Editing Modding:Fixing UV errors
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}} | }}Main page: [[Modding Resources]] | ||
This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/73681713 tyvianpear] in the DbtR Discord server. | This tutorial is from a post shared by [https://www.nexusmods.com/baldursgate3/users/73681713 tyvianpear] in the DbtR Discord server. | ||
== Steps == | == Steps == | ||
# Open two instances of Blender; 2.79b and 3.X (latest) | # Open two instances of Blender; 2.79b and 3.X (latest) | ||
Line 35: | Line 32: | ||
# After you have done this for each mesh in your model, copy and paste the entire thing back into 3.X | # After you have done this for each mesh in your model, copy and paste the entire thing back into 3.X | ||
# Export as <code>.DAE</code> | # Export as <code>.DAE</code> | ||
[[Category:Modding | [[Category:Modding]] |