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{{PageSeo
[[File:Mirror of Loss.jpg|thumb|A Mirror of Loss, in the House of Grief|300px]]{{hatnote|For more details on permanent bonus, see [[Permanent Bonuses#Mirror of Loss|Mirror of Loss]]}}
| title = Mirror of Loss
 
| image = Mirror of Loss.jpg
The '''Mirror of Loss''' is a large mirror found in both the [[Gauntlet of Shar]] at {{Coords|-645|-735}} and the [[House of Grief]] at {{Coords|-474|-1650}}. The former is cracked and cannot be used for reflection, however the latter is functional and bestows a bonus and malus upon the user.
| description = Mirror of Loss is a large mirror found in the Gauntlet of Shar and the House of Grief.
 
}}
==Interaction==
{{guidenote}}
It is highly recommended for the player to prepare and save before interacting with the Mirror of Loss. To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 20) check to recognize the purpose of the mirror.
[[File:Mirror of Loss.jpg|thumb|A Mirror of Loss, in the House of Grief|300px]]
Each party member may then surrender a memory to the mirror, optionally attempting a [[Religion]] (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage]] on the [[Religion]] check to offer a prayer.
The '''Mirror of Loss''' is a large mirror found in both the [[Gauntlet of Shar]] at {{Coords|-645|-735}} and the [[House of Grief]] at {{Coords|-474|-1650}}. The former is cracked and cannot be used for reflection, however the latter is functional and can be offered a memory by the user.
 
== Overview ==
Surrendering a memory to the mirror requires choosing one [[Ability Scores|Ability]] to sacrifice, which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability. The curse lasts until taking a [[Long Rest]] or using the [[Remove Curse]] spell. If the character made the successful prayer check beforehand, they might unlock a dialogue choice of a second Ability which will receive a permanent +2 bonus (up to 24). Memory dialogue choice that triggers this additional dialogue is random and not class-specific, with "incorrect" choices yielding only curse and no boon.
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]]
The Mirror of Loss found at the House of Grief can be used to gain a {{em|permanent}} bonus to one [[Abilities|ability]] of the party member interacting with the mirror, and also a +1 to Charisma, in exchange for a {{em|temporary}} penalty. Each character may use the mirror independently, offering a sizable stat increase to the entire party.


== Using the mirror ==
If you have read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, you may surrender it instead of an Ability. This will allow you to receive the +2 bonus even if you failed the prayer check.
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 25) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the party will not be prompted to do so again in the House of Grief.


Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check. Each party member must pass the Religion check or it won't gain benefits from offering a memory to the mirror (i.e. Never getting the ability bonus response), only 1 party member needs to pass the Arcana check.
You may sometimes receive the following feedback from the Narrator which will provide an additional +1 (up to 24) to Charisma called Patriar's Memory:
"Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, Wasted." This memory will occur with a degree of randomness.


Surrendering a memory to the mirror requires choosing one ability to sacrifice,{{note|If a character has read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, they may surrender that instead of an ability. This will guarantee the +2 bonus, regardless of the prayer check.}}{{note|Characters have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.}} which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability. This curse lasts until taking a [[Long Rest|long rest]] or using the [[Remove Curse]] spell.
You have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.


If the character made a successful prayer check beforehand, there is a chance that they will be rewarded with a memory that allows them to select an ability to receive a permanent +2 bonus – up to 24.
=== Shadowheart ===
Shadowheart is generally denied the mirror's benefits. As the game's narrator says: "With so much of your memory already surrendered to the mirror, you have nothing to offer. A sorry outcome." As such, she is not given the chance to be cursed nor booned.


=== Details ===
If she is no longer loyal to [[Shar]] she has disadvantage on the {{Ability Check|Religion}} to offer a prayer to the mirror. Passing this difficult check ultimately still yields the above narration.
{{hatnote|For more details on the permanent bonus, see [[Permanent bonuses#Mirror of Loss|permanent bonuses]].}}
When a character offers a memory to the mirror, there is a hidden roll to determine the outcome (possibly a d10). If that roll is...


* 6 or higher and the character passed the religion check: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
However, if Shadowheart becomes a Dark Justiciar, she can receive a permanent +2 bonus to any [[Ability Scores|Ability]] of her choosing without sacrificing an Ability. Possibly, one has to do strictly everything [[Shar]] has asked of her (killing the Nightsong, killing Viconia and killing her parents).
** This option lets the party member select the +2 ability bonus.
** It is only possible to get this option after passing the DC 25 religion check for each character that uses the mirror.
** '''This option is only usable once for each party member.'''
* 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
** This option grants [[Patriar's Memory]] (+1 [[Charisma]]).
* 4 or higher and the character hasn't already received this outcome: ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
** If the party encountered [[Arves]] outside the [[House of Grief]], this narration is modified slightly to include his name.
* 3 or higher and the character hasn't already received this outcome: ''You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?''
* 2 or higher and the character hasn't already received this outcome: ''Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.''
* 1 or higher and the character hasn't already received this outcome: ''You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.''
* Default outcome: ''A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.''
** This option can be landed on multiple times once other options are depleted.


In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check, though the Deception option cannot result in any outcome but the default).
Becoming a Dark Justiciar gives her an advantage on the  {{Ability Check|Religion}} to offer a prayer to the mirror. Passing it does not seem to do anything, as is not required to get the +2 bonus to Ability Scores.


If party member successfully achieves the best outcome, they will receive the message: ''Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.''
== Strategy ==
Only one character needs to pass the initial [[Arcana]] or [[Religion]] checks to identity the mirror, but each party member must pass their individual [[Religion]] prayer checks in order to receive the permanent ability buff. Items that boost Religion or [[Intelligence]], which can be passed to each party member for each attempt, will skew the odds in your favor. These include:


* ''Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom.'' → gain +2 [[Strength]]
* {{RarityItem|Warped Headband of Intellect}}
* Help yourself to the memories of seasoned thief's most daring exploits. → gain +2 [[Dexterity]]
* {{RarityItem|Mage's Friend}}
* Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 [[Constitution]]
* {{RarityItem|Shapeshifter's Boon Ring}} (when disguised or shapeshifted)
* Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 [[Intelligence]]
* Turn to the wisdom of a drow. Once of Lolth, then of Shar. → gain +2 [[Wisdom]]
* Warm to the guile of a bard who could charm even a dragon. → gain +2 [[Charisma]]


== Shadowheart ==
General spell and class-specific buffs to checks like [[Guidance]], [[Enhance Ability]] and [[Bardic Inspiration]] additionally shine here.
=== Disloyal ===


If no longer loyal to [[Shar]], Shadowheart is entirely denied the mirror's benefits, as she has already surrendered most of her memories to it. She is not given the opportunity to be cursed, nor receive a boon. In addition, she has disadvantage on the {{Ability Check|Religion}} to offer a prayer to the mirror, though passing this difficult check still yields no benefit.
Alternative to having the {{RarityItem|Warped Headband of Intellect}} equipped, the character can be temporarily respecced through [[Withers]], giving them an Intelligence rating of 17 that can be further increased with the [[Ability Improvement|ability improvement]] feat twice, to 20. The character can be respecced back to their main build afterwards, retaining the Mirror of Loss stat enhancement.


=== Chosen of Shar ===
== Details ==
If Shadowheart becomes a Dark Justiciar, overthrows the [[Viconia DeVir|Mother Superior]], and becomes Lady Shar's Chosen, she will automatically receive a permanent +2 bonus to the ability of her choosing without receiving a curse.
When a character offers a memory to the mirror, there is a hidden, random roll to determine the outcome.


Becoming a Dark Justiciar gives her an advantage on the {{Ability Check|Religion}} to offer a prayer to the mirror. Passing it does nothing, though, as it is not required for her to get the +2 bonus.
* '''Rolled a 6 or higher and haven't already landed on this outcome''': ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
** This option lets you select the +2 ability bonus.
** You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
** Once you get this option, you won't be able to use the mirror again with that character.
* '''Rolled a 5 or higher and haven't already landed on this outcome''': ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
** This option gives you +1 Charisma from Patriar's Memory.
* '''Rolled a 4 or higher and haven't already landed on this outcome''': ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
* '''Rolled a 3 or higher and haven't already landed on this outcome''': ''You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?''
* '''Rolled a 2 or higher and haven't already landed on this outcome''': ''Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.''
* '''Haven't already landed on this outcome''': ''You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.''
* '''Default outcome''': ''A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.''
** This option can be landed on multiple times once other options are depleted.


# ''Claim the Strength found in a spirit who has had to fight for her place in the world.''
In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check).
# ''Steal the deft-handed prowess of someone trained in stealth all her life.''
# ''Seize the fortitude that lies in a heart denied a thousand times.''
# ''Adopt the curiosity of a young child who hungered for knowledge forbidden to her.''
# ''Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments.''
# ''Embrace the cunning of a youth who learned to succeed through charm and deceit.''


== Related literature ==
To more reliably get the extra bonus from the Patriar's Memory, you should use the mirror ''before'' offering a prayer.
* {{RarityItem|Teachings of Loss: Forgetting and Loss}}
This way, you won't prematurely lock yourself out of subsequent rolls by landing on the +2 bonus.
* {{RarityItem|Reflections Upon the Mirror of Loss}}
It will also make the Patriar's Memory the most probable outcome of each roll.


== Quotes ==
{{Q|Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from. [...] Turn to the wisdom of a drow. Once of Lolth, then of Shar.}}


== Notes ==
==Notes==
{{notelist}}
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]]
*You may choose to sacrifice an ability with at least base 8 (see picture).
*More than one character may gain the same ability improvement (As of 2023-Nov-05, Tav and a hireling were both able to gain +2 Cha.).


[[Category:Environmental objects]]
[[Category:Environmental objects]]
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