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[[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]] | [[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]] | ||
'''Rescue the Druid Halsin''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Find a Cure]]. It can be initiated after entering the [[Druid Grove]] by speaking with various [[Non-player Character|Non-player characters]] about [[Halsin|Halsin's]] disappearance. | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
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This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful. | This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful. | ||
If the party kills two out of three Goblin Leaders and then takes a Long Rest, Halsin breaks out on his own and rejoins the grove. | |||
== Entering the Goblin Camp == | == Entering the Goblin Camp == | ||
There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including | There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including by not limited to: | ||
* A full-frontal assault. | * A full-frontal assault. | ||
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** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A [[Silence]] spell can effectively cover this. | ** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A [[Silence]] spell can effectively cover this. | ||
Once the player successfully bypasses the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple. | Once the player successfully bypasses the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple. | ||
== The Shattered Sanctum == | == The Shattered Sanctum == | ||
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At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]]. | At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]]. | ||
Once freed, Halsin explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but that he was captured. He says that the leaders of the | Once freed, Halsin offers to join up with the player's party as a temporary companion. He explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but that he was captured. He says that the leaders of the Note, accepting his offer turns the entire camp hostile. If Halsin's offer is rejected, he remains in the worg pens until the leaders are taken care of. | ||
=== Priestess Gut === | === Priestess Gut === | ||
[[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken or not, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | [[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken or not, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help, commencing [[Ask the Goblin Priestess for Help]]. Gut says that the party should join her in her private chambers. | ||
Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf or half-elf), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[ | Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf or half-elf), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful. | ||
=== Minthara === | === Minthara === | ||
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=== Back in the Worg Pens === | === Back in the Worg Pens === | ||
Return to the Worg Pens and report to Halsin on the leaders' defeat. He is grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on | Return to the Worg Pens and report to Halsin on the leaders' defeat. He is grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on if [[Investigate Kagha]] was completed. | ||
=== Claiming the Rewards === | === Claiming the Rewards === | ||
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* 3 [[Potion of Animal Speaking|Potions of Animal Speaking]], 2 [[Potion of Greater Healing|Potions of Greater Healing]], [[Wyvern Toxin]], and [[Elixir of Poison Resistance]] | * 3 [[Potion of Animal Speaking|Potions of Animal Speaking]], 2 [[Potion of Greater Healing|Potions of Greater Healing]], [[Wyvern Toxin]], and [[Elixir of Poison Resistance]] | ||
* Halsin joins camp, and can become a potential companion in Act Two. | * Halsin joins camp, and can become a potential companion in Act Two. | ||
== Notes == | == Notes == | ||
* Once Dror Ragzlin is killed, the entire camp, inside and out, becomes hostile. | * Once Dror Ragzlin is killed, the entire camp, inside and out, becomes hostile. | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |