Editing Rage: Tiger Heart

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{{ActionPage
[[File:Rage Tiger  Heart.png|frameless|right]]
| summary = '''Rage: Tiger  Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once.
[[Category:Class Actions]][[Category:Bonus Actions]]
| description = Enter a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps.
'''Rage: Tiger  Heart''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their tiger-like anger to increase their jump distance.
| extra description = You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
== Description ==
| image = Rage Tiger Heart.webp
Go into a [[Rage]] that empowers your leaps.
| cost = bonus, rage
 
| concentration =
You can use [[Tiger's Bloodlust]], and your jump distance increases by {{C|4.5m / 15ft}}.
| damage =
 
| damage2 =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| attack roll =
 
| recharge =
== Properties ==
| duration =
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| range = self
 
| aoe =  
''Only available in combat.''
| aoe m =
 
| aoe ft =
* {{Range|Self}}
| save =
 
| additional =
{| role="presentation" class="wikitable mw-collapsible"
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| <strong>[[File:Rage Tiger  Heart Condition Icon.webp|frameless|upright=0.12]] Rage: Tiger Heart</strong>
| condition = Rage: Tiger Heart
|-
| condition duration = 10
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| class learns at level 3 = Wildheart
* Jump distance increased by <code>4.5m / 15ft</code>.
| notes =
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* The level 9 damage increase does not get applied to throwing damage.
* Cannot cast or concentrate on [[Spells]].
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
}}
|}
{{BarbarianNavbox}}
 
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3.
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