Editing Modding:Creating and Exporting Meshes in Blender
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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Physics are set with red vertex paint. Hot pink and blue vertex paint counterbalances the physics. | Physics are set with red vertex paint. Hot pink and blue vertex paint counterbalances the physics. | ||
If a mesh is 100% weighted to a single bone, adding physics will cause it to crash the game | If a mesh is 100% weighted to a single bone, adding physics will cause it to crash the game. | ||
A mesh cannot be entirely vertex painted red or it will bounce around, it needs some black vertex paint left to keep it in place. | A mesh cannot be entirely vertex painted red or it will bounce around, it needs some black vertex paint left to keep it in place. |