Editing Modding:Unpacking and converting files
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They can also be unpacked with ExportTool (starting with version 1.17.0). Go to the '''Virtual Textures''' tab, specify the <code>.gts</code> file, export path and click '''Extract Textures'''. It will make a bunch of <code>.dds</code> files. | They can also be unpacked with ExportTool (starting with version 1.17.0). Go to the '''Virtual Textures''' tab, specify the <code>.gts</code> file, export path and click '''Extract Textures'''. It will make a bunch of <code>.dds</code> files. | ||
=== .wem β .ogg === | === .wem β.ogg === | ||
Audio files from '''Voice.pak'''. | Audio files from '''Voice.pak'''. | ||
For <code>.wem</code> you will need [https://www.nexusmods.com/monsterhunterworld/mods/1912?tab=description Automatic .wem to .ogg Converter] script from Nexus Mods. It is made for Monster Hunter: World, but it works perfectly with BG3 files. | For <code>.wem</code> you will need [https://www.nexusmods.com/monsterhunterworld/mods/1912?tab=description Automatic .wem to .ogg Converter] script from Nexus Mods. It is made for Monster Hunter: World, but it works perfectly with BG3 files. |