Editing Mirror of Loss
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== Overview == | == Overview == | ||
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]] | [[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]] | ||
The Mirror of Loss found at the House of Grief can be used to gain a {{em|permanent}} bonus to one [[Abilities|ability]] of the party member interacting with the | The Mirror of Loss found at the House of Grief can be used to gain a {{em|permanent}} bonus to one [[Abilities|ability]] of the party member interacting with the nmiror, and also a +1 to Charisma, in exchange for a {{em|temporary}} penalty. Each character may use the mirror independently, offering a sizable stat increase to your entire party. | ||
== Using the mirror == | == Using the mirror == | ||
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 25) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the | To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 25) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the player will not be prompted to do so again in the House of Grief. | ||
Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check. Each party member must pass the Religion check or it won't gain benefits from offering a memory to the mirror (i.e. Never getting the ability bonus response), only 1 party member needs to pass the Arcana check. | Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check. Each party member must pass the Religion check or it won't gain benefits from offering a memory to the mirror (i.e. Never getting the ability bonus response), only 1 party member needs to pass the Arcana check. | ||
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* 6 or higher and the character passed the religion check: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.'' | * 6 or higher and the character passed the religion check: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.'' | ||
** This option lets | ** This option lets you select the +2 ability bonus. | ||
** | ** You can only get this option after passing the DC 25 religion check for each character that uses the mirror. | ||
** ''' | ** '''Once you get this option, you won't be able to use the mirror again with that character.''' | ||
* 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.'' | * 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.'' | ||
** This option grants [[Patriar's Memory]] (+1 [[Charisma]]). | ** This option grants [[Patriar's Memory]] (+1 [[Charisma]]). | ||
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In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check, though the Deception option cannot result in any outcome but the default). | In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check, though the Deception option cannot result in any outcome but the default). | ||
If | If you successfully achieve the best outcome, you will receive the message: *Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.* | ||
* ''Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom.'' → gain +2 [[Strength]] | * ''Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom.'' → gain +2 [[Strength]] |