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The Refectory can be accessed via the Chapel Entrance.{{ref|In early access this area was known as the Bedchamber|note}} If the party failed to convince Andorn, the looter guarding the entry to the ruins, to let them in peacefully, there will be a trap near the entrance door, and the looters inside will be alert, grouped, and ready for combat. | The Refectory can be accessed via the Chapel Entrance.{{ref|In early access this area was known as the Bedchamber|note}} If the party failed to convince Andorn, the looter guarding the entry to the ruins, to let them in peacefully, there will be a trap near the entrance door, and the looters inside will be alert, grouped, and ready for combat. | ||
An Ornate Door with no visible lock or handle leads into the Dank Crypt, and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. Succeeding at a [[Perception]] check is required to spot the switch. If the party fails to spot this switch, Dank Crypt | An Ornate Door with no visible lock or handle leads into the Dank Crypt, and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. Succeeding at a [[Perception]] check is required to spot the switch. If the party fails to spot this switch, the party can still access the Dank Crypt by either destroying the door, or by lockpicking the Ancient Door found at the [[Ravaged Beach]]. | ||
The [[Portrait of Fane]] can be found on the wall in the entrance chamber. | |||
=== Dank Crypt === | === Dank Crypt === | ||
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* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves | * The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves | ||
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat | * Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat | ||
In a small room west of the shrine can be found a [[Soul Coin]] in a sarcophagus. Reading the book [[Book of Dead Gods]] requires a successful Arcana or Intelligence Check | In a small room west of the shrine can be found a [[Soul Coin]] in a sarcophagus. Reading the book [[Book of Dead Gods]] requires a successful Arcana or Intelligence Check, followed by a Religion ([[DC]] 10) and Investigation ([[DC]] 10) check; succeeding earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Events]] ''Secrets of the Sundering'' ([[Sage]] background) and ''Divinity Undone'' ([[Acolyte]] background). | ||
==== Withers ==== | ==== Withers ==== | ||
[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks a question.]] | [[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks the player a question.]] | ||
[[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the closest party member a question and then later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp. Meeting Withers for the first time earns the | [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the closest party member a question and then later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp. Meeting Withers for the first time earns the [[Inspiration|Inspirational Events]] '''Unfamiliar Unfamiliarity''' ([[Haunted One]] background). | ||
If the party neglects to visit the Dank Crypt, Withers will eventually show up at camp, regardless. | If the party neglects to visit the Dank Crypt, Withers will eventually show up at camp, regardless. | ||
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=== Characters === | === Characters === | ||
==== Camp followers ==== | ==== Camp followers ==== | ||
* [[Withers]] | |||
====Creatures ==== | ====Creatures ==== | ||
* [[Entombed Scribe]] | |||
* [[Entombed Warrior]] | |||
==== Looters ==== | ==== Looters ==== | ||
* [[Andorn]] | |||
* [[Barton]] (friend)<ref name="friends" | |||
>Barton and Mari appear to be friends – Mari, upon finding Barton dead and looking for their killer: "You killed my friend. Answer to me. Now!"</ref> | |||
* [[Cefrey]] | |||
* [[Gimblebock]] (leader){{ref|Gimblebock appears to be the leader, or one of the leaders, of the operation – Andorn: "Think I'm stupid? Don't know who you are, or what you've done with the boss..."}} | |||
* [[Haseid]] | |||
* [[Mari]] (lockpick){{ref|Mari is their lockpick, and has been working on unlocking the crypt door for days – Gimblebock: "And the crypt can wait! Mari and Barton have been trying to break in for days. Now we - Stop!"}}<ref name = "friends" /> | |||
* [[Quelenna]] | |||
* [[Taman]] | |||
* [[Torgga]] | |||
* [[Warryn]] | |||
== Quests == | == Quests == | ||
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* The Ancient Door on the {{Coords|285|306|Ravaged Beach}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]]. | * The Ancient Door on the {{Coords|285|306|Ravaged Beach}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]]. | ||
* The Hatch by the {{Coords|319|367|Chapel Entrance}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This hatch leads to the [[Dank Crypt]]. | * The Hatch by the {{Coords|319|367|Chapel Entrance}} can be opened with {{SkillCheck|Sleight of Hand|20}}. This hatch leads to the [[Dank Crypt]]. | ||
* Standing on the Cracked Stone {{Coords|283|340|}} in will drop the party down to {{Coords|-160|-315|Refectory}}. Alternatively the | * Standing on the Cracked Stone {{Coords|283|340|}} in will drop the player and party down to {{Coords|-160|-315|Refectory}}. Alternatively the player can drop the Foundation Block hanging overhead and break the stone. This will allow them to jump rather than fall down. | ||
==Notable loot== | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{RarityItem|Portrait of Fane}} - on the wall at {{Coords|-182|-296 | === Refectory === | ||
*{{RarityItem|Portrait of Fane}} - on the wall at {{Coords|-182|-296}} | |||
* {{RarityItem|Ancient Scroll}} - in a vase at {{Coords|-189|-313}} | * {{RarityItem|Ancient Scroll}} - in a vase at {{Coords|-189|-313}} | ||
=== Dank Crypt === | |||
* {{MdRarityItem|The Amulet of Lost Voices}} | * {{MdRarityItem|The Amulet of Lost Voices}} | ||
* {{MdRarityItem|Book of Dead Gods}} | * {{MdRarityItem|Book of Dead Gods}} | ||
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* {{RarityItem|Soul Coin}} - in a sarcophagus near the south exit | * {{RarityItem|Soul Coin}} - in a sarcophagus near the south exit | ||
* {{RarityItem|Soul Coin}} - in Withers's sarcophagus at {{Coords|-293|-226}} | * {{RarityItem|Soul Coin}} - in Withers's sarcophagus at {{Coords|-293|-226}} | ||
* {{RarityItem|Scroll of Protection from Evil and Good}} - in | * {{RarityItem|Scroll of Protection from Evil and Good}} - in an ornate chest at {{Coords|-281|-301}} | ||
* {{RarityItem|Heavy Key}} - on an [[Entombed Scribe|entombed scribe]] at {{Coords|-310|-252}} | * {{RarityItem|Heavy Key}} - on an [[Entombed Scribe|entombed scribe]] at {{Coords|-310|-252}} | ||
== | == Footnotes == | ||
{{ | {{reflist|note}} | ||
===== References ===== | |||
{{reflist}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |