Editing Necromancy School
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{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
=== Level 2 === | |||
* '''Necromancy Savant:''' Halves the cost to learn [[:Category:Necromancy Spells|Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | |||
: Halves the cost to learn [[Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost ''' | * [[File:PassiveFeature_GrimHarvest.png|64x64|frameless|upright=0.1|Grim Harvest]] '''Grim Harvest:''' Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected. | ||
=== Level 6 === | |||
* [[File:PassiveFeature_UndeadThralls_FreeSpell.png|64x64|frameless|upright=0.1|Undead Thralls: Animate Dead]] '''Undead Thralls: Animate Dead:''' You gain the [[Animate Dead]] spell, if you didn't have it already. | |||
* [[File:PassiveFeature_UndeadThralls_ExtraSummon.png|64x64|frameless|upright=0.1|Undead Thralls: Additional Undead]] '''Undead Thralls: Additional Undead:''' When you use Animate Dead, you can raise an additional corpse. | |||
* [[File:PassiveFeature_UndeadThralls_BetterSummons.png|64x64|frameless|upright=0.1|Undead Thralls: Better Summons]] '''Undead Thralls: Better Summons:''' Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage. | |||
=== Level 10 === | |||
* [[File:PassiveFeature_InuredTo-Undeath.png|64x64|frameless|upright=0.1|Injured to Undeath]] '''Inured to Undeath:''' You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | |||
{{WizardNavbox}} | {{WizardNavbox}} |