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{{Hatnote| For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]].}}
{{Hatnote| For the owner of [[Beehive General Goods]] See [[Oliver Tefoco]].}}
{{Infobox creature
{{SpoilerWarning}}
{{Infobox character
| name = Oliver
| name = Oliver
| image =  
| image = Oliver_Without_Shadow_Face.jpg
<gallery>
| titles = Shadowed Spirit of the Land
Oliver_Without_Shadow_Face.jpg|Portrait
Oliver_Model.png|Model
</gallery>
| title = Shadowed Spirit of the Land
| race = [[Tiefling]]
| race = [[Tiefling]]
| family =[[Mummy]], [[Daddy]], [[Doggy]]  
| family =[[Mummy]], [[Daddy]], [[Doggy]]  
| level = 1
| level = 1
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| ac = 13
| armour_class = 13
| e hp = 16
| hit_points = 24
| hp = 24
 
| t hp = 31
| movement_speed_meters =  
| movement m =  
| movement_speed_feet =  
| weight kg = 0
| weight_kg = 0
| weight_lb = 0
| hiddenlevel = 1
| str = 6
| str = 6
| dex = 16
| dex = 16
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| cha = 8
| cha = 8


| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, acid resistant full, thunder resistant full, necrotic immunity, fire resistant full, lightning resistant full, cold resistant full, poison immunity, radiant vulnerable
| resistant1 = Bludgeoning
| passives = Darkvision, Opportunity Attack, Sunlight Weakness, Perfect Sentry
| resistant2 = Piercing
| h passives = Darkvision, Opportunity Attack, Sunlight Weakness, Perfect Sentry, Legendary Action: Vengeful Playmate
| resistant3 = Slashing
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| resistant7 = Lightning
| resistant8 = Thunder
| immune1 = Necrotic
| immune2 = Poison
| vulnerable1 = Radiant
<!--
| condition1_name = Vengeful Playmate
| condition1_description = Use a legendary action to create the Wasting Quiet.
| condition1_mode = Honour -->


| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Sunlight Weakness
| feature3_description = While in sunlight, disadvantage on attack rolls and saving throws.
| feature4_name = Perfect Sentry
| feature4_description = You can't be Surprised.
| feature5_name = Vengeful Playmate
| feature5_description = Envelop an area in [[The Wasting Quiet]] after one of your summoned shadows is destroyed.
| feature5_mode = Honour
}}
}}
}}
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  
'''Oliver''' can be encountered during [[Act Two]]. He can typically be found in the [[House in Deep Shadows]] location, within the [[Shadow-Cursed Lands]] region.  
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Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  
Oliver appears to be a small olive-skinned tiefling child with a grotesque shadowed gashes infecting his right eye and torso.  


If the party can pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[shadow curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.
If the party pass an [[Arcana]] check to sense his true nature, the aesthetics of the [[shadow curse]] will be wiped from his body. Subsequently, he resembles more of a typical tiefling child, still with heterochromia intact. Certain classes gain bonuses to this check, while [[Monk|Monks]] can choose an alternative [[Insight]] check.


== Involvement ==
== Involvement ==
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===Playing with Oliver===
===Playing with Oliver===


While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the party from "finding" Oliver.
While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.


====="Round One"=====
====="Round One"=====
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====="Round Two"=====
====="Round Two"=====
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. A smart idea here is to use [[Potion of Invisibility]] and run to the house.
When Oliver goes to vanish to start the "second round" of his game, turn-based mode will trigger for all nearby characters, and three new hostile ghost-like entities will be spawned; [[Daddy]], [[Mummy]], and [[Doggy]]. Smart idea here is to use [[Potion of Invisibility]] and run to the house.


If the party is able to sneak past his family and talk to him again he will give the [[Ring of Shadows]] as a prize, though he suspects the party cheated but can't prove it. If the party members are spotted by his family and defeat them in combat, Oliver will claim that he won and award the party with a 'second prize' - the same ring. If the party managed to pickpocket the Ring of Shadows from Oliver while he ran away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.
If the party are able to sneak past his family and talk to him again he will give you the [[Ring of Shadows]] as a prize, though he suspects you cheated but can't prove it. If the party managed to pickpocket the Ring of Shadows from Oliver while he run away during the second round of hide and seek, the party will receive only a mundane silver band (worth 18 gold) as a reward for finding him.


His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.
His family will then disappear. Characters with the [[Outlander]] background will receive [[inspiration]] for winning the second round without alerting the shadows.


Once the encounter is over Oliver will be found inside the home where he claims he won, but because the party played so well they deserve "second place" which is a reward he freely gives to the party.   
Once the encounter is over you will find Oliver inside the home where he claims he won, but because you played so well you deserve "second place" which is a reward he freely gives you.   


===Lift the shadow curse===
===Lift the shadow curse===
When advancing through the quest [[Lift the Shadow Curse]] with [[Halsin]] the party will need to return to Oliver and convince him to recombine with [[Thaniel]].
Once you have advanced through the quest [[Lift the Shadow Curse]] with [[Halsin]] you will need to return to Oliver and convince him to recombine with [[Thaniel]].


Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. The party can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.  
Regardless of whether Oliver's game was played, the party can confront him with their new information about Thaniel and his identity. Oliver will become upset, summon a portal, and disappear through it. Players can interact with this portal to travel to his new location, where a combat encounter will happen. Should the portal fail to work properly or the party want to travel on foot, Oliver's new location is at roughly the center of [[Reithwin Town]] at {{Coords|-152|-26}}.  


=====Combat encounter=====
=====Combat encounter=====
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During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.
During this fight, Oliver will regularly use an ability called Friends until the End, which he can cast up to once per round, and summons up to five [[Shadow Friend]] entities into the fight. Killing the Shadow Friend entities will eventually cause Oliver to re-cast this ability and summon additional entities.


The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Oliver's summons.
The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Olvier's summons.  


==Interactions==
==Interactions==


When the party first enter the ruined farm there will be a perception check, failing it let the conversation start:
When you first enter the ruined farm you will roll a perception check, if you fail the conversation begins:


Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"  
Oliver:"Boo! I scared you - I saw it. Nobody beats me at hide and seek." - "Will you play with me?"  
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