The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 46: | Line 46: | ||
== Strategy == | == Strategy == | ||
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like {{SAI|Spike Growth}} using their {{SAI|Ethereal Jaunt}} ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross the | Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like {{SAI|Spike Growth}} using their {{SAI|Ethereal Jaunt}} ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross the [[Web Surface|webbed surfaces]] in the spiders' lair. Items like {{RarityItem|Disintegrating Night Walkers}} or {{RarityItem|Spiderstep Boots}} will help melee attackers overcome these obstacles. | ||
{{Cond|Poison resistance}} goes a long way to boosting survivability, as all of their attacks rely heavily on poison damage. | {{Cond|Poison resistance}} goes a long way to boosting survivability, as all of their attacks rely heavily on poison damage. |