Editing Modding:Creating Outfit Textures
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== GM == | == GM == | ||
Rarely an item may have a GM- a Glowmap, which controls its VFX. This is usually black, with white sections to let the glow through. | Rarely an item may have a GM- a Glowmap, which controls its VFX. This is usually black, with white sections to let the glow through. | ||
== How to open a texture and extract its files == | == How to open a texture and extract its files == | ||
First, extract textures from files with multitool. [[Modding:How To Find A Virtual Texture|See here for how.]] | First, extract textures from files with multitool. [[Modding:How To Find A Virtual Texture|See here for how.]] | ||
Open these files in GIMP. Uncheck load mipmaps as you don’t need them clogging up the work area, and you are going to create new ones when you re-save it. | Open these files in GIMP. Uncheck load mipmaps as you don’t need them clogging up the work area, and you are going to create new ones when you re-save it. | ||
==== Reminder about exported textures ==== | |||
Textures do not export from virtual textures with mipmaps attached, which causes a static effect. Even if you are not editing some maps, you need to import them into GIMP and resave with mipmaps to generate new ones. | |||
=== Physical Map === | === Physical Map === | ||
Open the physicalmap first. Go to Colours>Components>Decompose>RGB | Open the physicalmap first. Go to Colours>Components>Decompose>RGB | ||
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== Tools == | == Tools == | ||
[https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLG6GyipNkD2ptAp16VXs8BiTNEaMlgKhO&index=1 Druu Video Tutorial- contains a section on textures.] | [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLG6GyipNkD2ptAp16VXs8BiTNEaMlgKhO&index=1 Druu Video Tutorial- contains a section on textures.] |