Editing Modding:Hair Meshes

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
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Currently in progress by Padme4000 thanks to Saku for helping.
Currently in progress by Padme4000 thanks to Saku for helping.
== Information on using this resource ==
To use this resource, make sure you have BG3 Modder's Multitool, and that you have the Models.pak unpacked. Navigate to the folder your multitool is in, and then locate the ''UnpackedData'' folder. This is where you will find all of these hair models. The specific file paths are above each table for easy reference.
If you want to edit one of these hairs to create a custom hairs, simply visit the .GR2 file path and import your preferred hair into Blender using BG3/DOS Collada Exporter plugin.
If you want to make a race mod and add the hairs below, add their ''VisualResourceID'' to ''CharacterCreationAppearanceVisuals.lsx''.


== Beards ==
== Beards ==
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Emerald's hair reference spreadsheet found [https://docs.google.com/spreadsheets/d/16cQUxQ7FrGVmIPy5929qae4cCQls4ZWuBX_w08zvv5M/edit?usp=sharing here]
Emerald's hair reference spreadsheet found [https://docs.google.com/spreadsheets/d/16cQUxQ7FrGVmIPy5929qae4cCQls4ZWuBX_w08zvv5M/edit?usp=sharing here]


Hair mesh files can be found at: ''Generated\Public\Shared\Assets\Characters\_Models\_Hair\Resources'' and ''Generated\Public\SharedDev\Assets\Characters\_Models\_Hair\Resources''  
Hair mesh files can be found at: ''Generated\Public\Shared\Assets\Characters\_Models\_Hair\Resources'' and ''Generated\Public\SharedDev\Assets\Characters\_Models\_Hair\Resources'' though not all hairs are here, you will find that some are in their race specific areas such as ''Generated\Public\Shared\Assets\Characters\_Models\Humans\_Hair\Resources''
 
Although some are in their race specific areas such as: ''Generated\Public\Shared\Assets\Characters\_Models\Humans\_Hair\Resources''


Hair _merged file can be found here:  ''Public\Shared\Content\Assets\Characters\[PAK]_Hair\_merged.lsf''
Hair _merged file can be found here:  ''Public\Shared\Content\Assets\Characters\[PAK]_Hair\_merged.lsf''
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|-
|-
| Academy Dropout || Hair_GTY_F_GithyankiCut_Short_A_Spring || 3e4791b0-4b7e-2ff8-02a7-3a351ea8d672 || [[File:Academy Dropout.png|thumb]]
| Academy Dropout || Hair_GTY_F_GithyankiCut_Short_A_Spring || 3e4791b0-4b7e-2ff8-02a7-3a351ea8d672 || [[File:Academy Dropout.png|thumb]]
|-
| Eyrie Peak || HAIR_HUM_M_Wavy_Short_F || 8f707259-3180-752d-1dcf-f0a3340e65f9 ||
[[File:Eyrie Peak Hair.png|thumb]]
|-
|-
| Dewdrop || Hair_GTY_F_GithyankiCut_Long_A_Spring || 4aec7622-af8f-8914-5a72-f993a9268dd0 || [[File:Dewdrop.png|thumb]]
| Dewdrop || Hair_GTY_F_GithyankiCut_Long_A_Spring || 4aec7622-af8f-8914-5a72-f993a9268dd0 || [[File:Dewdrop.png|thumb]]
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| Bohemian || HAIR_GTY_F_GithyankiCut_Long_C_Spring || a79d257b-32b2-edc6-0d6d-82b6ff3462cd || [[File:HAIR GTY F GithyankiCut Long C Spring.png|thumb]]
| Bohemian || HAIR_GTY_F_GithyankiCut_Long_C_Spring || a79d257b-32b2-edc6-0d6d-82b6ff3462cd || [[File:HAIR GTY F GithyankiCut Long C Spring.png|thumb]]
|-
|-
|Innkeep Braid || HAIR_GTY_M_GithyankiCut_Long_A_Spring || 9564bc04-4a90-f11a-4f36-5b1026ea7b43 || [[File:Innkeep Braid.png|thumb]]
|Innkeep Braid
|-
|HAIR_GTY_M_GithyankiCut_Long_A_Spring
| Dandelion || HAIR_HUM_M_Afro_Short_B || 6bcb9954-7418-d234-2509-009d4892039e ||
|9564bc04-4a90-f11a-4f36-5b1026ea7b43
[[File:Dandelion Hair.png|thumb]]
|[[File:Innkeep Braid.png|thumb]]
|-
| Moonshae Cap || HAIR_HUM_M_Straight_Short_G || c7201554-1619-0fbf-ce87-7fa3820edb36 ||
[[File:Moonshae Cap Hair.png|thumb]]
|-
| Bramble Thicket || HAIR_HUM_M_Curly_Short_A || e2b48959-b1fa-b724-eb38-64d61be5857f ||
[[File:Bramble Thicket Hair.png|thumb]]
|-
|-
| Poppy Bud || HAIR_GTY_M_GithyankiCut_Short_A_Spring || 78ad1b3f-ec54-e3f5-933c-456743076a40 ||  
| Poppy Bud || HAIR_GTY_M_GithyankiCut_Short_A_Spring || 78ad1b3f-ec54-e3f5-933c-456743076a40 ||  
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|-
|-
| Neverwinter Scarf || HAIR_HUM_F_Braids_Long_A_Spring || af1d3a56-1e71-8aab-4041-f73fd0801343 || [[File:Neverwinter Scarf.png|thumb]]
| Neverwinter Scarf || HAIR_HUM_F_Braids_Long_A_Spring || af1d3a56-1e71-8aab-4041-f73fd0801343 || [[File:Neverwinter Scarf.png|thumb]]
|-
| Maudlin Pixie || HAIR_HUM_M_Wavy_Short_B || 3f98df10-2bbd-87f1-dce0-45cad52508d9 ||
[[File:Maudlin Pixie Hair.png|thumb]]
|-
|-
| Braided Bunches || HAIR_HUM_F_Braids_Long_B || 5969c08a-0404-d74b-8aff-700a65926e10 || [[File:Braided Bunches.png|thumb]]
| Braided Bunches || HAIR_HUM_F_Braids_Long_B || 5969c08a-0404-d74b-8aff-700a65926e10 || [[File:Braided Bunches.png|thumb]]
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|Immortality
|Immortality
|HAIR_HUM_F_Curly_Long_B_Spring
|HAIR_HUM_F_Curly_Long_B_Spring
|11522b21-645f-3fdf-844f-d0ed7010a71e
|
|[[File:Immortality.png|thumb]]
|[[File:Immortality.png|thumb]]
|-
|-
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|-
|-
|Will o'Wisp||HAIR_HUM_F_Straight_Long_D||fc10a6df-b9f3-79f3-eacc-b7fa7c27690a||[[File:Will O'Wisp.png|thumb]]
|Will o'Wisp||HAIR_HUM_F_Straight_Long_D||fc10a6df-b9f3-79f3-eacc-b7fa7c27690a||[[File:Will O'Wisp.png|thumb]]
|-
| Willow Tears || HAIR_HUM_M_Wavy_Long_E_Spring || c45c3764-c98e-21b4-e9c6-67633263757f ||
[[File:Willow Tears Hair.png|thumb]]
|-
|-
|Gemstone Droplet||HAIR_HUM_F_Straight_Long_E_Spring||7e3213ea-5021-9afd-59a5-721ba664894e||[[File:Gemstone Droplet.png|thumb]]
|Gemstone Droplet||HAIR_HUM_F_Straight_Long_E_Spring||7e3213ea-5021-9afd-59a5-721ba664894e||[[File:Gemstone Droplet.png|thumb]]
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|Layered Lob
|Layered Lob
|HAIR_HUM_F_Straight_Short_L
|HAIR_HUM_F_Straight_Short_L
|f99e60ca-c050-e254-f915-a70ed9cf9b5c
|
|[[File:Layered Lob.png|thumb]]
|[[File:Layered Lob.png|thumb]]
|-
|-
|Springtime Entanglement
|Springtime Entanglement
|HAIR_HUM_F_Wavy_Short_A
|HAIR_HUM_F_Wavy_Short_A
|17564f06-f8a5-d2c4-a18c-e004b8033108
|
|[[File:Springtime Entanglement.png|thumb]]
|[[File:Springtime Entanglement.png|thumb]]
|-
|-
|Carrion Feathers
|Carrion Feathers
|HAIR_HUM_F_Wavy_Short_B
|HAIR_HUM_F_Wavy_Short_B
|cece8bc1-10df-0133-f4b7-9bddbaae2394
|
|[[File:Carrion Feathers.png|thumb]]
|[[File:Carrion Feathers.png|thumb]]
|-
|-
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| Conqueror || HAIR_HUM_M_Braids_Long_A_Spring || 0a9c0197-1bcc-0bad-0d56-2838c0a9f0a7 || [[File:Conqueror.png|thumb]]
| Conqueror || HAIR_HUM_M_Braids_Long_A_Spring || 0a9c0197-1bcc-0bad-0d56-2838c0a9f0a7 || [[File:Conqueror.png|thumb]]
|-
|-
|Fence Board Shavings
| Sensible Extravagance || HUM_M_Curly_Short_C || 16951859-f100-47c0-3553-0de42bfeecc9 || [[File:Sensible Extravagance.png|thumb]]
|HAIR_HUM_M_Curly_Short_B
|1115d1f2-e8ec-cd5d-9763-715c98589dd0
|
|-
| Sensible Extravagance || HAIR_HUM_M_Curly_Short_C || 16951859-f100-47c0-3553-0de42bfeecc9 || [[File:Sensible Extravagance.png|thumb]]
|-
|Bardic Inspiration
|HAIR_HUM_M_Straight_Long_C_Spring
|a35b4354-5c1d-f299-e5d4-606cf11bf76f
|
|-
|-
| Pinned and Perfect || HAIR_HUM_M_Straight_Long_D_Spring || 9666ff20-a633-f5b7-616b-9d949b9926b6 || [[File:Pinned and Perfect.png|thumb]]
| Pinned and Perfect || HAIR_HUM_M_Straight_Long_D_Spring || 9666ff20-a633-f5b7-616b-9d949b9926b6 || [[File:Pinned and Perfect.png|thumb]]
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|19537a69-7e8d-7fa0-d768-afb9a0992007
|19537a69-7e8d-7fa0-d768-afb9a0992007
|[[File:Sorcha Curls.png|thumb]]
|[[File:Sorcha Curls.png|thumb]]
|-
|Faerun Fantasia
|HAIR_HUM_M_Dreads_Long_A_Spring
|5180e761-e2b4-79c8-da39-1d9edf55c5c4
|
|-
|Kwahom
|HAIR_HUM_M_Straight_Short_D
|49a55cc6-90c3-22c2-2655-564b9680bf14
|
|-
|Knave Braid
|HAIR_HUM_M_Braids_Long_B_Spring
|7feed56a-8b71-da1e-4083-dcf5f6239b56
|
|}
|}


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|Yes
|Yes
|}
|}


==Hair Textures==
==Hair Textures==
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Note that there is no mesh or _merged entry for value 0. A hairstyle with a "0" HairType will only show the scalp, rather than a helmet hair.
Note that there is no mesh or _merged entry for value 0. A hairstyle with a "0" HairType will only show the scalp, rather than a helmet hair.
The helmet hair version that a headwear will use is set in the headwear's RootTemplate, but if none is set then it will use the same version assigned to the ParentTemplate item.
Version A is typically used by helmets, to which the base ParentTemplateID is c58a1f91-ec1b-49c8-96ab-d94d4be4b584 (aka "ARM_Helmet_Leather" or "ARM_Headwear_Leather_A").
Version B is not currently used by vanilla headwear.
Version C is typically used by hats, to which the base ParentTemplateID is 4d2e0931-3a01-4759-834b-8ae36749daab (aka "ARM_Hat" or "CLT_Headwear_H").


{| class="wikitable sortable"
{| class="wikitable sortable"
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==Vertex Paint Colours for Hairs/Beards==
==Vertex Paint Colours for Hairs/Beards==


Must be Face Corner > Byte Color when creating a new vertex paint colour attribute
Red, Yellow and Black = base hair colour/greying


Black = Base hair (no highlights)
<br>All other colours such as bright blues, pinks pastels = highlights
 
Red (#FF0000) = graying
 
Blue (#0000FF) = [[Modding:Custom Hair Highlights|highlights]]
 
Green (#00FF00/#17FF00/#2B6620) = thickness
 
Greying is determined by the texture not the vertex colours.
 
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
 
For example: Setting a strand to just blue (#0000FF) will allow for highlights but not for graying, but choosing a color between blue and red (like hot pink #FF00FF) will allow that strand to take both highlights and graying. The darker you make your color, the less intense any parameter attached to the shade becomes.


<br>Using both the examples below showing in blender and in game:
<br>Using both the examples below showing in blender and in game:
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[[File:Vertex colour 02.webp|400px]]
[[File:Vertex colour 02.webp|400px]]


<br>To stop your hair thinning, use #17FF00 or #2B6620 (mix between graying and thickness) for the underside or by duplicating your mesh, shrinking it inside the original and painting that this colour of green. Alternatively, you can solidify your mesh with the settings below or similar and separate them once applied.  
<br>To stop your hair thinning, use #17FF00 for the underside or by duplicating your mesh, shrinking it inside the original and painting that this colour of green. Alternatively, you can solidify your mesh with the settings below or similar and separate them once applied.  


[[File:Solidify.webp]]
[[File:Solidify.webp]]
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[[File:VertexPaintBlackExample.png|frameless|400x400px]][[File:VertexPaintGreenExample.png|frameless|400x400px]]
[[File:VertexPaintBlackExample.png|frameless|400x400px]][[File:VertexPaintGreenExample.png|frameless|400x400px]]
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[[Category:Modding resources]]
[[Category:Hair modding]]
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