Editing Modding:Hair Meshes

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 670: Line 670:
For example: Setting a strand to just blue (#0000FF) will allow for highlights but not for graying, but choosing a color between blue and red (like hot pink #FF00FF) will allow that strand to take both highlights and graying. The darker you make your color, the less intense any parameter attached to the shade becomes.
For example: Setting a strand to just blue (#0000FF) will allow for highlights but not for graying, but choosing a color between blue and red (like hot pink #FF00FF) will allow that strand to take both highlights and graying. The darker you make your color, the less intense any parameter attached to the shade becomes.


<br>Using both the examples below showing in blender and in game:
<br><br>Using both the examples below showing in blender and in game:


[[File:Vertex colour 01.webp|400px]] Β 
[[File:Vertex colour 01.webp|400px]] Β 
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)