Editing Modding:Head Models
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
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If you are making a head based on one of these heads, and the edits aren't severe enough that you need to make a custom skeleton, use the ''SkeletonResource'' of the vanilla head for your ''VisualBank'' entry in your ''_merged.lsf.lsx''. | If you are making a head based on one of these heads, and the edits aren't severe enough that you need to make a custom skeleton, use the ''SkeletonResource'' of the vanilla head for your ''VisualBank'' entry in your ''_merged.lsf.lsx''. | ||
== Dwarves == | == Dwarves == |