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''' | {{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''damage type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | |||
== Damage types == | |||
{{hatnote|See also: [[:Category:Sources of damage]]}} | |||
There are 13 different types of damage in Baldur's Gate 3. They are: | |||
== | {| style="text-align: center;" | ||
|- | |||
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}* | |||
| style="width: 16%" | {{:Damage Types/damage|Fire}} | |||
| style="width: 16%" | {{:Damage Types/damage|Lightning}} | |||
| style="width: 16%" | {{:Damage Types/damage|Acid}} | |||
| style="width: 16%" | {{:Damage Types/damage|Radiant}} | |||
| style="width: 16%" | {{:Damage Types/damage|Force}} | |||
|- | |||
| {{:Damage Types/damage|Piercing}}* | |||
| {{:Damage Types/damage|Cold}} | |||
| {{:Damage Types/damage|Thunder}} | |||
| {{:Damage Types/damage|Poison}} | |||
| {{:Damage Types/damage|Necrotic}} | |||
| {{:Damage Types/damage|Psychic}} | |||
|- | |||
| {{:Damage Types/damage|Slashing}}* | |||
|} | |||
'' | ''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | ||
== Damage vulnerability, resistance and immunity == | |||
{{hatnote|See also [[:Category:Resistances]]}} | |||
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is {{em|doubled}}. Vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity. | |||
''Vulnerability'' means the total damage taken from a type of damage is {{em|doubled}}. | |||
{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire V.png|30px|link=]] | ||
}} | }} | ||
=== Resistance === | === Resistance === | ||
{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | {{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | ||
''Resistance'' means the total damage taken from a type of damage is {{em|halved}}. | ''Resistance'' means the total damage taken from a type of damage is {{em|halved}}. Resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced. | ||
{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire NM.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]] | ||
}} | }} | ||
=== Immunity === | === Immunity === | ||
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. It is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity. | |||
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. | |||
{{InfoBlob | {{InfoBlob | ||
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== Toughness == | == Toughness == | ||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ||
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | * {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | ||
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There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | ||
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | * Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | ||
* Attacking with a [[Maul]] using {{ | * Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage. | ||
* Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | * Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | ||
* Igniting {{ | * Igniting {{SmItemIcon|Smokepowder Barrel|Smokepowder Barrels}} or other explosives. | ||
== Related items == | |||
==={{DamageColor|Slashing|Slashing Resistance}}=== | |||
* {{RarityItem|Amulet of the Unworthy|40}} | |||
==={{DamageColor|Piercing|Piercing Resistance}}=== | |||
''None'' | |||
==={{DamageColor|Bludgeoning|Bludgeoning Resistance}}=== | |||
''None'' | |||
==={{DamageColor|Fire|Fire Resistance}}=== | |||
* {{RarityItem|Elixir of Fire Resistance|40}} | |||
* {{RarityItem|Elixir of Dragonborn Prowess: Fire|40}} | |||
* {{RarityItem|Gloves of Fire Resistance|40}} ''when the wearer has 50% [[Hit Points]] or less'' | |||
* {{RarityItem|Reverse Rain Cloak|40}} | |||
* {{RarityItem|Darkfire Shortbow|40}} | |||
* {{RarityItem|Obsidian Laced Robe|40}} | |||
* {{RarityItem|Shield of Scorching Reprisal|40}} | |||
* {{RarityItem|Unwanted Masterwork Scalemail|40}} | |||
* {{RarityItem|Wavemother's Cloak|40}} ''once per turn until the wearer takes damage'' | |||
* {{RarityItem|Emblazoned Plate of the Marshal|40}} | |||
* {{RarityItem|Flame Enamelled Armour|40}} | |||
* {{RarityItem|Grymskull Helm|40}} | |||
* {{RarityItem|Incandescent Staff|40}} | |||
* {{RarityItem|Infernal Robe|40}} | |||
* {{RarityItem|Wavemother's Robe|40}} | |||
* {{RarityItem|Helldusk Armour|40}} | |||
==={{DamageColor|Cold|Cold Resistance}}=== | |||
* {{RarityItem|Elixir of Cold Resistance|40}} | |||
* {{RarityItem|Elixir of Dragonborn Prowess: Frost|40}} | |||
* {{RarityItem|Robe of Summer|40}} | |||
* {{RarityItem|Darkfire Shortbow|40}} | |||
* {{RarityItem|Icebite Robe|40}} | |||
* {{RarityItem|Wavemother's Robe|40}} | |||
==={{DamageColor|Lightning|Lightning Resistance}}=== | |||
* {{RarityItem|Elixir of Lightning Resistance|40}} | |||
* {{RarityItem|Elixir of Dragonborn Prowess: Lightning|40}} | |||
* {{RarityItem|The Sparkswall|40}} | |||
* {{RarityItem|Gloves of the Automaton|40}} ''for {{Duration|10}} after using'' '''Circuity Interface''' | |||
==={{DamageColor|Thunder|Thunder Resistance}}=== | |||
* {{RarityItem|Elixir of Thunder Resistance|40}} | |||
==={{DamageColor|Acid|Acid Resistance}}=== | |||
* {{RarityItem|Elixir of Acid Resistance|40}} | |||
* {{RarityItem|Elixir of Dragonborn Prowess: Acid|40}} | |||
* {{RarityItem|Varsh Ko'kuu's Boots|40}} | |||
==={{DamageColor|Poison|Poison Resistance}}=== | |||
* {{RarityItem|Elixir of Poison Resistance|40}} | |||
* {{RarityItem|Elixir of Dragonborn Prowess: Poison|40}} | |||
* {{RarityItem|Ring of Poison Resistance|40}} | |||
==={{DamageColor|Radiant|Radiant Resistance}}=== | |||
* {{RarityItem|Elixir of Radiant Resistance|40}} | |||
==={{DamageColor|Necrotic|Necrotic Resistance}}=== | |||
* {{RarityItem|Elixir of Necrotic Resistance|40}} | |||
* {{RarityItem|Loviatar's Scourge|40}} | |||
* {{RarityItem|Protective Plate|40}} | |||
==={{DamageColor|Force|Force Resistance}}=== | |||
* {{RarityItem|Elixir of Force Resistance|40}} | |||
==={{DamageColor|Psychic|Psychic Resistance}}=== | |||
* {{RarityItem|Elixir of Psychic Resistance|40}} | |||
* {{RarityItem|Psionic Ward Armour|40}} ''if the wearer is [[Githyanki|Gith]]'' | |||
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''if the wearer is [[Githyanki|Gith]]'' | |||
===Vulnerability=== | |||
* {{RarityItem|Amulet of the Unworthy|40}} Vulnerability to {{DamageType|Bludgeoning}} | |||
* {{RarityItem|Reverse Rain Cloak|40}} Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} | |||
* {{RarityItem|Wavemother's Cloak|40}} Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} ''once per turn until the wearer takes damage'' | |||
===Other=== | |||
* {{RarityItem|Elixir of Universal Resistance|40}} Gain [[Resistance]] to all damage for {{Duration|10}}. | |||
* {{RarityItem|Abdel's Trusted Shield|40}} Allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants [[Resistance]] to {{DamageType|Physical}} damage from ranged weapons for 10 turns. | |||
* {{RarityItem|Abyss Beckoners|40}} '''Demonspirit Aura:''' The wearer's summoned creatures have [[Resistance]] to all damage except {{DamageType|Psychic}}. | |||
* {{RarityItem|Bhaalist Armour|40}} '''Aura of Murder:''' Enemies within {{Distance|m=2|ft=6.5}} become {{Resistance|Piercing|vulnerable|nocat=true}} [[Vulnerable]] to {{DamageType|Piercing}} damage, unless they are {{Resistance|Piercing|resistant|nocat=true}} [[Resistant]] or {{Resistance|Piercing|immune|nocat=true}} [[Immune]] to it. | |||
* {{RarityItem|Bloodthirst|40}} '''Exploit Weakness:''' Creatures hit with this weapon receive {{Resistance|Piercing|vulnerable|nocat=true}} [[Vulnerability]] to {{DamageType|Piercing}} damage. | |||
* {{RarityItem|Bonespike Gloves|40}} '''Exoskeletal Reinforcement:''' Your attacks ignore [[Resistance]] to {{DamageType|Slashing}}, {{DamageType|Piercing}}, and {{DamageType|Bludgeoning}} damage. | |||
* {{RarityItem|Circle of Bones|40}} '''Undead Ward:''' Allied [[undead]] within 6m / 20ft are [[Resistant]] to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage. | |||
* {{RarityItem|Cindersnap Gloves|40}} Allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants [[Resistance]] to {{DamageType|Physical}} damage from ranged weapons for 10 turns. | |||
* {{RarityItem|Creation's Echo|40}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes resistant to that damage type for {{Duration|2}}. | |||
* {{RarityItem|Hellrider's Pride|40}} '''Helm's Protection:''' When you heal another creature, it gains [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks for {{Duration|2}}. | |||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |