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{{Passive feature page
{{ActionPage
| image = Portent.webp
| image = Portent.webp
| icon = Portent Icon.webp
| class learns at level 2 = Divination
| summary = '''Portent''' is a {{Class|Divination}} passive feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into Attack Rolls and Saving Throws rolled in range.
| summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into any Attack Roll or Saving Throw rolled near you.
| description = Your dreams grant you glimpses that let you influence the future.
| description = Your dreams grant you glimpses that let you influence the future.


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Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
| cost =
| recharge =
| range m =
| range ft =
| condition =
| additional =
| additional =
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}}
** Attack rolls can only be changed from a miss to a hit for your allies, and from a hit to a miss for enemies.
** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies.
* {{prereq|Portent counts creatures marked {{SmallIcon|Neutral Map Icon.png}}yellow as allies.}}
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this.
| recharge = Long Rest
| notes =
| notes =
* The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side.
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}} Enemies marked as yellow count as allies for this purpose.
 
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change that attack roll against them from missing, to hitting or that saving throw against you from succeeding, to failing. Only the opposite. Be careful as the game may prompt you for this.
* The available Portent Dice and their values will appear on the reactions tab of your spellbook.
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}.
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}.
* Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied.
* Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied.
* The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15 and still hit if you have a bonus of +3.
* The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15.
* You can hover over the numbers to see what they rolled, and what the modifiers are.
** You can hover over the numbers to see what they rolled, and what the modifiers are.
 
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.
* You can [[long rest]] or [[partial rest]] to replace your portent dice with a new full set.
* {{SAI|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one.
| grants = Portent Die
| class learns at level 2 = Divination
}}
}}
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