Editing Oliver
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When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. A smart idea here is to use [[Potion of Invisibility]] and run to the house. | When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. A smart idea here is to use [[Potion of Invisibility]] and run to the house. | ||
If the party is able to sneak past his family and talk to him again he will give the [[Ring of Shadows]] as a prize, though he suspects | If the party is able to sneak past his family and talk to him again he will give the [[Ring of Shadows]] as a prize, though he suspects you cheated but can't prove it. If you are spotted by his family and defeat them in combat, Oliver will claim that he won and award you 'second prize' - the same ring. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him. | ||
His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows. | His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows. | ||
Once the encounter is over Oliver will be found inside the home where he claims he won, but because | Once the encounter is over Oliver will be found inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you. | ||
===Lift the shadow curse=== | ===Lift the shadow curse=== | ||
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] the party will need to return to Oliver and convince him to recombine with [[Thaniel]]. | |||
Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}. | Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}. | ||
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==Interactions== | ==Interactions== | ||
When | When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins: | ||
Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?" | Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?" |