Editing Modding:Head Models
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== Information on using this resource == | == Information on using this resource == | ||
To use this resource, make sure you have [https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Modder's Multitool], and that you have the Models.pak unpacked. Navigate to the folder your multitool is in, and then locate the ''UnpackedData'' folder. This is where you will find all of these head models. The specific file paths | To use this resource, make sure you have [https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Modder's Multitool], and that you have the Models.pak unpacked. Navigate to the folder your multitool is in, and then locate the ''UnpackedData'' folder. This is where you will find all of these head models. The specific file paths are above each table for easy reference. | ||
If you want to edit one of these heads to create a custom head, simply visit the .GR2 file path and import your preferred head into Blender using [https://github.com/Norbyte/dos2de_collada_exporter BG3/DOS Collada Exporter plugin]. | If you want to edit one of these heads to create a custom head, simply visit the .GR2 file path and import your preferred head into Blender using [https://github.com/Norbyte/dos2de_collada_exporter BG3/DOS Collada Exporter plugin]. |