Editing Modding:Fixing neck seams
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
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== Tools Needed == | == Tools Needed == | ||
* Blender | * Blender | ||
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First convert the <code>.GR2</code> mesh to <code>.DAE</code> with LSLIB, then convert the <code>.DAE</code> to <code>.FBX</code> with Noesis and use it as the Data Transfer source object for either tutorial. | First convert the <code>.GR2</code> mesh to <code>.DAE</code> with LSLIB, then convert the <code>.DAE</code> to <code>.FBX</code> with Noesis and use it as the Data Transfer source object for either tutorial. | ||
<br> | <br> | ||
Note: You can skip Noesis completely if you use the Modders Multitool. It will convert meshes you search for into .DAE and .FBX automatically. | Note: You can skip Noesis completely if you just use the Modders Multitool. It will convert meshes you search for into .DAE and .FBX automatically. | ||
== Steps == | == Steps == | ||
# Select your custom head and go into '''Edit mode''' (TAB key) | # Select your custom head and go into '''Edit mode''' (TAB key) | ||
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# Mapping should be '''Nearest Corner and best Matching Face Normal''' | # Mapping should be '''Nearest Corner and best Matching Face Normal''' | ||
# Apply the modifier, export your custom head | # Apply the modifier, export your custom head | ||
[[Category:Modding]] | |||
[[Category:Modding | |||