate her. The party then had to fast-travel back to the Moonrise Towers and then had to move Minthara as a sheep into the throne room, where the judgement continued as if Minthara was alive. After the cutscene she would be transported to the dungeon. The party had to attack her quickly once imprisoned as she would begin to run away otherwise, and then turn invisible and exit combat. Minthara was then part of the interrogation scene and her recruitment could proceed as normal.<br>When Patch 5 was introduced, Minthara could be recruited if she was knocked out ''temporarily'' at her camp in the Shattered Sanctum, dealing with the rest of the goblin camp without long rests in-between as the game files checked for both conditions in order to trigger her scene at Moonrise Towers. <br>Patch 6 removed the requirement for Minthara being ''temporarily'' hostile / knocked out. the game no longer checks for that condition. It's also possible now to recruit Minthara through knocking her out when defending the grove from the goblin attack as stated above in the recruitment section.}}{{cite web
|work = Larian Studios Forums
|work = Larian Studios Forums
|author = Crimsomrider
|author = Crimsomrider
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|archivedate =
|archivedate =
}}
}}
{{note|It has been observed that, as long as she is knocked out in the in the [[Shattered Sanctum]], it's possible to complete [[Defeat the Goblins]] after several long rests without compromising her recruitment later in [[Act Two]].{{verify}}}}


=== Approval ===
=== Approval ===
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== Combat ==
== Combat ==
{{Infobox creature
{{Infobox statistics
| name = Combat statistics
| name = Combat statistics
| level = 6
| level = 6
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| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| ac = 16
| armour_class = 16
| hp = 52
| hit_points = 52
| t hp = 67
| hit_points_tactician = 67
| movement m = 9
| movement_speed_meters = 9
| weight kg = 75
| movement_speed_feet = 30
| prof bonus = +3
| weight_kg = 75
| weight_lb = 150
| str = 16
| str = 16
| dex = 15
| dex = 15
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| wis = 12
| wis = 12
| cha = 17
| cha = 17
| wis save prof = yes
| wis_save_proficiency = yes
| cha save prof = yes
| cha_save_proficiency = yes
| conditions = Aura of Protection
| condition1_name = Aura of Protection
| passives = Dual Wielder, Dual Wielder: Bonus Armour Class, Defence, Divine Health, Drow Weapon Training, Extra Attack, Fey Ancestry, Focused Stride, Opportunity Attack, Stealthy, Superior Darkvision, Xyanyde's Fire
| condition1_description = You and allies within 3 m / 10 ft gain a bonus to [[saving throws]] equal to your [[Charisma]] [[modifier]].
| feature1_name = Dual Wielder
| feature1_description = You can use [[Two-Weapon Fighting]] for all non-Heavy weapons.
| feature2_name = Dual Wielder: Bonus Armour Class
| feature2_description = +1 bonus to [[AC]] while dual wielding.
| feature3_name = Defence
| feature3_description = +1 bonus to AC while wearing armour.
| feature4_name = Divine Health
| feature4_description = Immune to [[Diseased (Condition Type)|disease]].
| feature5_name = Drow Weapon Training
| feature5_description = Proficient with [[Rapiers]], [[Shortswords]], and [[Hand Crossbows]].
| feature6_name = Extra Attack
| feature6_description = Make an free attack after an unarmed or weapon attack.
| feature7_name = Fey Ancestry
| feature7_description = Immunity to sleep and [[advantage]] on [[saving throws]] against being [[Charmed (Condition)|Charmed]].
| feature8_name = Focused Stride
| feature8_item = Boots of Striding
| feature8_description = When you cast a spell that requires [[concentration]], you gain [[Momentum (Condition)|Momentum]] for 1 turn. While you are concentrating, you cannot be pushed or get knocked [[Prone (Condition)|Prone]].
| feature9_name = Opportunity Attack
| feature9_description = Automatically attack an enemy moving out of your reach.
| feature10_name = Stealthy
| feature10_item = Spidersilk Armour
| feature10_description = Gain a +1 bonus to [[Stealth]] [[Ability Checks|ability checks]].
| feature11_name = Superior Darkvision
| feature11_description = Can see in the dark up to 24 m / 80 ft.
| feature12_name = Xyanyde's Fire
| feature12_item = Xyanyde
| feature12_description = Once per [[short rest]], you can encase a target in [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if you miss an attack against it.
}}
}}
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
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Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.


If recruited, Minthara starts as a level 1 Paladin, ready to advance in level.
If recruited, Minthara will have the same starting stats, actions and features as during the combat, except for [[hit points]] which will be 52 no matter the game difficulty.{{Verify}}


=== Nearby allies ===
=== Nearby allies ===
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=== Loot ===
=== Loot ===
Minthara can be killed and looted. She will have the same items as her starting equipment, except for her [[Minthara's Underwear|underwear]]. If knocked unconscious, she will drop the underwear, but no [[Mind Flayer Parasite Specimen]] and no supply pack.
Minthara can be killed and looted. She will have the same items as her starting equipment, except for her [[Minthara's Underwear|underwear]]. If knocked unconscious, she will drop the underwear, but no [[Mind Flayer Parasite Specimen]] and no supply pack.
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.
{{div col}}
{{div col}}
* {{MdRarityItem|Camp Supply Sack}}
* {{MdRarityItem|Camp Supply Sack}}
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